feat(web,coder): arena pane — compare 2-6 AI competitors on same prompt

Arena is a new pane kind for competitive AI evaluation. A Battle runs
the same prompt against 2-6 Contestants across two concurrent lanes:
local lane (llama-swap models, serial) and cloud lane (parallel).

Added to all three registries: @boocode/contracts WsFrameSchema,
server InferenceFrame, and web WsFrame.

Backend (apps/coder):
- arena-runner: battle scheduler, lane classifier, benchmark, results
  writer, resume, user winner override
- arena-analyzer: two-stage digest→judge analysis on DEFAULT_MODEL
- arena-decisions: status transitions and resume logic (unit-tested)
- arena-analyzer-helpers: pure helper functions (unit-tested)
- arena-model-call: model call utility for analysis
- arena routes: create/get/list/stop/analyze/cross-examine/winner/diff
- schema: battles, contestants, cross_examinations tables (idempotent)
- remove old /api/arena* routes and tasks.arena_id column

Frontend (apps/web):
- ArenaLauncherDialog: battle type, prompt, contestant selection
- ArenaPane: live roster, streaming output, analysis, cross-exam
- DiffView: unified diff with line-by-line color for coding contests
- Winner override per-row dropdown (Trophy icon)
- battle_updated WS handler for live winner/analysis updates
- arena pane kind in Workspace, ChatTabBar, useSidebar

Cross-app:
- ArenaState and ArenaContestantShape/WsFrame types (contracts)
- battle_* frames in WsFrameSchema, InferenceFrame, and web WsFrame
- manifest.json written per battle results folder
- /Arena added to .gitignore

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 23:25:29 +00:00
parent e04d0fdaa8
commit d6d246c15b
34 changed files with 4581 additions and 146 deletions

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/**
* Arena battle-runner — DB-backed execution engine for Arena battles.
*
* Mirrors flow-runner.ts but implements the Arena's two-lane scheduler instead
* of the Orchestrator's wave scheduler. Persists to battles/contestants tables
* (not flow_runs/flow_steps). Each contestant is dispatched as a real tasks row
* via an injected DispatchContestantFn (Phase 4 wires this to the dispatcher).
* Advances on the dispatcher's onTaskTerminal hook.
*
* Scheduling:
* - Cloud lane: all contestants start immediately, in parallel.
* - Local lane: contestants run strictly one at a time (serial queue). Only
* the first local contestant runs at start; the next is dispatched when the
* current one terminates. Both lanes run concurrently with each other.
*
* Results:
* Written to <projectRoot>/Arena/<battleSlug>/<identity>-<model>/
* Coding: result.md + diff.patch (from the contestant's worktree).
* Q&A: result.md with the text answer.
*
* Analyzer seam:
* onBattleComplete is called when all contestants are terminal. Phase 5 wires
* this to the two-stage digest→judge analyzer. A failed contestant does NOT
* abort the battle — others continue and the analyzer judges survivors.
*/
import type { Sql } from '../db.js';
import type { Broker } from '@boocode/server/broker';
import type { WsFrame } from '@boocode/contracts/ws-frames';
import type { FastifyBaseLogger } from 'fastify';
import type { BattleType, ContestantLane } from '@boocode/contracts/arena';
import { mkdir, writeFile } from 'node:fs/promises';
import { join } from 'node:path';
import { diffWorktree } from './worktrees.js';
import {
buildBattleSlug,
buildContestantDir,
classifyLane,
computeBenchmark,
isBattleComplete,
nextLocalContestant,
reconcileContestants,
type ContestantResumeAction,
type ContestantSlot,
} from './arena-decisions.js';
// ─── Public types ─────────────────────────────────────────────────────────────
export interface ContestantSpec {
/** Backend name (coding) or persona name (qa). */
identity: string;
model: string;
}
export interface BattleStartOpts {
projectId: string;
battleType: BattleType;
prompt: string;
/** 26 contestants. Duplicate (identity, model) pairs are rejected by the schema UNIQUE constraint. */
contestants: ContestantSpec[];
}
/**
* Injected dispatch function — Phase 4 wires this to the real task inserter.
* Must INSERT a tasks row and return its id. The arena-runner sets the
* contestant's task_id and status after this call.
* `sessionId` is returned when already known (Q&A pre-creates the session);
* null for coding contestants whose session is created lazily by the dispatcher.
