web+coder: discover Claude's enabled commands + plugin skills; icon-split commands vs skills
claude is PTY (no ACP discovery), so claude-command-discovery.ts reads its enabled set from disk (user-global): ~/.claude/commands/*.md + every enabled plugin's skills/<name>/SKILL.md (kind=skill) and commands/*.md (kind=command), from ~/.claude/settings.json:enabledPlugins + installed_plugins.json install paths, frontmatter-parsed, bare names, deduped. The snapshot claude branch discovers these live (snapshot cache rate-limits the reads). The coder / menu now shows up to three icon'd groups: <agent> commands (Terminal), <agent> skills (Puzzle), BooCoder skills (Sparkles) via a new optional icon on SlashCommandGroup. AgentCommand gains a kind field in both coder + web copies (parity test enforces); mergeCommandsByName made generic to preserve it. Invocation unchanged (literal /name -> claude). Project-local plugins deferred. BooChat unaffected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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All notable changes per release tag. Most recent on top, ordered by tag creation date (which matches the git history). Tag names follow `vMAJOR.MINOR.PATCH-slug` — the slug describes what shipped, so the tag name alone is enough to recall the batch.
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## v2.5.11-claude-skill-discovery — 2026-05-29
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Surface Claude Code's real enabled commands + plugin skills in the coder slash menu, with icons separating commands from plugin skills. New `claude-command-discovery.ts` reads (user-global scope) `~/.claude/commands/*.md` plus every enabled plugin in `~/.claude/settings.json:enabledPlugins` — each plugin's user-scope install path contributes `skills/<name>/SKILL.md` (kind `skill`) and `commands/*.md` (kind `command`), parsed from frontmatter, bare names, deduped. The snapshot's claude branch discovers these **live** (claude is PTY, no ACP probe; the snapshot cache rate-limits the fs reads). The `/` menu now renders up to three icon'd groups: **`<agent> commands`** (Terminal), **`<agent> skills`** (Puzzle — claude's plugin skills / opencode is all commands), and **BooCoder skills** (Sparkles), via a new optional `icon` on `SlashCommandGroup`. `AgentCommand` gains a `kind` field, added identically to the coder and web copies (the `provider-types-parity` test enforces it); `mergeCommandsByName` is now generic so it preserves the tag. Invocation is unchanged — picking a claude command/skill sends `/name` to claude (PTY), which executes it. Project-local plugins + `<cwd>/.claude/commands` deferred. BooChat unaffected (flat skills). Smoke-test the claude skill slash-execution on the host.
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## v2.5.10-opencode-live-commands — 2026-05-29
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Surface opencode's real (live ACP) command set in the coder slash menu without needing a dispatch. Two fixes: (1) the cold ACP probe (`acp-probe.ts`) captured `available_commands` but read `probedCommands` synchronously right after `newSession` — racing opencode's async `available_commands_update` notification, so it captured **zero** and only the 7-item static manifest showed. The probe now waits briefly (poll up to 3s for the first batch + a 300ms settle, capped under the 30s probe timeout) so the commands are actually captured. (2) Captured commands are persisted to a new `available_agents.commands` JSONB column and served (merged with the manifest) on the tier-2-probe-skip path, so the agent's discovered commands survive once the model list is warm and show without a dispatch. Boot warms this via the `force: true` startup snapshot. apps/coder only (probe + schema + snapshot). Caveat: depends on opencode emitting `available_commands_update` on session creation rather than only after a prompt — to be confirmed on the host. Claude (PTY) disk/plugin discovery deferred.
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