v1.13.12: skills audit + token-tracking fix + codecontext + cap50 + UI cleanups

Multi-topic batch. The big-ticket item is the skills audit; the rest are
smaller patches that compounded during the audit work.

## Skills audit (rules→recipes split)

Vendored all 26 skills from /home/samkintop/opt/skills/ into data/skills/
(the boocode-repo-local skill library — see docker-compose change below).
Audited via 5 parallel Claude Code agent-teams running the
mgechev/skills-best-practices 4-step protocol (Discovery → Logic → Edge
Case → self-Architecture-Refinement) per skill, ~2 min wall-clock vs the
~3.7-hour serial estimate.

Result: 14 skills surviving (renamed to gerund form, frontmatter matched),
11 deleted (duplicates, BooCode-irrelevant patterns, Claude-already-does-
natively), 1 migrated to BOOCHAT.md/BOOCODER.md as an always-true rule
(verification-before-completion). Each surviving skill had its description
refined to fix specific trigger gaps surfaced by the protocol — 4
real-bug findings landed (dead refs, stale tags, broken sub-file
references in the original vendored content).

Audit decisions documented in openspec/changes/v1.13.12-skills-audit/
audit-notes.md. Convention codified in BOOCHAT.md/BOOCODER.md "rules vs
recipes" sections — future workflow rules go to those files (100%
present), recipes stay in data/skills/ (~6% invoke rate in multi-turn
per the Codeminer42 measurement).

## Token tracking + stale-stream banner fix (same root cause)

ws-frames.ts IsoTimestamp was z.string().min(1) but postgres returns
timestamp columns as JS Date objects. Every message_complete /
session_updated / chat_updated frame was failing the v1.13.11 Zod gate
and being silently dropped. Symptoms: token tracking blank in the UI
(no usage frames landed); the 60s no-token-activity timer tripped the
stale-stream banner because the frontend's local message state never
saw status='streaming' flip to 'complete'.

Fix: z.preprocess(v => v instanceof Date ? v.toISOString() : v,
z.string().min(1)) applied to the IsoTimestamp primitive. Centralized,
no publisher changes, works identically server + web (the parity test
still passes).

## Codecontext .codecontextignore auto-install

services/codecontext_client.ts now copies the
codecontext/.codecontextignore.template into any project's root on the
first call to that project if no .codecontextignore exists. One file
written per project, idempotent (in-memory Set guard + access-check),
silent fallback on read-only project. Stops the upstream empty-source-
file parser crash on foreign projects' node_modules — previously
required manually copying the template per project.

## Tool-call budget cap 30 → 50

services/inference/budget.ts: BUDGET_READ_ONLY and BUDGET_NO_AGENT
bumped to 50 (from 30). BUDGET_NON_READ_ONLY stays at 10 (no write
tools landed yet). Real recon sessions were hitting 30 with ~3 turns
wasted on codecontext parse failures; legitimate need was ~27, and
Architect-class system overviews want deeper recon. Headroom of 20
absorbs failure-retry turns without changing the safety floor — the
doom-loop guard (3 identical calls → abort) catches the actual
failure mode this cap was guarding against.

v1.14 (Phase C outer agent loop) will supersede this via per-agent
agent.steps. Throwaway-ish patch but unblocks deeper recon today.

## UI cleanups

- ChatPane queued-message dropdown removed. Each queued message now
  has three buttons: edit (pop back into ChatInput via sendToChat
  event), force-send (was the dropdown's only useful action), and
  cancel. Default behavior (send when streaming completes) needs no
  UI — it's the implicit do-nothing path.
- ChatThroughput removed from desktop tab strip (ChatTabBar.tsx).
  Mobile tab switcher still shows it.

