feat(web): Phase 1-UX frontend — DiffPanel agent badges + resumed/new-session chip
DiffPanel renders a per-row agent badge (icon+label; null -> 'manual') + a 'Changes from X, Y' note when the pending set spans >1 agent. AgentComposerBar gains an optional sessionId prop -> resumed/history/new-session chip beside the Provider picker (gated, so BooChat callers are unchanged), driven by a new useAgentSessions hook (refetch on message-complete). providerIcon extracted to shared components/coder/providerIcons.tsx; api.coder gains agentSessions(sessionId); PendingChange type gains agent. web tsc clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,9 +1,10 @@
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import { useEffect, useMemo, useRef, useState } from 'react';
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import { Check, ChevronDown, RefreshCw, Loader2, Shield, Brain, Bird, Bot, Dog, Terminal as TermIcon } from 'lucide-react';
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import { ClaudeIcon, OpenCodeIcon } from '@/components/icons/ProviderIcons';
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import { Check, ChevronDown, RefreshCw, Loader2, Shield, Brain, Bot } from 'lucide-react';
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import { api } from '@/api/client';
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import type { AgentSessionConfig, ProviderSnapshotEntry, AgentCommand } from '@/api/types';
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import { useProviderSnapshot, refreshProviderSnapshot } from '@/hooks/useProviderSnapshot';
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import { providerIcon } from '@/components/coder/providerIcons';
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import { useAgentSessions } from '@/hooks/useAgentSessions';
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import {
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DropdownMenu,
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DropdownMenuContent,
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@@ -172,9 +173,36 @@ interface Props {
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onChange: (next: AgentSessionConfig) => void;
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onProviderCommandsChange?: (commands: AgentCommand[]) => void;
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connected?: boolean;
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// v2.6 Phase 1-UX §9b: chat id for the resumed/new-session chip. Optional so
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// BooChat and any other AgentComposerBar caller renders no chip and is
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// otherwise unaffected. When present + connected + the chat has ≥1 prior
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// turn, a chip right of the Provider picker reports whether switching to the
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// current provider resumes an agent session, replays history (boocode), or
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// starts fresh.
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sessionId?: string;
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// True once the chat has at least one prior turn — gates the chip so it stays
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// hidden on a brand-new chat. Defaults to false (no chip).
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hasPriorTurn?: boolean;
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}
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export function AgentComposerBar({ projectPath, value, onChange, onProviderCommandsChange, connected }: Props) {
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// Relative-time formatter for the resumed-chip title (e.g. "3m ago").
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function relativeTime(iso: string | null): string {
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if (!iso) return 'unknown';
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const then = new Date(iso).getTime();
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if (Number.isNaN(then)) return 'unknown';
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const diffMs = Date.now() - then;
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if (diffMs < 0) return 'just now';
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const sec = Math.floor(diffMs / 1000);
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if (sec < 60) return 'just now';
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const min = Math.floor(sec / 60);
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if (min < 60) return `${min}m ago`;
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const hr = Math.floor(min / 60);
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if (hr < 24) return `${hr}h ago`;
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const day = Math.floor(hr / 24);
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return `${day}d ago`;
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}
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export function AgentComposerBar({ projectPath, value, onChange, onProviderCommandsChange, connected, sessionId, hasPriorTurn }: Props) {
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const allEntries = useProviderSnapshot(projectPath);
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// 5.5 — the composer picker only offers ENABLED providers that are ready (or
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// still loading). Disabled (enabled:false) and unavailable/error providers are
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@@ -186,6 +214,13 @@ export function AgentComposerBar({ projectPath, value, onChange, onProviderComma
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);
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const [refreshing, setRefreshing] = useState(false);
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// v2.6 Phase 1-UX §9b: chat-scoped agent-session rows for the resumed/new
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// chip. Hook is unconditional (hooks rule); it self-no-ops when sessionId is
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// undefined or the chat has no prior turn, so BooChat callers cost nothing.
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const { sessions: agentSessions } = useAgentSessions(
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sessionId && hasPriorTurn ? sessionId : undefined,
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);
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const hydratedRef = useRef(false);
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useEffect(() => {
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@@ -294,21 +329,30 @@ export function AgentComposerBar({ projectPath, value, onChange, onProviderComma
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);
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}
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const providerIcon = (name: string) => {
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switch (name) {
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case 'claude': return <ClaudeIcon size={13} className="shrink-0" />;
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case 'opencode': return <OpenCodeIcon size={13} className="shrink-0" />;
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case 'goose': return <Bird size={13} className="shrink-0" />;
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case 'qwen': return <TermIcon size={13} className="shrink-0" />;
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default: return <Dog size={13} className="shrink-0" />;
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}
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};
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const providerOptions = entries.map((e) => ({ id: e.name, label: e.label }));
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const modeOptions = (currentEntry?.modes ?? []).map((m) => ({ id: m.id, label: m.label }));
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const modelOptions = (currentEntry?.models ?? []).map((m) => ({ id: m.id, label: m.label }));
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const thinkingOpts = thinkingOptions.map((t) => ({ id: t.id, label: t.label }));
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// v2.6 Phase 1-UX §9b: resumed / history / new-session chip. Only meaningful
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// when this is a real chat (sessionId), the WS is connected, and the chat has
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// ≥1 prior turn — otherwise render nothing so fresh chats and non-coder
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// callers stay clean.
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const sessionRow = agentSessions.find((s) => s.agent === value.provider);
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const sessionChip: { label: string; title: string } | null =
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sessionId && hasPriorTurn && connected
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? value.provider === 'boocode'
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? // Native boocode never holds an agent_sessions row — it reconstructs
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// the conversation from the chat transcript each turn.
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{ label: 'history', title: 'BooCode replays the chat transcript each turn' }
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: sessionRow?.has_session
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? {
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label: 'resumed',
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title: `Resuming ${value.provider} · last active ${relativeTime(sessionRow.last_active_at)}`,
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}
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: { label: 'new session', title: `${value.provider} starts a fresh session this turn` }
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: null;
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return (
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<div className="flex flex-wrap items-center gap-1 px-2 py-1 border-b border-border bg-muted/20 shrink-0">
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<CompactPicker
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@@ -322,6 +366,14 @@ export function AgentComposerBar({ projectPath, value, onChange, onProviderComma
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: providerIcon(value.provider)
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}
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/>
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{sessionChip && (
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<span
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title={sessionChip.title}
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className="inline-flex items-center rounded-full border border-border bg-muted/40 px-1.5 py-0.5 text-[10px] font-medium text-muted-foreground shrink-0"
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>
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{sessionChip.label}
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</span>
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)}
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<CompactPicker
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label="Mode"
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value={value.modeId ?? ''}
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