refactor: codebase audit cleanup — dead code, dedup, module splits
Multi-agent audit + aggressive cleanup across server/web/coder/booterm, delivered behind a DEFER discipline so none of the in-flight files were touched. Removes dead code/deps/columns, dedups server + coder helpers, and splits the oversized modules (tools.ts, opencode-server.ts, sentinel-summaries, turn.ts, TerminalPane.tsx) behind stable contracts. Adds 78 parity/unit tests (server 587, coder 323); fixes two latent bugs (ChatPane queue keys, FileViewerOverlay blank-line parity). Intended tag: v2.7.12-audit-cleanup. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,91 +1,64 @@
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/**
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* v2.6 Phase 1 — OpenCodeServerBackend.
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* v2.6 Phase 1 — OpenCodeServerBackend (slimmed, v2.7 audit reshape).
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*
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* Warm, multi-turn backend for the `opencode` agent. One `opencode serve` HTTP
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* server per BooCoder process; one opencode session per BooCode session (resumed
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* on switch-back); one SSE read loop PER session, each scoped to that session's
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* worktree directory so sessions in different directories stream concurrently
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* (P1.5-a — replaced the Phase-1 single-stream-last-directory model).
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* worktree directory so sessions in different directories stream concurrently.
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*
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* This file is now just the `AgentBackend` SURFACE — ensureSession / prompt /
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* accumulateUsage / closeSession + the per-session demux side effects (watchdog,
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* reconcile, usage). It composes three extracted collaborators:
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* - `OpenCodeServerSupervisor` (opencode-server-process.ts) — child/client/port/
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* health lifecycle, spawn/crash/restart/dispose.
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* - the per-session SSE loop (opencode-sse.ts) — subscribe + reconnect/backoff.
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* - the pure event map (opencode-event-map.ts) — Event → AgentEvent translation,
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* dedup gate, dcp-strip, tool-snapshot.
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*
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* Implements the Phase 0 `AgentBackend` interface. Emits transport-agnostic
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* `AgentEvent`s — the dispatcher (Phase 1.7, NOT wired in this batch) maps them
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* to WS frames. No dispatcher/route references this file yet.
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* `AgentEvent`s; the dispatcher maps them to WS frames.
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*
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* Spec: openspec/changes/v2-6-persistent-agent-sessions/design.md §2 / §2a.
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* SDK shapes verified by direct read of @opencode-ai/sdk@1.15.12 dist .d.ts:
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* - client methods take FLATTENED params (sessionID/directory/body all inline),
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* not {path,query,body}. create→{directory}, promptAsync→{sessionID,directory,
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* parts,model}, abort→{sessionID,directory}. model is {providerID,modelID}.
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* - client.event() resolves to { stream: AsyncGenerator<GlobalEvent> }; the
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* real event is chunk.payload (discriminate on chunk.payload.type).
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* - promptAsync is fire-and-forget (204); the turn completes via a
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* 'session.idle' event for that opencode session id.
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*/
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import { spawn, spawnSync, type ChildProcess } from 'node:child_process';
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import { createHash } from 'node:crypto';
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import { createServer, connect as netConnect } from 'node:net';
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import type { FastifyBaseLogger } from 'fastify';
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import {
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createOpencodeClient,
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type OpencodeClient,
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type Event,
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type Part,
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type ToolPart,
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type ToolState,
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type AssistantMessage,
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} from '@opencode-ai/sdk/v2/client';
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import type { ToolCallStatus } from '@agentclientprotocol/sdk';
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import type { Event, AssistantMessage } from '@opencode-ai/sdk/v2/client';
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import type { Sql } from '../../db.js';
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import type { AcpToolSnapshot } from '../acp-tool-snapshot.js';
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import { armAbortGuard, noteTurnActivity, consumeTerminal } from './turn-guard.js';
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import { stepEndedToUsage, type StepUsage } from './opencode-usage.js';
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import { decideRestart, DEFAULT_HEALTH_FAILURE_THRESHOLD } from './lifecycle-decisions.js';
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import { OpenCodeServerSupervisor, type ServerDownInfo } from './opencode-server-process.js';
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import {
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startSessionEventLoop,
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type SessionState,
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type TurnState,
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type SseLoopDeps,
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} from './opencode-sse.js';
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import {
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classifyPartDelta,
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classifyUpdatedPart,
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toolCalledSnapshot,
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toolSuccessSnapshot,
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toolFailedSnapshot,
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stripDcpTags,
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errMsg,
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errToString,
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} from './opencode-event-map.js';
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import type {
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AgentBackend,
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AgentEvent,
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AgentSessionHandle,
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EnsureSessionOpts,
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PromptCtx,
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TurnResult,
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} from '../agent-backend.js';
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const READY_TIMEOUT_MS = 30_000;
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const SSE_RECONNECT_DELAY_MS = 1_000;
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/**
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* No-activity backstop for an in-flight turn. opencode streams reasoning/text/tool
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* deltas continuously while working, so "zero events for this long" means the turn
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* is wedged or its terminal event (session.idle) was lost (see the reconnect race
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* below). Generous so a legitimately slow turn never trips it.
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* is wedged or its terminal event (session.idle) was lost. Generous so a
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* legitimately slow turn never trips it.
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*/
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const TURN_INACTIVITY_MS = 180_000;
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/** One in-flight turn's emitter + completion settler. */
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interface TurnState {
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onEvent: (e: AgentEvent) => void;
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settle: (r: TurnResult) => void;
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}
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/** Per-(opencode session) demux state. dedup sets scoped here, cleared per turn. */
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interface SessionState {
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boocodeSessionId: string;
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agentSessionId: string;
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/** Worktree directory for SDK `directory` routing; refreshed each turn from ctx. */
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worktreePath: string;
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/** dedup gate: `${type}:${id}` added on delta, deleted-and-tested on updated. Cleared at turn end. */
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streamedPartKeys: Set<string>;
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/** partID → 'text' | 'reasoning', so a delta with a non-'reasoning' field is still classed right. Cleared at turn end. */
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partTypeById: Map<string, string>;
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activeTurn: TurnState | null;
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/** Inactivity backstop timer for the active turn; null when no turn in flight. */
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watchdog: ReturnType<typeof setTimeout> | null;
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/** Per-session SSE subscription handle. Non-null while the loop is running;
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* aborting it tears down the underlying fetch and exits the loop. */
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sseAbort: AbortController | null;
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/** F.1 post-abort orphan-terminal guard: swallow the one session.idle/error
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* opencode emits for an aborted turn so it can't settle the next turn. */
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swallowNextTerminal: boolean;
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}
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export interface OpenCodeServerBackendDeps {
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sql: Sql;
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log: FastifyBaseLogger;
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@@ -98,36 +71,32 @@ export class OpenCodeServerBackend implements AgentBackend {
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private readonly sql: Sql;
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private readonly log: FastifyBaseLogger;
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private readonly opencodeBinary: string;
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private child: ChildProcess | null = null;
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private client: OpencodeClient | null = null;
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private port: number | null = null;
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private up = false;
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private serverStarting: Promise<void> | null = null;
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// Phase 3 busy-aware health monitor (openchamber lift): consecutive failed
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// probes + the start of an unhealthy-while-busy window feed `decideRestart`.
