feat(server): skills v1 — parser, tools, /api/skills, mount

- /data/skills mount (host: /opt/skills)
- skill_find, skill_use, skill_resource added to default read-only
  tool set; opt-in for agents with explicit tools: whitelist
- AGENTS.md builtin agents drop explicit tools: arrays to inherit
  the new default (now includes skill tools)
- POST /api/chats/:id/skill_invoke for slash-command flow
- 19 SKILL.md files seeded at /opt/skills/ across 6 source groups
This commit is contained in:
2026-05-18 01:10:51 +00:00
parent 9a7b35b677
commit 529a77c959
7 changed files with 638 additions and 14 deletions

View File

@@ -4,6 +4,7 @@ import { z } from 'zod';
import { pathGuard, PathScopeError } from './path_guard.js';
import { grep as fileOpsGrep, findFiles as fileOpsFindFiles } from './file_ops.js';
import { getGitMeta } from './git_meta.js';
import { findSkills, getSkillBody, getSkillResource } from './skills.js';
const MAX_FILE_BYTES = 5 * 1024 * 1024;
const DEFAULT_VIEW_LINES = 200;
@@ -300,12 +301,119 @@ export const gitStatus: ToolDef<GitStatusInputT> = {
},
};
// Batch 9.6: skill_find, skill_use, skill_resource. Lazy-loaded markdown
// playbooks at /data/skills/. Three tools rather than one to keep each call
// cheap — the model lists, then loads, then optionally pulls support files.
const SkillFindInput = z.object({
query: z.string().optional(),
});
type SkillFindInputT = z.infer<typeof SkillFindInput>;
export const skillFind: ToolDef<SkillFindInputT> = {
name: 'skill_find',
description:
'Find skills (markdown playbooks under /data/skills) by name or description. Returns up to 5 matches. Empty query or "*" returns all available skills. Call this first to discover what skills are available.',
inputSchema: SkillFindInput,
jsonSchema: {
type: 'function',
function: {
name: 'skill_find',
description:
'Find skills by name or description. Returns up to 5 matches. Empty or "*" returns all.',
parameters: {
type: 'object',
properties: {
query: { type: 'string', description: 'substring matched against skill name and description' },
},
additionalProperties: false,
},
},
},
async execute(input) {
return await findSkills(input.query ?? '');
},
};
const SkillUseInput = z.object({
name: z.string().min(1),
});
type SkillUseInputT = z.infer<typeof SkillUseInput>;
export const skillUse: ToolDef<SkillUseInputT> = {
name: 'skill_use',
description:
"Load the full body of a skill's SKILL.md by name. Returns the markdown playbook to follow. Discover names via skill_find. Errors: unknown_skill.",
inputSchema: SkillUseInput,
jsonSchema: {
type: 'function',
function: {
name: 'skill_use',
description: "Load the full body of a skill's SKILL.md by name.",
parameters: {
type: 'object',
properties: {
name: { type: 'string', description: 'skill name from skill_find' },
},
required: ['name'],
additionalProperties: false,
},
},
},
async execute(input) {
const body = await getSkillBody(input.name);
if (body === null) {
return { error: 'unknown_skill', message: `unknown skill: ${input.name}` };
}
return { body };
},
};
const SkillResourceInput = z.object({
name: z.string().min(1),
path: z.string().min(1),
});
type SkillResourceInputT = z.infer<typeof SkillResourceInput>;
export const skillResource: ToolDef<SkillResourceInputT> = {
name: 'skill_resource',
description:
"Read a support file inside a skill's folder (e.g. references/root-cause-tracing.md). Path is relative to the skill folder. Use skill_use to read SKILL.md itself. Errors: unknown_skill, unknown_resource, path_escape.",
inputSchema: SkillResourceInput,
jsonSchema: {
type: 'function',
function: {
name: 'skill_resource',
description: "Read a support file inside a skill's folder. Path is relative to the skill folder.",
parameters: {
type: 'object',
properties: {
name: { type: 'string', description: 'skill name' },
path: { type: 'string', description: 'relative path under the skill folder' },
},
required: ['name', 'path'],
additionalProperties: false,
},
},
},
async execute(input) {
const result = await getSkillResource(input.name, input.path);
if (!result.ok) {
return { error: result.code, message: result.message };
}
return { content: result.content };
},
};
export const ALL_TOOLS: ReadonlyArray<ToolDef<unknown>> = [
viewFile as ToolDef<unknown>,
listDir as ToolDef<unknown>,
grep as ToolDef<unknown>,
findFiles as ToolDef<unknown>,
gitStatus as ToolDef<unknown>,
skillFind as ToolDef<unknown>,
skillUse as ToolDef<unknown>,
skillResource as ToolDef<unknown>,
];
// v1.8.2: forward-compatible read-only whitelist. An agent whose `tools` is
@@ -313,12 +421,16 @@ export const ALL_TOOLS: ReadonlyArray<ToolDef<unknown>> = [
// anything outside means the agent can mutate state and gets a tighter
// default (10). Every tool in v1.8.2 happens to be read-only, so the
// non-RO branch only takes effect once BooCoder lands write tools.
// Batch 9.6: skill_* added; all still read-only.
export const READ_ONLY_TOOL_NAMES = [
'view_file',
'list_dir',
'grep',
'find_files',
'git_status',
'skill_find',
'skill_use',
'skill_resource',
] as const;
export const TOOLS_BY_NAME: Record<string, ToolDef<unknown>> = Object.fromEntries(