feat(coder): v2.6 Phase 3 — lifecycle hardening (idle evict, crash recovery, worktree reaper)
Idle TTL eviction per (chat,agent) + LRU cap (never a busy backend); pure lifecycle-decisions.ts (TDD). Crash recovery lifts openchamber's health-monitor + busy-aware-restart + stale-grace state machine into opencode-server.ts (+ port reclaim) and warm-acp.ts; opencode crash -> fresh sessions, ACP -> re-session/new. F.1 turn-guard + U.6 usage preserved (their tests pass). Orphan worktree reaper (1h grace, superset-style dirty/unpushed preflight, Paseo soft-delete) + close hooks + diff re-baseline after apply_pending. 35 new tests + DB-opt-in reconnect test; 215 coder tests pass; tsc + build clean. Completes v2.6. Follow-ups out of scope: apps/server close-hook caller, 3.7 DiffPanel staging hint, live smokes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -21,9 +21,9 @@
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* - promptAsync is fire-and-forget (204); the turn completes via a
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* 'session.idle' event for that opencode session id.
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*/
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import { spawn, type ChildProcess } from 'node:child_process';
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import { spawn, spawnSync, type ChildProcess } from 'node:child_process';
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import { createHash } from 'node:crypto';
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import { createServer } from 'node:net';
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import { createServer, connect as netConnect } from 'node:net';
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import type { FastifyBaseLogger } from 'fastify';
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import {
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createOpencodeClient,
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@@ -39,6 +39,7 @@ import type { Sql } from '../../db.js';
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import type { AcpToolSnapshot } from '../acp-tool-snapshot.js';
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import { armAbortGuard, noteTurnActivity, consumeTerminal } from './turn-guard.js';
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import { stepEndedToUsage, type StepUsage } from './opencode-usage.js';
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import { decideRestart, DEFAULT_HEALTH_FAILURE_THRESHOLD } from './lifecycle-decisions.js';
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import type {
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AgentBackend,
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AgentEvent,
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@@ -104,6 +105,11 @@ export class OpenCodeServerBackend implements AgentBackend {
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private port: number | null = null;
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private up = false;
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private serverStarting: Promise<void> | null = null;
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// Phase 3 busy-aware health monitor (openchamber lift): consecutive failed
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// probes + the start of an unhealthy-while-busy window feed `decideRestart`.
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private consecutiveHealthFailures = 0;
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private unhealthyBusySince = 0;
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private restarting: Promise<void> | null = null;
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/** opencode session id → demux state. Maintained by ensureSession; read by the SSE loop. */
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private readonly byOpencodeId = new Map<string, SessionState>();
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@@ -119,11 +125,30 @@ export class OpenCodeServerBackend implements AgentBackend {
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return this.up ? 'up' : 'down';
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}
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// ─── Server lifecycle (1.2: spawn once + client + ready) ─────────────────────
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/** Phase 3: busy iff ANY pooled opencode session has an in-flight turn. The
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* pool reads this to skip idle/LRU eviction and the health-monitor to defer a
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* restart (never tear down a session mid-stream). */
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isBusy(): boolean {
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for (const st of this.byOpencodeId.values()) {
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if (st.activeTurn) return true;
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}
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return false;
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}
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/** Lazy: start the single server on first use. Idempotent — one server per backend. */
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// ─── Server lifecycle (1.2: spawn once + client + ready; Phase 3 crash-restart) ──
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/**
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* Lazy: start the single server on first use; re-spawn after a crash. Idempotent
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* within one live server — `serverStarting` caches the in-flight start, and is
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* reset to null by the crash handler so the NEXT ensureServer re-spawns a fresh
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* server (Phase 3 crash recovery). A dead-but-not-yet-reaped child (exit handler
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* raced) is also treated as needing a restart.
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*/
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private ensureServer(): Promise<void> {
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if (!this.serverStarting) this.serverStarting = this.startServer();
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const childDead = this.child != null && (this.child.exitCode !== null || this.child.signalCode !== null);
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if (!this.serverStarting || (!this.up && childDead)) {
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this.serverStarting = this.startServer();
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}
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return this.serverStarting;
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}
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@@ -143,11 +168,15 @@ export class OpenCodeServerBackend implements AgentBackend {
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this.port = port;
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// Child lifetime is the backend's (the pool's), NOT a request's. We never tie
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// it to a per-turn abort signal. On unexpected exit we mark down + log; crash
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// recovery is Phase 3.