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private consecutiveHealthFailures = 0;
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private unhealthyBusySince = 0;
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private restarting: Promise<void> | null = null;
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private readonly supervisor: OpenCodeServerSupervisor;
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/** opencode session id → demux state. Maintained by ensureSession; read by the SSE loop. */
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private readonly byOpencodeId = new Map<string, SessionState>();
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/** Coalesces concurrent ensureSession calls for the same (chat, agent) key. */
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private readonly ensuring = new Map<string, Promise<AgentSessionHandle>>();
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constructor(deps: OpenCodeServerBackendDeps) {
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this.sql = deps.sql;
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this.log = deps.log;
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this.opencodeBinary = deps.opencodeBinary;
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this.supervisor = new OpenCodeServerSupervisor({
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opencodeBinary: deps.opencodeBinary,
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log: deps.log,
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hooks: {
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isBusy: () => this.isBusy(),
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onServerDown: (info) => this.onServerDown(info),
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},
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});
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}
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/** §2: liveness for the health endpoint + dispatcher fallback decision. */
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health(): 'up' | 'down' {
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return this.up ? 'up' : 'down';
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return this.supervisor.health();
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}
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/** Phase 3: busy iff ANY pooled opencode session has an in-flight turn. The
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* pool reads this to skip idle/LRU eviction and the health-monitor to defer a
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* restart (never tear down a session mid-stream). */
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/** Phase 3: busy iff ANY pooled opencode session has an in-flight turn. */
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isBusy(): boolean {
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for (const st of this.byOpencodeId.values()) {
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if (st.activeTurn) return true;
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@@ -135,72 +104,23 @@ export class OpenCodeServerBackend implements AgentBackend {
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return false;
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}
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// ─── Server lifecycle (1.2: spawn once + client + ready; Phase 3 crash-restart) ──
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/**
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* Lazy: start the single server on first use; re-spawn after a crash. Idempotent
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* within one live server — `serverStarting` caches the in-flight start, and is
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* reset to null by the crash handler so the NEXT ensureServer re-spawns a fresh
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* server (Phase 3 crash recovery). A dead-but-not-yet-reaped child (exit handler
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* raced) is also treated as needing a restart.
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*/
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private ensureServer(): Promise<void> {
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const childDead = this.child != null && (this.child.exitCode !== null || this.child.signalCode !== null);
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if (!this.serverStarting || (!this.up && childDead)) {
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this.serverStarting = this.startServer();
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}
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return this.serverStarting;
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}
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private async startServer(): Promise<void> {
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const port = await freePort();
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// Phase 1: run unsecured on loopback (opencode's documented default — serve.ts
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// only WARNS when OPENCODE_SERVER_PASSWORD is unset). The real boundary is the
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// 127.0.0.1 bind. Defense-in-depth basic-auth is deferred: the hey-api client's
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// auth wiring + opencode's exact scheme must be confirmed against a live server
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// first, else every request 401s. Recon explicitly said "do NOT block on it".
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const child = spawn(this.opencodeBinary, ['serve', '--hostname', '127.0.0.1', '--port', String(port)], {
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stdio: ['ignore', 'pipe', 'pipe'],
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env: { ...process.env },
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});
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this.child = child;
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this.port = port;
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// Child lifetime is the backend's (the pool's), NOT a request's. We never tie
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// it to a per-turn abort signal. Phase 3: on unexpected exit we recover —
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// settle any in-flight turns as failed, mark their agent_sessions rows crashed,
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// and reset `serverStarting` so the next ensureServer re-spawns. opencode keeps
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// sessions on disk, but a fresh server's in-memory state is gone, so the next
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// turn's ensureSession (rows now 'crashed') creates fresh opencode sessions.
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child.on('exit', (code, signal) => {
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// Only react to THIS child's exit (a restart may have swapped in a new one).
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if (this.child !== child) return;
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this.handleServerCrash(code, signal, port);
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});
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await waitForReady(child, READY_TIMEOUT_MS);
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this.client = createOpencodeClient({ baseUrl: `http://127.0.0.1:${port}` });
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this.up = true;
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this.log.info({ port }, 'opencode-server: ready');
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/** Phase 3 proactive health probe + busy-aware self-restart, run by the pool's
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* periodic sweep. Delegates to the supervisor. */
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async tickHealth(now: number = Date.now()): Promise<void> {
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await this.supervisor.tickHealth(now);
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}
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/**
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* Crash handler (Phase 3, lift of openchamber's restart-on-exit path). The
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* server died with N live opencode sessions; we can't restart it here (the next
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* turn does, lazily — avoids a restart storm if the binary is broken). We:
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* 1. fail every in-flight turn so its dispatcher unblocks + publishes an error,
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* 2. mark each session's agent_sessions row 'crashed' so ensureSession won't
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* resume a now-dead native session id (it creates fresh),
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* 3. tear down the SSE loops + demux state (stale against the dead server),
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* 4. reclaim the port + reset state so the next ensureServer re-spawns.
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* Server down (crash-exit or forced restart): fail every in-flight turn so its
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* dispatcher unblocks, mark each session crashed so ensureSession won't resume a
|
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* now-dead native id, and tear down the SSE loops + demux state. Invoked by the
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* supervisor (it owns the process/port reset). Mirrors the original
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* handleServerCrash session-half byte-for-byte.
