feat(coder): v2.6 Phase 0 — AgentBackend foundations (no behavior change)

Schema, interface, and service scaffold for v2.6 persistent agent sessions.
Nothing in this batch alters runtime behavior.

- schema.sql: add session_worktrees (one shared worktree per session, FK
  sessions(id)) and agent_sessions (one backend session per (session, agent),
  with backend/status CHECKs); add pending_changes.agent column for DiffPanel
  attribution. All three statements idempotent (IF NOT EXISTS).
- services/agent-backend.ts: AgentBackend interface + AgentSessionHandle,
  EnsureSessionOpts, PromptCtx, TurnResult, and the normalized transport-agnostic
  AgentEvent union (text/reasoning/tool_call/tool_update/commands). Types only.
- services/agent-pool.ts: lazy get-or-create AgentPool keyed by
  `${sessionId}:${agent}` + shared `agentPool` singleton. Empty in Phase 0.
- index.ts: widen onClose to await dispatcher.stop() then agentPool.dispose()
  (pool empty, so dispose() is inert).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-30 02:50:17 +00:00
parent a97293b5d9
commit 140ff26204
4 changed files with 162 additions and 1 deletions

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/**
* v2.6 — AgentBackend abstraction (Phase 0 scaffold; types only, zero runtime logic).
*
* The core abstraction for persistent agent sessions. Two implementations land
* later: `OpenCodeServerBackend` (Phase 1, opencode HTTP server) and
* `WarmAcpBackend` (Phase 2, long-lived ACP process). Backends emit
* transport-agnostic `AgentEvent`s; the dispatcher maps them to WS frames.
*
* Nothing imports this file yet — it must compile standalone.
* Spec: openspec/changes/v2-6-persistent-agent-sessions/design.md §2.
*/
import type { AcpToolSnapshot } from './acp-tool-snapshot.js';
import type { AgentCommand } from './provider-types.js';
/** Backend transport kind. Mirrors `agent_sessions.backend` CHECK in schema.sql. */
export type AgentBackendKind = 'opencode_server' | 'acp_warm';
/**
* Normalized, transport-agnostic events a backend emits during a turn (§2).
* Derived from acp-dispatch's session-update handling, but WITHOUT the WS
* envelope (message_id/chat_id) — the dispatcher owns frame mapping.
*
* `tool_call` vs `tool_update` are kept distinct on purpose: acp-dispatch
* currently merges both into one snapshot frame, but opencode's SSE
* distinguishes tool-start from tool-result, so the contract carries both.
* `commands` mirrors the ACP `available_commands_update` path (v2.5.10).
*/
export type AgentEvent =
| { type: 'text'; text: string }
| { type: 'reasoning'; text: string }
| { type: 'tool_call'; toolCall: AcpToolSnapshot }
| { type: 'tool_update'; toolCall: AcpToolSnapshot }
| { type: 'commands'; commands: AgentCommand[] };
/** Params to establish (or look up) a backend session (§2). */
export interface EnsureSessionOpts {
agent: string;
/** Resolved model id. */
model: string;
/** Shared per-session worktree (one per `sessions.id`, not per pane). */
worktreePath: string;
projectId: string;
}
/** Opaque handle to a live backend session, persisted to `agent_sessions` (§2). */
export interface AgentSessionHandle {
sessionId: string;
agent: string;
backend: AgentBackendKind;
/** Provider's own session id (resume token); null until the backend assigns one. */
agentSessionId: string | null;
/** opencode HTTP server port; null for ACP backends. */
serverPort: number | null;
}
/** Per-turn context passed to `prompt` (§2). */
export interface PromptCtx {
worktreePath: string;
model: string;
signal: AbortSignal;
onEvent: (e: AgentEvent) => void;
}
/** Result of a completed turn (§2). Diff/persist happen outside the backend. */
export interface TurnResult {
ok: boolean;
error?: string;
}
/**
* The core backend abstraction (§2). Implementations: OpenCodeServerBackend
* (Phase 1), WarmAcpBackend (Phase 2).
*/
export interface AgentBackend {
/** Lazy: spawn server / warm process if not already up for this (session, agent). §2 */
ensureSession(sessionId: string, opts: EnsureSessionOpts): Promise<AgentSessionHandle>;
/** Send a prompt; stream events via ctx.onEvent; resolves when the turn completes. §2 */
prompt(handle: AgentSessionHandle, input: string, ctx: PromptCtx): Promise<TurnResult>;
/** Graceful teardown of one session (session close or idle timeout). §2 */
closeSession(handle: AgentSessionHandle): Promise<void>;
/** Full teardown — kills all spawned servers/processes. §2 */
dispose(): Promise<void>;
/** Liveness for health endpoint + dispatcher fallback decision. §2 */
health(): 'up' | 'down';
}