*/
export type DispatchContestantFn = (opts: {
projectId: string;
contestantId: string;
prompt: string;
identity: string;
model: string;
battleType: BattleType;
}) => Promise<{ taskId: string; sessionId: string | null }>;
/**
* Called once when every contestant in a battle has reached a terminal state.
* Phase 5 wires this to the two-stage digest→judge analyzer.
* Must never throw — the caller swallows errors.
*/
export type OnBattleComplete = (battleId: string) => void;
/**
* Called after a cross_examinations row has been inserted, with its id.
* Phase 5 wires this to the analyzer's cross-examination runner.
* Must never throw — the caller swallows errors.
*/
export type OnCrossExamStart = (opts: {
battleId: string;
crossExamId: string;
identity: string;
model: string;
}) => void;
export interface BattleRunner {
/** Start a battle: persist it + its contestants, classify lanes, dispatch initial wave. */
startBattle(opts: BattleStartOpts): Promise<{ battleId: string }>;
/**
* Wire to createDispatcher({ onTaskTerminal }). Fires when ANY task settles;
* the runner ignores tasks it doesn't own. Never throws.
*/
handleTaskTerminal(taskId: string, state: string): void;
/**
* Re-advance any battles still marked 'running' after a coder restart.
* Mirrors flow-runner's initResume (D-9). Never throws.
*/
initResume(): Promise<void>;
/**
* Cancel a running battle. Marks it and all non-terminal contestants cancelled,
* publishes frames, and returns the task_ids of in-flight contestants so the
* route can abort them via the dispatcher's cancelExternalTask.
*/
cancelBattle(battleId: string): Promise<{ cancelled: boolean; taskIds: string[] }>;
/**
* Trigger analysis for a completed (or manually re-analyzed) battle.
* Phase 5 wires this to the two-stage digest→judge analyzer. For now, calls
* the injected onBattleComplete seam directly.
*/
triggerAnalysis(battleId: string): Promise<{ triggered: boolean }>;
/**
* Start a cross-examination on a battle. Inserts a cross_examinations row and
* invokes the analyzer seam. Phase 5 fills the actual verdict logic.
*/
startCrossExam(
battleId: string,
opts: { identity: string; model: string },
): Promise<{ crossExamId: string }>;
/**
* Manually set (or clear) the winner. Validates the contestant belongs to the
* battle, updates battles.winner_contestant_id, and publishes a battle_updated
* frame so the pane reflects the override immediately.
*/
setWinner(battleId: string, winnerId: string | null): Promise<{
ok: boolean;
notFound?: boolean;
invalidContestant?: boolean;
}>;
}
// ─── Internal row shapes ──────────────────────────────────────────────────────
interface ContestantRow {
id: string;
battle_id: string;
identity: string;
model: string;
lane: ContestantLane;
task_id: string | null;
worktree_id: string | null;
status: string;
}
interface BattleRow {
id: string;
project_id: string;
battle_type: BattleType;
prompt: string;
status: string;
results_path: string | null;
created_at: Date;
}
// ─── Deps / factory ───────────────────────────────────────────────────────────
interface Deps {
sql: Sql;
broker: Broker;
log: FastifyBaseLogger;
dispatch: DispatchContestantFn;
onBattleComplete: OnBattleComplete;
/**
* Called after a cross_examinations row is inserted. Phase 5 wires this to
* the analyzer's cross-examination runner. Optional: absent → no cross-exam
* logic runs (stub behaviour for tests).
*/
onCrossExamStart?: OnCrossExamStart;
/**
* Model IDs served by the local llama-swap server. Used for lane classification:
* a contestant whose model is in this set runs in the local lane (serial, GPU-fair).
* Q&A contestants are always local regardless of this set.
* Defaults to an empty set → all coding contestants go to the cloud lane.
*/
localModels?: ReadonlySet<string>;
}
const DEFAULT_LOCAL_MODELS: ReadonlySet<string> = new Set();
export function createBattleRunner(deps: Deps): BattleRunner {
const { sql, broker, log, dispatch, onBattleComplete, onCrossExamStart } = deps;
const localModels = deps.localModels ?? DEFAULT_LOCAL_MODELS;
// Serialize local-lane advance per battle so two near-simultaneous terminal
// callbacks don't double-dispatch the next local contestant.
const advanceChain = new Map<string, Promise<void>>();
// Delta bridge: per-contestant broker unsubscribe functions.