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||||
*/
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||||
private handleServerCrash(code: number | null, signal: NodeJS.Signals | null, port: number): void {
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||||
this.up = false;
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private onServerDown(info: ServerDownInfo): void {
|
||||
const states = [...this.byOpencodeId.values()];
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||||
this.log.warn(
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||||
{ code, signal, port, liveSessions: states.length },
|
||||
{ code: info.code, signal: info.signal, port: info.port, liveSessions: states.length },
|
||||
'opencode-server: child exited — recovering (fail in-flight, mark crashed, re-spawn next turn)',
|
||||
);
|
||||
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@@ -219,8 +139,6 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
}
|
||||
// Drop the demux map: every session id is stale against a fresh server.
|
||||
this.byOpencodeId.clear();
|
||||
this.client = null;
|
||||
this.serverStarting = null; // force a re-spawn on the next ensureServer
|
||||
|
||||
if (crashedIds.length > 0) {
|
||||
this.sql`
|
||||
@@ -230,146 +148,20 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
this.log.warn({ err: errMsg(err) }, 'opencode-server: failed to mark crashed sessions (non-fatal)');
|
||||
});
|
||||
}
|
||||
|
||||
// Reclaim the port so a re-spawn on a fixed/leaked port isn't blocked. Best
|
||||
// effort; the next start uses a fresh ephemeral port anyway.
|
||||
reclaimPort(port);
|
||||
}
|
||||
|
||||
/**
|
||||
* Phase 3 proactive health monitor (openchamber `runHealthCheckCycle` lift,
|
||||
* busy-aware). Probes the server's /global/health; on a sustained failure of a
|
||||
* NON-busy server, force a restart so the next turn isn't blocked by a wedged
|
||||
* (hung-but-not-exited) process. Busy servers are deferred via the stale-grace in
|
||||
* `decideRestart` — never tear down live work. Driven by the pool's periodic
|
||||
* sweep (best-effort; a crash-exit is already handled by `handleServerCrash` +
|
||||
* lazy `ensureServer` re-spawn, so this only catches the hung case). No-op when
|
||||
* the server was never started or a restart is already in flight.
|
||||
*/
|
||||
async tickHealth(now: number = Date.now()): Promise<void> {
|
||||
if (!this.child || this.restarting) return;
|
||||
const childExited = this.child.exitCode !== null || this.child.signalCode !== null;
|
||||
// An exited child is recovered lazily by ensureServer; don't double-restart it.
|
||||
if (childExited) return;
|
||||
// ─── SSE loop wiring ─────────────────────────────────────────────────────────
|
||||
|
||||
const healthy = await this.probeHealth();
|
||||
if (healthy) {
|
||||
this.consecutiveHealthFailures = 0;
|
||||
this.unhealthyBusySince = 0;
|
||||
return;
|
||||
}
|
||||
this.consecutiveHealthFailures += 1;
|
||||
const busy = this.isBusy();
|
||||
const decision = decideRestart({
|
||||
processExited: false,
|
||||
consecutiveFailures: this.consecutiveHealthFailures,
|
||||
busy,
|
||||
unhealthyBusySince: this.unhealthyBusySince,
|
||||
now,
|
||||
failureThreshold: DEFAULT_HEALTH_FAILURE_THRESHOLD,
|
||||
});
|
||||
// Stamp the start of an unhealthy-while-busy window so the stale-grace can fire.
|
||||
if (busy && this.unhealthyBusySince === 0) this.unhealthyBusySince = now;
|
||||
if (decision.action === 'restart') {
|
||||
this.log.warn(
|
||||
{ failures: this.consecutiveHealthFailures, busy, reason: decision.reason },
|
||||
'opencode-server: health monitor forcing restart',
|
||||
);
|
||||
this.consecutiveHealthFailures = 0;
|
||||
this.unhealthyBusySince = 0;
|
||||
await this.restartServer();
|
||||
}
|
||||
}
|
||||
|
||||
private async probeHealth(): Promise<boolean> {
|
||||
if (!this.client) return false;
|
||||
try {
|
||||
const res = await this.client.global.health();
|
||||
return !res.error;
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/** Force-kill the current server + reclaim its port; the next ensureServer
|
||||
* re-spawns (lazy). Mirrors handleServerCrash's state reset but is initiated by
|
||||
* the health monitor rather than the OS. */
|
||||
private async restartServer(): Promise<void> {
|
||||
if (this.restarting) return this.restarting;
|
||||
this.restarting = (async () => {
|
||||
const child = this.child;
|
||||
const port = this.port;
|
||||
this.up = false;
|
||||
// Fail in-flight turns + mark sessions crashed via the same path as a crash.
|
||||
if (child) {
|
||||
this.handleServerCrash(null, null, port ?? 0);
|
||||
if (!child.killed) child.kill('SIGTERM');
|
||||
}
|
||||
if (port) {
|
||||
reclaimPort(port);
|
||||
await waitForPortRelease(port, 3_000);
|
||||
}
|
||||
this.child = null;
|
||||
})().finally(() => {
|
||||
this.restarting = null;
|
||||
});
|
||||
return this.restarting;
|
||||
}
|
||||
|
||||
// ─── SSE read loop + demux + translate (1.3) + dedup (1.4) ───────────────────
|
||||
|
||||
/** Per-session SSE subscription, scoped to the session's worktree directory.
|
||||
* opencode scopes events by the `directory` query param (defaults to the
|
||||
* server's cwd if omitted), so two sessions in different worktrees each get
|
||||
* their own dir-scoped stream and never drop each other's events. Idempotent:
|
||||
* a no-op if this session's loop is already running. Started from ensureSession
|
||||
* (and defensively from prompt) once worktreePath is known. */
|
||||
private startSessionEventLoop(state: SessionState): void {
|
||||
if (state.sseAbort) return; // already running
|
||||
const abort = new AbortController();
|
||||
state.sseAbort = abort;
|
||||
void this.runSessionEventLoop(state, abort).finally(() => {
|
||||
// Only clear if this controller is still the live one (a later restart may
|
||||
// have already installed a new one).
