feat(web): morphing send/stop/queue composer button
The composer's primary button now reflects generation state: Send when idle,
Stop while generating with an empty draft, and Queue while generating with a
draft typed (submitting queues it via the existing queue path). Stop is
click-only so a stray Enter never interrupts a run. ChatInput gains generating
+ onStop props.
BooChat: removes the separate centered "Stop generating" pill and wires
generating={streaming} + onStop={handleStop}. BooCoder: generating now keys on
sending || activeTaskId (the dispatch POST is too brief on its own), which also
fixes the queue gates that previously fired mid-run; onStop cancels the active
task via the new api.coder.cancelTask, and the input is no longer disabled while
a task runs so follow-ups can be queued.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -581,6 +581,10 @@ export function CoderPane({
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const [queue, setQueue] = useState<string[]>([]);
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const queueProcessing = useRef(false);
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const inputRef = useRef<HTMLTextAreaElement>(null);
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// The agent is "generating" during the dispatch POST (sending) AND while its
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// task runs (activeTaskId). sending alone is too brief — it clears the moment
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// dispatch returns — so queueing/stop must key on this combined signal.
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const generating = sending || activeTaskId !== null;
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// Refresh pending changes when a message_complete arrives
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useEffect(() => {
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@@ -760,24 +764,35 @@ export function CoderPane({
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}
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}, [sessionId, paneId, chatId, agentConfig, setMessages]);
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// Drain queue when not busy
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// Drain queue once the agent is idle (not just past the dispatch POST).
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useEffect(() => {
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if (sending || queue.length === 0 || queueProcessing.current) return;
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if (generating || queue.length === 0 || queueProcessing.current) return;
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queueProcessing.current = true;
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const next = queue[0]!;
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setQueue((prev) => prev.slice(1));
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sendOneMessage(next).finally(() => { queueProcessing.current = false; });
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}, [sending, queue, sendOneMessage]);
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}, [generating, queue, sendOneMessage]);
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const handleChatInputSend = useCallback(async (content: string) => {
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const text = content.trim();
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if (!text || !chatId) return;
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if (sending) {
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if (generating) {
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setQueue((prev) => [...prev, text]);
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return;
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}
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await sendOneMessage(text);
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}, [sending, chatId, sendOneMessage]);
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}, [generating, chatId, sendOneMessage]);
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const handleStop = useCallback(async () => {
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const taskId = activeTaskId;
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if (!taskId) return;
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try {
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await api.coder.cancelTask(taskId);
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setActiveTaskId(null); // optimistic; WS/poll terminal-state also clears it
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} catch (err) {
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toast.error(err instanceof Error ? err.message : 'stop failed');
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}
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}, [activeTaskId]);
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const handleChatInputSlash = useCallback(async (skillName: string, userMessage: string) => {
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if (!chatId) return;
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@@ -867,9 +882,11 @@ export function CoderPane({
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{/* Composer + input */}
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<div className="shrink-0 border-t border-border">
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<ChatInput
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disabled={sending || !chatId || chatPending}
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disabled={!chatId || chatPending}
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projectId={projectPath ?? ''}
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onSend={handleChatInputSend}
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generating={generating}
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onStop={handleStop}
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onSlashCommand={handleChatInputSlash}
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slashGroups={slashGroups}
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chatId={chatId ?? undefined}
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