// 'terminated' sentinel prevents a late-arriving setupDeltaBridge from
// registering a subscription that would never be cleaned up.
const deltaUnsubs = new Map<string, (() => void) | 'terminated'>();
function publishUser(frame: Record<string, unknown>): void {
broker.publishUserFrame('default', frame as unknown as WsFrame);
}
/**
* Subscribe to the contestant's inference session and forward delta frames
* to the user channel as contestant_updated{delta}. Polls for session_id
* when not immediately known (coding contestants whose session is created
* lazily by the dispatcher). Unsubscribes on termination or max retries.
*/
async function setupDeltaBridge(
battleId: string,
contestantId: string,
taskId: string,
knownSessionId: string | null,
): Promise<void> {
let sessionId = knownSessionId;
if (!sessionId) {
// Coding contestant: session_id is written by the dispatcher just before
// inference starts. Poll until it appears or the contestant terminates.
for (let i = 0; i < 50; i++) {
if (deltaUnsubs.get(contestantId) === 'terminated') return;
const [row] = await sql<{ session_id: string | null }[]>`
SELECT session_id FROM tasks WHERE id = ${taskId}
`.catch(() => []);
if (row?.session_id) { sessionId = row.session_id; break; }
await new Promise((r) => setTimeout(r, 200));
}
}
if (!sessionId) return;
if (deltaUnsubs.get(contestantId) === 'terminated') return;
const unsub = broker.subscribe(sessionId, (frame) => {
if (frame.type === 'delta') {
const deltaContent = (frame as unknown as { content?: unknown }).content;
if (typeof deltaContent === 'string') {
publishUser({
type: 'contestant_updated',
battle_id: battleId,
contestant_id: contestantId,
delta: deltaContent,
});
}
}
});
const existing = deltaUnsubs.get(contestantId);
if (existing === 'terminated') {
unsub();
} else {
deltaUnsubs.set(contestantId, unsub);
}
}
function teardownDeltaBridge(contestantId: string): void {
const entry = deltaUnsubs.get(contestantId);
if (typeof entry === 'function') {
entry();
deltaUnsubs.delete(contestantId);
} else {
deltaUnsubs.set(contestantId, 'terminated');
}
}
// ─── startBattle ────────────────────────────────────────────────────────────
async function startBattle(opts: BattleStartOpts): Promise<{ battleId: string }> {
if (opts.contestants.length < 2 || opts.contestants.length > 6) {
throw new Error(`battle requires 26 contestants; got ${opts.contestants.length}`);
}
const [proj] = await sql<{ path: string }[]>`SELECT path FROM projects WHERE id = ${opts.projectId}`;
if (!proj) throw new Error(`project not found: ${opts.projectId}`);
// Insert the battle row as 'running'; update results_path once we have the id.
const [battle] = await sql<{ id: string; created_at: Date }[]>`
INSERT INTO battles (project_id, battle_type, prompt, status)
VALUES (${opts.projectId}, ${opts.battleType}, ${opts.prompt}, 'running')
RETURNING id, created_at
`;
const battleId = battle!.id;
const battleSlug = buildBattleSlug(battleId, opts.battleType, battle!.created_at);
const resultsPath = join(proj.path, 'Arena', battleSlug);
await sql`
UPDATE battles SET results_path = ${resultsPath}, updated_at = clock_timestamp()
WHERE id = ${battleId}
`;
// Insert all contestant rows with lane classification.
const contestantRows: Array<{ id: string; identity: string; model: string; lane: ContestantLane }> = [];
for (const spec of opts.contestants) {
const lane = classifyLane(opts.battleType, spec.identity, spec.model, localModels);
const [row] = await sql<{ id: string }[]>`
INSERT INTO contestants (battle_id, identity, model, lane, status)
VALUES (${battleId}, ${spec.identity}, ${spec.model}, ${lane}, 'queued')
RETURNING id
`;
contestantRows.push({ id: row!.id, identity: spec.identity, model: spec.model, lane });
}
// Write initial manifest so the results folder is always populated.
await writeManifest(
battleId, resultsPath, opts.battleType, opts.prompt, battle!.created_at,
contestantRows.map((c) => ({ identity: c.identity, model: c.model, lane: c.lane })),
null,
).catch((err) => {
log.warn({ err: errMsg(err), battleId }, 'arena-runner: initial manifest write failed');
});
publishUser({
type: 'battle_started',
battle_id: battleId,
battle_type: opts.battleType,
prompt: opts.prompt,
contestants: contestantRows.map((c) => ({
id: c.id,
identity: c.identity,
model: c.model,
lane: c.lane,
})),
});
// Dispatch: cloud lane starts all contestants in parallel; local lane starts
// only the first queued contestant (serial queue).