|
||||
if (state.sseAbort === abort) state.sseAbort = null;
|
||||
});
|
||||
}
|
||||
|
||||
private async runSessionEventLoop(state: SessionState, abort: AbortController): Promise<void> {
|
||||
const signal = abort.signal;
|
||||
while (this.up && this.client && !signal.aborted) {
|
||||
try {
|
||||
// Re-read worktreePath each (re)subscribe so a directory refresh is picked
|
||||
// up on reconnect. Passing `signal` lets close/dispose tear down a stream
|
||||
// that's parked in `for await` between events.
|
||||
const sub = await this.client.event.subscribe(
|
||||
{ directory: state.worktreePath },
|
||||
{ signal },
|
||||
);
|
||||
for await (const ev of sub.stream) {
|
||||
if (signal.aborted) break;
|
||||
// Dir-scoped streams should only carry this session's events, but two
|
||||
// sessions sharing a worktree (possible post-P1.5-b) each receive BOTH
|
||||
// sessions' events — so drop anything that isn't ours, else the other
|
||||
// session's deltas get processed twice (once per loop).
|
||||
const sid = eventSessionId(ev);
|
||||
if (sid != null && sid !== state.agentSessionId) continue;
|
||||
this.dispatchEvent(ev);
|
||||
}
|
||||
if (this.up && !signal.aborted) {
|
||||
await this.reconcile(state); // recover an idle/error lost during the gap
|
||||
await sleep(SSE_RECONNECT_DELAY_MS);
|
||||
}
|
||||
} catch (err) {
|
||||
if (!this.up || signal.aborted) break;
|
||||
this.log.warn(
|
||||
{ err: errMsg(err), agentSessionId: state.agentSessionId },
|
||||
'opencode-server: session event loop error; reconnecting',
|
||||
);
|
||||
await this.reconcile(state);
|
||||
await sleep(SSE_RECONNECT_DELAY_MS);
|
||||
}
|
||||
}
|
||||
/** The dependency bundle the per-session SSE loop reads. */
|
||||
private sseDeps(): SseLoopDeps {
|
||||
return {
|
||||
isUp: () => this.supervisor.isUp(),
|
||||
getClient: () => this.supervisor.client,
|
||||
dispatchEvent: (ev) => this.dispatchEvent(ev),
|
||||
reconcile: (st) => this.reconcile(st),
|
||||
onReconnectGiveUp: (st) => this.onReconnectGiveUp(st),
|
||||
log: this.log,
|
||||
};
|
||||
}
|
||||
|
||||
/** Demux one event to the owning session's active turn. Unknown/between-turns → drop. */
|
||||
@@ -398,15 +190,7 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
const st = this.byOpencodeId.get(p.sessionID);
|
||||
if (!st?.activeTurn) return;
|
||||
this.bumpActivity(st);
|
||||
const snap: AcpToolSnapshot = {
|
||||
toolCallId: p.callID,
|
||||
title: p.tool,
|
||||
kind: null,
|
||||
status: 'in_progress',
|
||||
rawInput: p.input,
|
||||
rawOutput: undefined,
|
||||
};
|
||||
st.activeTurn.onEvent({ type: 'tool_call', toolCall: snap });
|
||||
st.activeTurn.onEvent({ type: 'tool_call', toolCall: toolCalledSnapshot(p) });
|
||||
return;
|
||||
}
|
||||
case 'session.next.tool.success': {
|
||||
@@ -414,16 +198,7 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
const st = this.byOpencodeId.get(p.sessionID);
|
||||
if (!st?.activeTurn) return;
|
||||
this.bumpActivity(st);
|
||||
const output = p.content?.map((c) => ('text' in c ? (c as { text: string }).text : '')).join('') ?? '';
|
||||
const snap: AcpToolSnapshot = {
|
||||
toolCallId: p.callID,
|
||||
title: p.callID,
|
||||
kind: null,
|
||||
status: 'completed',
|
||||
rawInput: undefined,
|
||||
rawOutput: output,
|
||||
};
|
||||
st.activeTurn.onEvent({ type: 'tool_update', toolCall: snap });
|
||||
st.activeTurn.onEvent({ type: 'tool_update', toolCall: toolSuccessSnapshot(p) });
|
||||
return;
|
||||
}
|
||||
case 'session.next.tool.failed': {
|
||||
@@ -431,15 +206,7 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
const st = this.byOpencodeId.get(p.sessionID);
|
||||
if (!st?.activeTurn) return;
|
||||
this.bumpActivity(st);
|
||||
const snap: AcpToolSnapshot = {
|
||||
toolCallId: p.callID,
|
||||
title: p.callID,
|
||||
kind: null,
|
||||
status: 'failed',
|
||||
rawInput: undefined,
|
||||
rawOutput: errToString(p.error),
|
||||
};
|
||||
st.activeTurn.onEvent({ type: 'tool_update', toolCall: snap });
|
||||
st.activeTurn.onEvent({ type: 'tool_update', toolCall: toolFailedSnapshot(p) });
|
||||
return;
|
||||
}
|
||||
// ─── per-step usage (U.6) — token/cost accounting for opencode sessions ──
|
||||
@@ -449,8 +216,7 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
if (!st?.activeTurn) return;
|
||||
this.bumpActivity(st);
|
||||
// Accumulate this step's normalized usage onto the (chat_id, agent) row.
|
||||
// Fire-and-forget: a DB hiccup must not stall the turn. opencode emits this
|
||||
// once per LLM step, so a multi-tool turn sums several deltas.
|
||||
// Fire-and-forget: a DB hiccup must not stall the turn.
