web+coder: segmented per-agent slash menu (agent commands + skills) + cross-agent skill execution

Coder / menu now shows two groups: the active agent's commands first (manifest + live ACP available_commands), BooCoder skills second. SlashCommandPicker gains an opt-in groups prop (flat items path unchanged -> BooChat byte-identical, parity verified); ChatInput takes slashGroups; CoderPane builds the groups. Skills run under the selected agent: coder skill_invoke accepts a provider and, when external, injects the server-side skill body into a dispatched task instead of native inference. Also folds in the initial-chat skill fix (handleLandingSkill: create chat -> assign to pane -> invoke, same transition as a text send) that resolves the landing-page blank screen. BooChat slash menu + skill invocation unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-29 14:38:39 +00:00
parent 8bf86ecb92
commit 23a33e893a
9 changed files with 232 additions and 62 deletions

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All notable changes per release tag. Most recent on top, ordered by tag creation date (which matches the git history). Tag names follow `vMAJOR.MINOR.PATCH-slug` — the slug describes what shipped, so the tag name alone is enough to recall the batch.
## v2.5.9-agent-slash-commands — 2026-05-29
Segmented per-agent slash menu in the coder pane, plus cross-agent skills. The `/` menu now shows two labeled groups — **the active agent's commands first** (opencode/claude/qwen manifest + live ACP `available_commands`), **BooCoder skills second** — instead of always showing BooCoder's skills regardless of provider. `SlashCommandPicker` gains an opt-in `groups` prop (the flat `items` path is unchanged, so **BooChat's menu is byte-identical** — parity verified: no BooChat caller passes the grouped prop, and the skills lookup / invocation routing are untouched); `ChatInput` takes `slashGroups`; `CoderPane` builds the groups from the selected provider's commands + skills. Skills now **run under the selected agent**: the coder `skill_invoke` route accepts a `provider` and, when external, injects the server-side skill body into a dispatched task (instead of native inference) — so a skill like brainstorming executes through opencode/claude with the body kept server-side, mirroring the messages-route external dispatch. Also folds in the earlier initial-chat fix: invoking a skill on the landing chat now runs the same create-chat → assign-to-pane → invoke transition as a text send (`handleLandingSkill`) rather than invoking invisibly without a pane transition (the blank-screen repro). Web tsc + coder build clean.
## v2.5.8-mobile-composer-row — 2026-05-29
Mobile fix for the `AgentComposerBar`: the refresh button was wrapping to a second line. Root cause was layout order, not width — the status dot carried `ml-auto` (pinned to the far-right edge) and the refresh button followed it in DOM order, so it overflowed and wrapped. The dot + refresh are now one right-aligned (`ml-auto`) unit, keeping the refresh on the top line. Additionally, `CompactPicker` gained an `iconOnly` option and the Mode (permission) picker now renders icon-only on mobile (shield + chevron, no "Bypass"/"Plan" text label; `aria-label`/`title` and the tap-to-open list still convey the value) to free row width. Desktop is unchanged (full labels). Web-only change.