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// it to a per-turn abort signal. Phase 3: on unexpected exit we recover —
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// settle any in-flight turns as failed, mark their agent_sessions rows crashed,
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// and reset `serverStarting` so the next ensureServer re-spawns. opencode keeps
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// sessions on disk, but a fresh server's in-memory state is gone, so the next
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// turn's ensureSession (rows now 'crashed') creates fresh opencode sessions.
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child.on('exit', (code, signal) => {
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this.up = false;
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this.log.warn({ code, signal, port }, 'opencode-server: child exited (recovery is Phase 3)');
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// Only react to THIS child's exit (a restart may have swapped in a new one).
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if (this.child !== child) return;
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this.handleServerCrash(code, signal, port);
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});
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await waitForReady(child, READY_TIMEOUT_MS);
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@@ -157,6 +186,136 @@ export class OpenCodeServerBackend implements AgentBackend {
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this.log.info({ port }, 'opencode-server: ready');
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}
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/**
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* Crash handler (Phase 3, lift of openchamber's restart-on-exit path). The
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* server died with N live opencode sessions; we can't restart it here (the next
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* turn does, lazily — avoids a restart storm if the binary is broken). We:
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* 1. fail every in-flight turn so its dispatcher unblocks + publishes an error,
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* 2. mark each session's agent_sessions row 'crashed' so ensureSession won't
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* resume a now-dead native session id (it creates fresh),
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* 3. tear down the SSE loops + demux state (stale against the dead server),
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* 4. reclaim the port + reset state so the next ensureServer re-spawns.
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*/
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private handleServerCrash(code: number | null, signal: NodeJS.Signals | null, port: number): void {
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this.up = false;
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const states = [...this.byOpencodeId.values()];
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this.log.warn(
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{ code, signal, port, liveSessions: states.length },
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'opencode-server: child exited — recovering (fail in-flight, mark crashed, re-spawn next turn)',
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);
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const crashedIds: string[] = [];
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for (const st of states) {
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st.sseAbort?.abort();
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if (st.activeTurn) {
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st.activeTurn.settle({ ok: false, error: 'opencode server crashed mid-turn' });
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st.activeTurn = null;
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}
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if (st.watchdog) {
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clearTimeout(st.watchdog);
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st.watchdog = null;
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}
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crashedIds.push(st.agentSessionId);
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}
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// Drop the demux map: every session id is stale against a fresh server.
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this.byOpencodeId.clear();
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this.client = null;
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this.serverStarting = null; // force a re-spawn on the next ensureServer
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if (crashedIds.length > 0) {
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this.sql`
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UPDATE agent_sessions SET status = 'crashed'
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WHERE agent_session_id = ANY(${crashedIds}) AND status <> 'closed'
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`.catch((err) => {
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this.log.warn({ err: errMsg(err) }, 'opencode-server: failed to mark crashed sessions (non-fatal)');
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});
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}
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// Reclaim the port so a re-spawn on a fixed/leaked port isn't blocked. Best
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// effort; the next start uses a fresh ephemeral port anyway.
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reclaimPort(port);
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}
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/**
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* Phase 3 proactive health monitor (openchamber `runHealthCheckCycle` lift,
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* busy-aware). Probes the server's /global/health; on a sustained failure of a
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* NON-busy server, force a restart so the next turn isn't blocked by a wedged
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* (hung-but-not-exited) process. Busy servers are deferred via the stale-grace in
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* `decideRestart` — never tear down live work. Driven by the pool's periodic
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* sweep (best-effort; a crash-exit is already handled by `handleServerCrash` +
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* lazy `ensureServer` re-spawn, so this only catches the hung case). No-op when
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* the server was never started or a restart is already in flight.
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*/
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async tickHealth(now: number = Date.now()): Promise<void> {
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if (!this.child || this.restarting) return;
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const childExited = this.child.exitCode !== null || this.child.signalCode !== null;
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// An exited child is recovered lazily by ensureServer; don't double-restart it.
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if (childExited) return;
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const healthy = await this.probeHealth();
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if (healthy) {
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this.consecutiveHealthFailures = 0;
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this.unhealthyBusySince = 0;
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return;
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}
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this.consecutiveHealthFailures += 1;
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const busy = this.isBusy();
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const decision = decideRestart({
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processExited: false,
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consecutiveFailures: this.consecutiveHealthFailures,
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busy,
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unhealthyBusySince: this.unhealthyBusySince,
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now,
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failureThreshold: DEFAULT_HEALTH_FAILURE_THRESHOLD,
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});
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// Stamp the start of an unhealthy-while-busy window so the stale-grace can fire.