|
||||
const usage = stepEndedToUsage(p);
|
||||
void this.accumulateUsage(st, usage);
|
||||
return;
|
||||
@@ -461,15 +227,8 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
const st = this.byOpencodeId.get(p.sessionID);
|
||||
if (!st?.activeTurn) return;
|
||||
this.bumpActivity(st);
|
||||
const isReasoning = p.field === 'reasoning' || st.partTypeById.get(p.partID) === 'reasoning';
|
||||
if (isReasoning) {
|
||||
st.streamedPartKeys.add(`reasoning:${p.partID}`);
|
||||
st.activeTurn.onEvent({ type: 'reasoning', text: p.delta });
|
||||
} else if (p.field === 'text') {
|
||||
st.streamedPartKeys.add(`text:${p.partID}`);
|
||||
const cleaned = stripDcpTags(p.delta);
|
||||
if (cleaned) st.activeTurn.onEvent({ type: 'text', text: cleaned });
|
||||
}
|
||||
const e = classifyPartDelta(p, st);
|
||||
if (e) st.activeTurn.onEvent(e);
|
||||
return;
|
||||
}
|
||||
case 'message.part.updated': {
|
||||
@@ -477,7 +236,8 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
const st = this.byOpencodeId.get(part.sessionID);
|
||||
if (!st?.activeTurn) return;
|
||||
this.bumpActivity(st);
|
||||
this.handleUpdatedPart(part, st);
|
||||
const e = classifyUpdatedPart(part, st);
|
||||
if (e) st.activeTurn.onEvent(e);
|
||||
return;
|
||||
}
|
||||
// ─── lifecycle ─────────────────────────────────────────────────────────
|
||||
@@ -502,40 +262,6 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
}
|
||||
}
|
||||
|
||||
/** Terminal part: dedup gate for text/reasoning; tool parts → tool_call/tool_update. */
|
||||
private handleUpdatedPart(part: Part, st: SessionState): void {
|
||||
const turn = st.activeTurn;
|
||||
if (!turn) return;
|
||||
|
||||
if (part.type === 'text' || part.type === 'reasoning') {
|
||||
st.partTypeById.set(part.id, part.type);
|
||||
const key = resolvePartDedupeKey(part, part.type);
|
||||
if (key && st.streamedPartKeys.delete(key)) return; // already streamed via delta
|
||||
const raw = part.text ?? '';
|
||||
const text = part.type === 'text' ? stripDcpTags(raw) : raw;
|
||||
if (text && part.time?.end != null) {
|
||||
turn.onEvent({ type: part.type, text });
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (part.type === 'tool') {
|
||||
const snap = toolPartToSnapshot(part);
|
||||
const status = part.state?.status;
|
||||
// tool_call on start (pending/running), tool_update on terminal (completed/error).
|
||||
// The current ACP path merges both into one frame; the contract keeps them
|
||||
// distinct because opencode's SSE distinguishes start from result.
|
||||
const event: AgentEvent =
|
||||
status === 'completed' || status === 'error'
|
||||
? { type: 'tool_update', toolCall: snap }
|
||||
: { type: 'tool_call', toolCall: snap };
|
||||
turn.onEvent(event);
|
||||
return;
|
||||
}
|
||||
// NOTE: opencode's SSE payload union carries no available-commands event, so the
|
||||
// AgentEvent 'commands' arm is intentionally never emitted here (1.3).
|
||||
}
|
||||
|
||||
// ─── turn-completion resilience (watchdog + reconnect reconcile) ─────────────
|
||||
|
||||
/** Reset the inactivity backstop on any event routed to a session's active turn. */
|
||||
@@ -550,8 +276,8 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
st.watchdog.unref?.();
|
||||
}
|
||||
|
||||
/** Watchdog fired: reconcile once; if the server says still-running we can't tell, so fail closed.
|
||||
* Also mark the agent_sessions row crashed so a stale session isn't resumed next turn. */
|
||||
/** Watchdog fired: reconcile once; if still-running we can't tell, so fail closed.
|
||||
* Also mark the agent_sessions row crashed so a stale session isn't resumed. */
|
||||
private async onTurnStall(st: SessionState): Promise<void> {
|
||||
const settled = await this.reconcile(st);
|
||||
if (!settled) {
|
||||
@@ -564,16 +290,27 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
}
|
||||
}
|
||||
|
||||
/** SSE circuit-breaker fired (reconnect gave up): fail the active turn + mark the
|
||||
* session crashed so it isn't resumed. The next turn re-creates a fresh session. */
|
||||
private async onReconnectGiveUp(st: SessionState): Promise<void> {
|
||||
if (!st.activeTurn) return;
|
||||
await this.sql`
|
||||
UPDATE agent_sessions SET status = 'crashed'
|
||||
WHERE agent_session_id = ${st.agentSessionId}
|
||||
`.catch(() => {});
|
||||
st.activeTurn?.settle({ ok: false, error: 'opencode SSE stream lost (reconnect gave up)' });
|
||||
}
|
||||
|
||||
/**
|
||||
* Ask the server whether this session's turn already finished — recovers a
|
||||
* session.idle/error lost during an SSE gap. Returns true if it settled the turn.
|
||||
* Inconclusive (still running / call failed) → false; the watchdog covers that.
|
||||
*/
|
||||
private async reconcile(st: SessionState): Promise<boolean> {
|
||||
const turn = st.activeTurn;
|
||||
if (!turn || !this.client) return false;
|
||||
const client = this.supervisor.client;
|
||||
if (!turn || !client) return false;
|
||||
try {
|
||||
const res = await this.client.session.messages({
|
||||
const res = await client.session.messages({
|
||||
sessionID: st.agentSessionId,
|
||||
directory: st.worktreePath,
|
||||
});
|
||||
@@ -605,10 +342,8 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
|
||||
/**
|
||||
* Accumulate one `session.next.step.ended`'s normalized usage onto the session's
|
||||
* agent_sessions row, keyed by the resumed `agent_session_id` (unique per active
|
||||
* row — the dispatcher's `(chat_id, agent)` lookup wrote it). Running totals for
|
||||
* the whole conversation context (not last-step). Zero-delta steps are skipped to
|
||||
* avoid a no-op write. Errors are swallowed: usage telemetry must never fail a turn.
|
||||
* agent_sessions row. Running totals for the whole conversation context. Zero-delta
|
||||
* steps are skipped. Errors are swallowed: usage telemetry must never fail a turn.
|
||||
*/
|
||||
private async accumulateUsage(st: SessionState, u: StepUsage): Promise<void> {
|
||||
if (u.input === 0 && u.output === 0 && u.cost === 0) return;
|
||||
@@ -631,13 +366,29 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
// ─── ensureSession: create-or-resume against agent_sessions (1.5) ────────────
|
||||
|
||||
async ensureSession(sessionId: string, opts: EnsureSessionOpts): Promise<AgentSessionHandle> {
|
||||
await this.ensureServer();
|
||||
if (!this.client) throw new Error('opencode-server: client not ready after ensureServer');
|
||||
// Coalesce concurrent first-turns for the same (chat, agent) so the SELECT…
|
||||
// create…upsert can't race into two opencode sessions (the second orphaning
|
||||
// the first). A single (non-concurrent) call is unaffected — the entry is set
|
||||
// and removed within this call. Defensive: the dispatcher already serializes
|
||||
// turns per (chat, agent) via its inflight map.