let localStarted = false;
for (const c of contestantRows) {
if (c.lane === 'cloud') {
await dispatchContestant(battleId, opts.projectId, opts.battleType, opts.prompt, c);
} else if (!localStarted) {
await dispatchContestant(battleId, opts.projectId, opts.battleType, opts.prompt, c);
localStarted = true;
// remaining local contestants stay 'queued' until this one finishes
}
}
return { battleId };
}
async function dispatchContestant(
battleId: string,
projectId: string,
battleType: BattleType,
prompt: string,
c: { id: string; identity: string; model: string; lane: ContestantLane },
): Promise<void> {
const { taskId, sessionId } = await dispatch({
projectId,
contestantId: c.id,
prompt,
identity: c.identity,
model: c.model,
battleType,
});
await sql`
UPDATE contestants
SET task_id = ${taskId}, status = 'running', updated_at = clock_timestamp()
WHERE id = ${c.id}
`;
publishContestantFrame(battleId, c.id, { status: 'running' });
// Start the delta bridge in the background; unsubscribe when the contestant
// terminates (teardownDeltaBridge called in handleTaskTerminal).
void setupDeltaBridge(battleId, c.id, taskId, sessionId ?? null);
}
// ─── local-lane advance (serialized per battle) ───────────────────────────
function advanceLocalLane(battleId: string): Promise<void> {
const prev = advanceChain.get(battleId) ?? Promise.resolve();
const next = prev
.catch(() => {})
.then(() =>
advanceLocalLaneInner(battleId).catch((err) => {
log.error({ err: errMsg(err), battleId }, 'arena-runner: advanceLocalLane failed');
}),
);
advanceChain.set(battleId, next);
void next.finally(() => {
if (advanceChain.get(battleId) === next) advanceChain.delete(battleId);
});
return next;
}
async function advanceLocalLaneInner(battleId: string): Promise<void> {
const battle = await loadBattle(battleId);
if (!battle || battle.status !== 'running') return;
const contestants = await loadContestants(battleId);
const slots: ContestantSlot[] = contestants.map((c) => ({
id: c.id,
lane: c.lane,
status: c.status,
}));
// Nothing to do if the local lane is still busy.
const localRunning = slots.some((c) => c.lane === 'local' && c.status === 'running');
if (localRunning) return;
const nextId = nextLocalContestant(slots);
if (!nextId) return; // local queue is exhausted
const next = contestants.find((c) => c.id === nextId)!;
await dispatchContestant(battleId, battle.project_id, battle.battle_type, battle.prompt, {
id: next.id,
identity: next.identity,
model: next.model,
lane: next.lane,
});
}
// ─── handleTaskTerminal ───────────────────────────────────────────────────
function handleTaskTerminal(taskId: string, state: string): void {
void (async () => {
// Look up which contestant owns this task (contestants_task_id_idx).
const [row] = await sql<ContestantRow[]>`
SELECT id, battle_id, identity, model, lane, task_id, worktree_id, status
FROM contestants WHERE task_id = ${taskId}
`;
if (!row) return; // not an arena task — ignore
if (row.status !== 'running') return; // already settled (idempotent)
const battle = await loadBattle(row.battle_id);
// Pull the task row for benchmark + output.
const [task] = await sql<{
chat_id: string | null;
started_at: Date | null;
ended_at: Date | null;
cost_tokens: number | null;
}[]>`SELECT chat_id, started_at, ended_at, cost_tokens FROM tasks WHERE id = ${taskId}`;
const endedAt = task?.ended_at ?? new Date();
if (state === 'completed') {
const startedAt = task?.started_at ?? endedAt;
const bench = computeBenchmark(startedAt, endedAt, task?.cost_tokens ?? null, row.lane);
const output = task?.chat_id ? await readChatOutput(task.chat_id) : '';
const resultPath = battle
? await writeContestantResults(battle, row, output, bench).catch((err) => {
log.warn({ err: errMsg(err), contestantId: row.id }, 'arena-runner: result write failed');
return null;
})
: null;
await sql`
UPDATE contestants
SET status = 'done',
duration_ms = ${Math.round(bench.durationMs)},
tokens_per_sec = ${bench.tokensPerSec},
cost_tokens = ${task?.cost_tokens ?? null},
result_path = ${resultPath},
updated_at = clock_timestamp()
WHERE id = ${row.id} AND status = 'running'
`;
teardownDeltaBridge(row.id);
// Check if this was the last contestant.