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if (busy && this.unhealthyBusySince === 0) this.unhealthyBusySince = now;
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if (decision.action === 'restart') {
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this.log.warn(
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{ failures: this.consecutiveHealthFailures, busy, reason: decision.reason },
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'opencode-server: health monitor forcing restart',
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);
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this.consecutiveHealthFailures = 0;
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this.unhealthyBusySince = 0;
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await this.restartServer();
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}
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}
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private async probeHealth(): Promise<boolean> {
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if (!this.client) return false;
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try {
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const res = await this.client.global.health();
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return !res.error;
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} catch {
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return false;
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}
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}
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/** Force-kill the current server + reclaim its port; the next ensureServer
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* re-spawns (lazy). Mirrors handleServerCrash's state reset but is initiated by
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* the health monitor rather than the OS. */
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private async restartServer(): Promise<void> {
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if (this.restarting) return this.restarting;
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this.restarting = (async () => {
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const child = this.child;
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const port = this.port;
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this.up = false;
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// Fail in-flight turns + mark sessions crashed via the same path as a crash.
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if (child) {
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this.handleServerCrash(null, null, port ?? 0);
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if (!child.killed) child.kill('SIGTERM');
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}
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if (port) {
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reclaimPort(port);
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await waitForPortRelease(port, 3_000);
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}
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this.child = null;
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})().finally(() => {
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this.restarting = null;
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});
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return this.restarting;
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}
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// ─── SSE read loop + demux + translate (1.3) + dedup (1.4) ───────────────────
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/** Per-session SSE subscription, scoped to the session's worktree directory.
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@@ -756,6 +915,67 @@ function mapToolStatus(s: ToolState['status'] | undefined): ToolCallStatus | nul
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}
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}
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/**
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* Reclaim a loopback port a dead opencode child may still hold (lift of
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* openchamber `killProcessOnPort`). Best-effort, POSIX-only (`lsof`/`kill`); a
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* failure is harmless because the next spawn allocates a fresh ephemeral port.
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* Never kills this process. Synchronous + short-timeout so the crash handler
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* doesn't block.
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*/
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function reclaimPort(port: number | null): void {
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if (!port || process.platform === 'win32') return;
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try {
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const res = spawnSync('lsof', ['-ti', `:${port}`], { encoding: 'utf8', timeout: 3_000, windowsHide: true });
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const out = res.stdout || '';
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const myPid = process.pid;
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for (const pidStr of out.split(/\s+/)) {
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const pid = parseInt(pidStr.trim(), 10);
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if (pid && pid !== myPid) {
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try {
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spawnSync('kill', ['-9', String(pid)], { stdio: 'ignore', timeout: 2_000 });
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} catch {
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// ignore — best effort
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}
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}
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}
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} catch {
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// lsof absent or failed — the fresh-ephemeral-port spawn doesn't need this.
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}
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}
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/**
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* Resolve true once nothing is listening on `port` (lift of openchamber
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* `waitForPortRelease`). Used before re-spawning on a fixed port; with ephemeral
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* ports it's a fast no-op. Probes 127.0.0.1; resolves false at the deadline.
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*/
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function waitForPortRelease(port: number, timeoutMs: number): Promise<boolean> {
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const deadline = Date.now() + timeoutMs;
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return new Promise((resolve) => {
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const attempt = () => {
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const socket = netConnect({ port, host: '127.0.0.1' });
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let settled = false;
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const finish = (released: boolean) => {
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if (settled) return;
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settled = true;
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socket.removeAllListeners();
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socket.destroy();
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if (released || Date.now() >= deadline) {
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resolve(released);
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return;
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}
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setTimeout(attempt, 150);
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};
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socket.once('connect', () => finish(false));
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socket.once('error', (err: NodeJS.ErrnoException) => {
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if (err && (err.code === 'ECONNREFUSED' || err.code === 'EHOSTUNREACH')) finish(true);
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else finish(false);
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});
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socket.setTimeout(500, () => finish(true));
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};
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attempt();
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});
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}
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/** Bind-probe an ephemeral port on loopback. */
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function freePort(): Promise<number> {
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return new Promise((resolve, reject) => {
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