|
||||
const key = `${opts.chatId}:${opts.agent}`;
|
||||
const existing = this.ensuring.get(key);
|
||||
if (existing) return existing;
|
||||
const p = this.ensureSessionInner(sessionId, opts).finally(() => {
|
||||
if (this.ensuring.get(key) === p) this.ensuring.delete(key);
|
||||
});
|
||||
this.ensuring.set(key, p);
|
||||
return p;
|
||||
}
|
||||
|
||||
private async ensureSessionInner(sessionId: string, opts: EnsureSessionOpts): Promise<AgentSessionHandle> {
|
||||
await this.supervisor.ensureServer();
|
||||
const client = this.supervisor.client;
|
||||
if (!client) throw new Error('opencode-server: client not ready after ensureServer');
|
||||
|
||||
const configHash = sessionConfigHash(opts.model);
|
||||
// P1.5-b: agent_sessions is keyed (chat_id, agent) — the tab/chat is the
|
||||
// context unit (two tabs in one session = two contexts sharing one worktree).
|
||||
// session_id + worktree_id are retained as informational (SET NULL) columns.
|
||||
const [row] = await this.sql<{ agent_session_id: string | null; status: string; config_hash: string | null }[]>`
|
||||
SELECT agent_session_id, status, config_hash FROM agent_sessions
|
||||
WHERE chat_id = ${opts.chatId} AND agent = ${opts.agent}
|
||||
@@ -655,7 +406,7 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
'opencode-server: not resuming stale session, creating fresh');
|
||||
this.byOpencodeId.delete(agentSessionId);
|
||||
}
|
||||
const created = await this.client.session.create({ directory: opts.worktreePath });
|
||||
const created = await client.session.create({ directory: opts.worktreePath });
|
||||
if (created.error || !created.data) {
|
||||
throw new Error(`opencode-server: session.create failed: ${errToString(created.error)}`);
|
||||
}
|
||||
@@ -664,7 +415,7 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
INSERT INTO agent_sessions
|
||||
(chat_id, session_id, worktree_id, agent, backend, agent_session_id, server_port, status, last_active_at, config_hash)
|
||||
VALUES
|
||||
(${opts.chatId}, ${sessionId}, ${opts.worktreeId}, ${opts.agent}, 'opencode_server', ${agentSessionId}, ${this.port}, 'active', clock_timestamp(), ${configHash})
|
||||
(${opts.chatId}, ${sessionId}, ${opts.worktreeId}, ${opts.agent}, 'opencode_server', ${agentSessionId}, ${this.supervisor.port}, 'active', clock_timestamp(), ${configHash})
|
||||
ON CONFLICT (chat_id, agent) DO UPDATE SET
|
||||
session_id = EXCLUDED.session_id,
|
||||
worktree_id = EXCLUDED.worktree_id,
|
||||
@@ -678,7 +429,7 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
} else {
|
||||
await this.sql`
|
||||
UPDATE agent_sessions
|
||||
SET status = 'active', last_active_at = clock_timestamp(), server_port = ${this.port}, config_hash = ${configHash}
|
||||
SET status = 'active', last_active_at = clock_timestamp(), server_port = ${this.supervisor.port}, config_hash = ${configHash}
|
||||
WHERE chat_id = ${opts.chatId} AND agent = ${opts.agent}
|
||||
`;
|
||||
}
|
||||
@@ -693,24 +444,13 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
state.boocodeSessionId = sessionId;
|
||||
state.worktreePath = opts.worktreePath;
|
||||
} else {
|
||||
state = {
|
||||
boocodeSessionId: sessionId,
|
||||
agentSessionId: ocSessionId,
|
||||
worktreePath: opts.worktreePath,
|
||||
streamedPartKeys: new Set(),
|
||||
partTypeById: new Map(),
|
||||
activeTurn: null,
|
||||
watchdog: null,
|
||||
sseAbort: null,
|
||||
swallowNextTerminal: false,
|
||||
};
|
||||
state = this.makeSessionState(sessionId, ocSessionId, opts.worktreePath);
|
||||
this.byOpencodeId.set(ocSessionId, state);
|
||||
}
|
||||
|
||||
// Start this session's own SSE loop, scoped to its worktree directory. Both
|
||||
// fresh-create and resume reach here; idempotent, so a re-ensure (e.g. a
|
||||
// second turn) won't spawn a duplicate loop.
|
||||
this.startSessionEventLoop(state);
|
||||
// fresh-create and resume reach here; idempotent.
|
||||
startSessionEventLoop(state, this.sseDeps());
|
||||
|
||||
return {
|
||||
sessionId,
|
||||
@@ -719,40 +459,53 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
chatId: opts.chatId,
|
||||
worktreeId: opts.worktreeId,
|
||||
agentSessionId: ocSessionId,
|
||||
serverPort: this.port,
|
||||
serverPort: this.supervisor.port,
|
||||
};
|
||||
}
|
||||
|
||||
/** Fresh per-(opencode session) demux state. */
|
||||
private makeSessionState(boocodeSessionId: string, agentSessionId: string, worktreePath: string): SessionState {
|
||||
return {
|
||||
boocodeSessionId,
|
||||
agentSessionId,
|
||||
worktreePath,
|
||||
streamedPartKeys: new Set(),
|
||||
partTypeById: new Map(),
|
||||
activeTurn: null,
|
||||
watchdog: null,
|
||||
sseAbort: null,
|
||||
swallowNextTerminal: false,
|
||||
};
|
||||
}
|
||||
|
||||
// ─── prompt: send one turn (1.6) ─────────────────────────────────────────────
|
||||
|
||||
async prompt(handle: AgentSessionHandle, input: string, ctx: PromptCtx): Promise<TurnResult> {
|
||||
if (!this.client) throw new Error('opencode-server: client not ready');
|
||||
const client = this.supervisor.client;
|
||||
if (!client) throw new Error('opencode-server: client not ready');
|
||||
const oc = handle.agentSessionId;
|
||||
if (!oc) throw new Error('opencode-server: handle has no agentSessionId');
|
||||
|
||||
let state = this.byOpencodeId.get(oc);
|
||||
if (!state) {
|
||||
state = {
|
||||
boocodeSessionId: handle.sessionId,
|
||||
agentSessionId: oc,
|
||||
worktreePath: ctx.worktreePath,
|
||||
streamedPartKeys: new Set(),
|
||||
partTypeById: new Map(),
|
||||
activeTurn: null,
|
||||
watchdog: null,
|
||||
sseAbort: null,
|
||||
swallowNextTerminal: false,
|
||||
};
|
||||
state = this.makeSessionState(handle.sessionId, oc, ctx.worktreePath);
|
||||
this.byOpencodeId.set(oc, state);
|
||||
}
|
||||
const session = state;
|
||||
|
||||
// v2.7 busy-assert: one in-flight turn per session. The dispatcher serializes
|
||||
// turns per (chat, agent), so this never fires in normal dispatch — but if a
|
||||
// second prompt arrives while one is live it would silently overwrite the slot
|
||||
// and orphan the first turn, so reject instead.