const allContestants = await loadContestants(row.battle_id);
const battleDone = isBattleComplete(allContestants);
publishContestantFrame(row.battle_id, row.id, {
status: 'done',
duration_ms: Math.round(bench.durationMs),
...(bench.tokensPerSec !== null ? { tokens_per_sec: bench.tokensPerSec } : {}),
...(battleDone ? { battle_status: 'completed' } : {}),
});
if (battleDone) {
await completeBattle(row.battle_id);
} else if (row.lane === 'local') {
void advanceLocalLane(row.battle_id);
}
} else {
// failed or cancelled — the contest continues; this contestant is error.
const errorMsg = state === 'cancelled' ? 'cancelled' : `task ${state}`;
await sql`
UPDATE contestants
SET status = 'error', error = ${errorMsg}, updated_at = clock_timestamp()
WHERE id = ${row.id} AND status = 'running'
`;
teardownDeltaBridge(row.id);
const allContestants = await loadContestants(row.battle_id);
const battleDone = isBattleComplete(allContestants);
publishContestantFrame(row.battle_id, row.id, {
status: 'error',
error: errorMsg,
...(battleDone ? { battle_status: 'completed' } : {}),
});
if (battleDone) {
await completeBattle(row.battle_id);
} else if (row.lane === 'local') {
void advanceLocalLane(row.battle_id);
}
}
})().catch((err) => {
log.error({ err: errMsg(err), taskId }, 'arena-runner: handleTaskTerminal failed');
});
}
// ─── battle finalization ──────────────────────────────────────────────────
async function completeBattle(battleId: string): Promise<void> {
const updated = await sql`
UPDATE battles SET status = 'completed', updated_at = clock_timestamp()
WHERE id = ${battleId} AND status = 'running'
`;
if (updated.count === 0) return; // already terminal (race guard)
log.info({ battleId }, 'arena-runner: battle completed');
// Update manifest with finished_at timestamp.
const completedBattle = await loadBattle(battleId);
if (completedBattle?.results_path) {
const contestants = await loadContestants(battleId);
await writeManifest(
battleId,
completedBattle.results_path,
completedBattle.battle_type,
completedBattle.prompt,
completedBattle.created_at,
contestants.map((c) => ({ identity: c.identity, model: c.model, lane: c.lane })),
new Date(),
).catch((err) => {
log.warn({ err: errMsg(err), battleId }, 'arena-runner: manifest update failed');
});
}
onBattleComplete(battleId);
}
// ─── manifest writer ─────────────────────────────────────────────────────
async function writeManifest(
battleId: string,
resultsPath: string,
battleType: BattleType,
prompt: string,
createdAt: Date,
contestants: Array<{ identity: string; model: string; lane: ContestantLane }>,
finishedAt: Date | null,
): Promise<void> {
await mkdir(resultsPath, { recursive: true });
const manifest = {
id: battleId,
battle_type: battleType,
prompt,
contestants,
created_at: createdAt.toISOString(),
finished_at: finishedAt?.toISOString() ?? null,
};
await writeFile(join(resultsPath, 'manifest.json'), JSON.stringify(manifest, null, 2), 'utf8');
}
// ─── results writer ───────────────────────────────────────────────────────
async function writeContestantResults(
battle: BattleRow,
contestant: { identity: string; model: string; lane: ContestantLane; worktree_id: string | null },
output: string,
bench: { durationMs: number; tokensPerSec: number | null },
): Promise<string> {
const resultsPath = await getOrBuildResultsPath(battle);
if (!resultsPath) throw new Error('cannot resolve results path for battle ' + battle.id);
const contestantDir = buildContestantDir(contestant.identity, contestant.model);
const dir = join(resultsPath, contestantDir);
await mkdir(dir, { recursive: true });
const benchLines = [
`duration: ${bench.durationMs}ms`,
bench.tokensPerSec != null ? `tokens/sec: ${bench.tokensPerSec.toFixed(1)}` : null,
]
.filter(Boolean)
.join('\n');
const resultMd =
`# ${contestant.identity} / ${contestant.model}\n\n` +
`## Benchmark\n\n${benchLines}\n\n` +
`## Output\n\n${output}\n`;
await writeFile(join(dir, 'result.md'), resultMd, 'utf8');