## Plumbing

- .gitignore: data/* + !data/AGENTS.md + !data/skills/ negation
  patterns so the vendored skill library + agent registry become
  git-tracked while session DB state stays out.
- docker-compose.yml: removed /opt/skills:/data/skills override
  mount. Skills now live in the boocode repo at data/skills/,
  auditable per-batch. The host-level /opt/skills/ is preserved
  untouched for any other tools that read from it.
- .codecontextignore at repo root: auto-installed when codecontext
  was first called against /opt/boocode itself; matches the template.
- CLAUDE.md: updated to document the v1.13.11 publishFrame wrapper +
  message_parts table + tool_cost_stats view + DB-integration test
  pattern + host-side smoke endpoint quirk. (Pre-existing in working
  tree before this batch; shipped here for completeness.)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-22 18:58:30 +00:00
parent bc376c878d
commit 0fa46cd06c
80 changed files with 6950 additions and 39 deletions

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# Condition-Based Waiting
## Overview
Flaky tests often guess at timing with arbitrary delays. This creates race conditions where tests pass on fast machines but fail under load or in CI.
**Core principle:** Wait for the actual condition you care about, not a guess about how long it takes.
## When to Use
```dot
digraph when_to_use {
"Test uses setTimeout/sleep?" [shape=diamond];
"Testing timing behavior?" [shape=diamond];
"Document WHY timeout needed" [shape=box];
"Use condition-based waiting" [shape=box];
"Test uses setTimeout/sleep?" -> "Testing timing behavior?" [label="yes"];
"Testing timing behavior?" -> "Document WHY timeout needed" [label="yes"];
"Testing timing behavior?" -> "Use condition-based waiting" [label="no"];
}
```
**Use when:**
- Tests have arbitrary delays (`setTimeout`, `sleep`, `time.sleep()`)
- Tests are flaky (pass sometimes, fail under load)
- Tests timeout when run in parallel
- Waiting for async operations to complete
**Don't use when:**
- Testing actual timing behavior (debounce, throttle intervals)
- Always document WHY if using arbitrary timeout
## Core Pattern
```typescript
// ❌ BEFORE: Guessing at timing
await new Promise(r => setTimeout(r, 50));
const result = getResult();
expect(result).toBeDefined();
// ✅ AFTER: Waiting for condition
await waitFor(() => getResult() !== undefined);
const result = getResult();
expect(result).toBeDefined();
```
## Quick Patterns
| Scenario | Pattern |
|----------|---------|
| Wait for event | `waitFor(() => events.find(e => e.type === 'DONE'))` |
| Wait for state | `waitFor(() => machine.state === 'ready')` |
| Wait for count | `waitFor(() => items.length >= 5)` |
| Wait for file | `waitFor(() => fs.existsSync(path))` |
| Complex condition | `waitFor(() => obj.ready && obj.value > 10)` |
## Implementation
Generic polling function:
```typescript
async function waitFor<T>(
condition: () => T | undefined | null | false,
description: string,
timeoutMs = 5000
): Promise<T> {
const startTime = Date.now();
while (true) {
const result = condition();
if (result) return result;
if (Date.now() - startTime > timeoutMs) {
throw new Error(`Timeout waiting for ${description} after ${timeoutMs}ms`);
}
await new Promise(r => setTimeout(r, 10)); // Poll every 10ms
}
}
```
See `condition-based-waiting-example.ts` in this directory for complete implementation with domain-specific helpers (`waitForEvent`, `waitForEventCount`, `waitForEventMatch`) from actual debugging session.
## Common Mistakes
**❌ Polling too fast:** `setTimeout(check, 1)` - wastes CPU
**✅ Fix:** Poll every 10ms
**❌ No timeout:** Loop forever if condition never met
**✅ Fix:** Always include timeout with clear error
**❌ Stale data:** Cache state before loop
**✅ Fix:** Call getter inside loop for fresh data
## When Arbitrary Timeout IS Correct
```typescript
// Tool ticks every 100ms - need 2 ticks to verify partial output
await waitForEvent(manager, 'TOOL_STARTED'); // First: wait for condition
await new Promise(r => setTimeout(r, 200)); // Then: wait for timed behavior
// 200ms = 2 ticks at 100ms intervals - documented and justified
```
**Requirements:**
1. First wait for triggering condition
2. Based on known timing (not guessing)
3. Comment explaining WHY
## Real-World Impact
From debugging session (2025-10-03):
- Fixed 15 flaky tests across 3 files
- Pass rate: 60% → 100%
- Execution time: 40% faster
- No more race conditions