|
||||
if (session.activeTurn) {
|
||||
return { ok: false, error: 'opencode-server: session already has an in-flight turn' };
|
||||
}
|
||||
|
||||
// Authoritative per-turn directory for SDK routing + reconcile.
|
||||
session.worktreePath = ctx.worktreePath;
|
||||
// Defensive: ensureSession normally starts the loop, but if prompt is reached
|
||||
// with a freshly-created state (no loop yet), start it so the turn streams.
|
||||
// Idempotent when ensureSession already started one.
|
||||
this.startSessionEventLoop(session);
|
||||
const client = this.client;
|
||||
startSessionEventLoop(session, this.sseDeps());
|
||||
|
||||
return await new Promise<TurnResult>((resolve) => {
|
||||
let settled = false;
|
||||
@@ -781,7 +534,8 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
settle({ ok: false, error: 'aborted' });
|
||||
};
|
||||
|
||||
session.activeTurn = { onEvent: ctx.onEvent, settle };
|
||||
const turn: TurnState = { onEvent: ctx.onEvent, settle };
|
||||
session.activeTurn = turn;
|
||||
this.bumpActivity(session); // arm the inactivity backstop
|
||||
|
||||
if (ctx.signal.aborted) {
|
||||
@@ -822,39 +576,15 @@ export class OpenCodeServerBackend implements AgentBackend {
|
||||
}
|
||||
|
||||
async dispose(): Promise<void> {
|
||||
this.up = false;
|
||||
// Abort every per-session SSE loop so none survive the teardown.
|
||||
for (const st of this.byOpencodeId.values()) st.sseAbort?.abort();
|
||||
const child = this.child;
|
||||
this.child = null;
|
||||
this.client = null;
|
||||
this.byOpencodeId.clear();
|
||||
if (child && !child.killed) {
|
||||
child.kill('SIGTERM');
|
||||
const t = setTimeout(() => {
|
||||
if (!child.killed) child.kill('SIGKILL');
|
||||
}, 5_000);
|
||||
t.unref();
|
||||
}
|
||||
await this.supervisor.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
// ─── helpers ──────────────────────────────────────────────────────────────────
|
||||
|
||||
/** Extract the opencode sessionID an event belongs to, across event shapes.
|
||||
* Most carry `properties.sessionID`; `message.part.updated` nests it under
|
||||
* `properties.part.sessionID`. Returns null when the event has no session
|
||||
* (the per-session loop then leaves it to dispatchEvent, which drops it). */
|
||||
function eventSessionId(ev: Event): string | null {
|
||||
const props = (ev as { properties?: unknown }).properties;
|
||||
if (!props || typeof props !== 'object') return null;
|
||||
if (ev.type === 'message.part.updated') {
|
||||
const part = (props as { part?: { sessionID?: string } }).part;
|
||||
return part?.sessionID ?? null;
|
||||
}
|
||||
return (props as { sessionID?: string }).sessionID ?? null;
|
||||
}
|
||||
|
||||
/** BooCoder model string "provider/model" → opencode's structured {providerID, modelID}. */
|
||||
function parseModel(model: string | undefined): { providerID: string; modelID: string } | undefined {
|
||||
if (!model || !model.trim()) return undefined;
|
||||
@@ -864,199 +594,14 @@ function parseModel(model: string | undefined): { providerID: string; modelID: s
|
||||
return { providerID: trimmed.slice(0, idx), modelID: trimmed.slice(idx + 1) };
|
||||
}
|
||||
// No slash but non-empty → infer llama-swap (the only configured provider).
|
||||
// Guard against bare '/' or trailing/leading slash.
|
||||
if (idx < 0 && trimmed.length > 0) {
|
||||
return { providerID: 'llama-swap', modelID: trimmed };
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/** Ported verbatim from Paseo opencode-agent.ts: id → message-id fallback → null. */
|
||||
function resolvePartDedupeKey(part: { id: string; messageID: string }, type: string): string | null {
|
||||
if (part.id.trim().length > 0) return `${type}:${part.id}`;
|
||||
if (part.messageID.trim().length > 0) return `${type}:message:${part.messageID}`;
|
||||
return null;
|
||||
}
|
||||
|
||||
/** opencode ToolPart → ACP-shaped snapshot (reuses the existing persist/render path). */
|
||||
function toolPartToSnapshot(part: ToolPart): AcpToolSnapshot {
|
||||
const state = part.state;
|
||||
let rawInput: unknown;
|
||||
let rawOutput: unknown;
|
||||
let title: string | undefined;
|
||||
if (state) {
|
||||
if ('input' in state) rawInput = (state as { input?: unknown }).input;
|
||||
if ('output' in state) rawOutput = (state as { output?: unknown }).output;
|
||||
else if ('error' in state) rawOutput = (state as { error?: unknown }).error;
|
||||
if ('title' in state) title = (state as { title?: string }).title;
|
||||
}
|
||||
return {
|
||||
toolCallId: part.callID,
|
||||
title: title ?? part.tool,
|
||||
kind: null,
|
||||
status: mapToolStatus(state?.status),
|
||||
rawInput,
|
||||
rawOutput,
|
||||
};
|
||||
}
|
||||
|
||||
function mapToolStatus(s: ToolState['status'] | undefined): ToolCallStatus | null {
|
||||
switch (s) {
|
||||
case 'pending':
|
||||
return 'pending';
|
||||
case 'running':
|
||||
return 'in_progress';
|
||||
case 'completed':
|
||||
return 'completed';
|
||||
case 'error':
|
||||
return 'failed';
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reclaim a loopback port a dead opencode child may still hold (lift of
|
||||
* openchamber `killProcessOnPort`). Best-effort, POSIX-only (`lsof`/`kill`); a
|
||||
* failure is harmless because the next spawn allocates a fresh ephemeral port.
|
||||
* Never kills this process. Synchronous + short-timeout so the crash handler
|
||||
* doesn't block.
|
||||
*/
|
||||
function reclaimPort(port: number | null): void {
|
||||
if (!port || process.platform === 'win32') return;
|
||||
try {
|
||||
const res = spawnSync('lsof', ['-ti', `:${port}`], { encoding: 'utf8', timeout: 3_000, windowsHide: true });
|
||||
const out = res.stdout || '';
|
||||
const myPid = process.pid;
|
||||
for (const pidStr of out.split(/\s+/)) {
|
||||
const pid = parseInt(pidStr.trim(), 10);
|
||||
if (pid && pid !== myPid) {
|
||||
try {
|
||||
spawnSync('kill', ['-9', String(pid)], { stdio: 'ignore', timeout: 2_000 });
|
||||
} catch {
|
||||
// ignore — best effort
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch {
|
||||
// lsof absent or failed — the fresh-ephemeral-port spawn doesn't need this.
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve true once nothing is listening on `port` (lift of openchamber
|
||||
* `waitForPortRelease`). Used before re-spawning on a fixed port; with ephemeral
|
||||
* ports it's a fast no-op. Probes 127.0.0.1; resolves false at the deadline.
|
||||
*/
|
||||
function waitForPortRelease(port: number, timeoutMs: number): Promise<boolean> {
|
||||
const deadline = Date.now() + timeoutMs;
|
||||
return new Promise((resolve) => {
|
||||
const attempt = () => {
|
||||
const socket = netConnect({ port, host: '127.0.0.1' });
|
||||
let settled = false;
|
||||
const finish = (released: boolean) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
socket.removeAllListeners();
|
||||
socket.destroy();
|
||||
if (released || Date.now() >= deadline) {
|
||||
resolve(released);
|
||||
return;
|
||||
}
|
||||
setTimeout(attempt, 150);
|
||||
};
|
||||
socket.once('connect', () => finish(false));
|
||||
socket.once('error', (err: NodeJS.ErrnoException) => {
|
||||
if (err && (err.code === 'ECONNREFUSED' || err.code === 'EHOSTUNREACH')) finish(true);
|
||||
else finish(false);
|
||||
});
|
||||
socket.setTimeout(500, () => finish(true));
|
||||
};
|
||||
attempt();
|
||||
});
|
||||
}
|
||||
|
||||
/** Bind-probe an ephemeral port on loopback. */
|
||||
function freePort(): Promise<number> {
|
||||
return new Promise((resolve, reject) => {
|
||||
const srv = createServer();
|
||||
srv.unref();
|
||||
srv.on('error', reject);
|
||||
srv.listen(0, '127.0.0.1', () => {
|
||||
const addr = srv.address();
|
||||
if (addr && typeof addr === 'object') {
|
||||
const { port } = addr;
|
||||
srv.close(() => resolve(port));
|
||||
} else {
|
||||
srv.close(() => reject(new Error('opencode-server: could not determine a free port')));
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/** Resolve when the child prints the ready line; reject on timeout or early exit. */
|
||||
function waitForReady(child: ChildProcess, timeoutMs: number): Promise<void> {
|
||||
return new Promise((resolve, reject) => {
|
||||
let done = false;
|
||||
let stderrBuf = '';
|
||||
|
||||
const finish = (err?: Error) => {
|
||||
if (done) return;
|
||||
done = true;
|
||||
clearTimeout(timer);
|
||||
child.stdout?.off('data', onOut);
|
||||
child.stderr?.off('data', onErr);
|
||||
child.off('exit', onExit);
|
||||
if (err) reject(err);
|
||||
else resolve();
|
||||
};
|
||||
|
||||
const onOut = (buf: Buffer) => {
|
||||
if (buf.toString().includes('opencode server listening on')) finish();
|
||||
};
|
||||
const onErr = (buf: Buffer) => {
|
||||
stderrBuf += buf.toString();
|
||||
};
|
||||
const onExit = (code: number | null) =>
|
||||
finish(new Error(`opencode serve exited before ready (code ${code}); stderr: ${stderrBuf.slice(-2000)}`));
|
||||
const timer = setTimeout(
|
||||
() => finish(new Error(`opencode serve not ready in ${timeoutMs}ms; stderr: ${stderrBuf.slice(-2000)}`)),
|
||||
timeoutMs,
|
||||
);
|
||||
|
||||
child.stdout?.on('data', onOut);
|
||||
child.stderr?.on('data', onErr);
|
||||
child.on('exit', onExit);
|
||||
});
|
||||
}
|
||||
|
||||
function sleep(ms: number): Promise<void> {
|
||||
return new Promise((r) => setTimeout(r, ms));
|
||||
}
|
||||
|
||||
/** Strip opencode-dcp plugin tags that render as literal text in the UI. */
|
||||
function stripDcpTags(s: string): string {
|
||||
return s.replace(/<dcp-message-id>[^<]*<\/dcp-message-id>/g, '');
|
||||
}
|
||||
|
||||
function errMsg(e: unknown): string {
|
||||
return e instanceof Error ? e.message : String(e);
|
||||
}
|
||||
|
||||
function errToString(e: unknown): string {
|
||||
if (e == null) return 'unknown error';
|
||||
if (typeof e === 'string') return e;
|
||||
if (e instanceof Error) return e.message;
|
||||
try {
|
||||
return JSON.stringify(e);
|
||||
} catch {
|
||||
return String(e);
|
||||
}
|
||||
}
|
||||
|
||||
/** Hash of stable config — detects model changes across sessions without
|
||||
* invalidating on ephemeral state like the random server port (which changes
|
||||
* every BooCoder restart). */
|
||||
* invalidating on ephemeral state like the random server port. */
|
||||
function sessionConfigHash(model: string): string {
|
||||
return createHash('sha256').update(`opencode_server|${model}`).digest('hex').slice(0, 16);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user