if (battle.battle_type === 'coding' && contestant.worktree_id) {
const [wt] = await sql<{ path: string; base_commit: string | null }[]>`
SELECT path, base_commit FROM worktrees WHERE id = ${contestant.worktree_id}
`;
if (wt) {
const [proj] = await sql<{ path: string }[]>`
SELECT path FROM projects WHERE id = ${battle.project_id}
`;
if (proj) {
const diff = await diffWorktree(wt.path, proj.path, {
baseRef: wt.base_commit ?? undefined,
}).catch(() => '');
await writeFile(join(dir, 'diff.patch'), diff, 'utf8');
}
}
}
return dir;
}
/** Resolve or rebuild results_path for a battle (handles crash-before-UPDATE). */
async function getOrBuildResultsPath(battle: BattleRow): Promise<string | null> {
if (battle.results_path) return battle.results_path;
const [proj] = await sql<{ path: string }[]>`SELECT path FROM projects WHERE id = ${battle.project_id}`;
if (!proj) return null;
const slug = buildBattleSlug(battle.id, battle.battle_type, battle.created_at);
const resultsPath = join(proj.path, 'Arena', slug);
await sql`
UPDATE battles SET results_path = ${resultsPath}, updated_at = clock_timestamp()
WHERE id = ${battle.id}
`;
return resultsPath;
}
// ─── helpers ──────────────────────────────────────────────────────────────
async function readChatOutput(chatId: string): Promise<string> {
const [m] = await sql<{ content: string | null }[]>`
SELECT content FROM messages
WHERE chat_id = ${chatId} AND role = 'assistant'
ORDER BY created_at DESC LIMIT 1
`;
return m?.content ?? '';
}
async function loadBattle(battleId: string): Promise<BattleRow | null> {
const [b] = await sql<BattleRow[]>`
SELECT id, project_id, battle_type, prompt, status, results_path, created_at
FROM battles WHERE id = ${battleId}
`;
return b ?? null;
}
async function loadContestants(battleId: string): Promise<ContestantRow[]> {
return sql<ContestantRow[]>`
SELECT id, battle_id, identity, model, lane, task_id, worktree_id, status
FROM contestants WHERE battle_id = ${battleId}
ORDER BY created_at ASC
`;
}
function publishContestantFrame(
battleId: string,
contestantId: string,
extra: Record<string, unknown>,
): void {
publishUser({
type: 'contestant_updated',
battle_id: battleId,
contestant_id: contestantId,
...extra,
});
}
// ─── initResume ───────────────────────────────────────────────────────────
async function initResume(): Promise<void> {
const battles = await sql<BattleRow[]>`
SELECT id, project_id, battle_type, prompt, status, results_path, created_at
FROM battles WHERE status = 'running'
`;
if (battles.length === 0) return;
log.info({ count: battles.length }, 'arena-runner: resuming in-flight battles on startup');
for (const battle of battles) {
await resumeBattle(battle).catch((err) => {
log.error({ err: errMsg(err), battleId: battle.id }, 'arena-runner: initResume failed for battle');
});
}
}
async function resumeBattle(battle: BattleRow): Promise<void> {
const contestants = await loadContestants(battle.id);
const taskIds = contestants.map((c) => c.task_id).filter((id): id is string => id !== null);
const taskStates = new Map<string, string>();
if (taskIds.length > 0) {
const tasks = await sql<{ id: string; state: string }[]>`
SELECT id, state FROM tasks WHERE id = ANY(${taskIds})
`;
for (const t of tasks) taskStates.set(t.id, t.state);
}
const decisions = reconcileContestants(
contestants.map((c) => ({ contestantId: c.id, taskId: c.task_id, status: c.status })),
taskStates,
);
for (const decision of decisions) {
if (decision.action === 'keep') continue;
const contestant = contestants.find((c) => c.id === decision.contestantId)!;
await applyResumeDecision(battle, contestant, decision.action);
}
// Re-check completion after applying decisions.
const updated = await loadContestants(battle.id);
if (isBattleComplete(updated)) {
await completeBattle(battle.id);
} else {
// Advance local lane in case a slot opened up.
void advanceLocalLane(battle.id);
}
log.info({ battleId: battle.id }, 'arena-runner: battle resumed');
}
async function applyResumeDecision(
battle: BattleRow,
contestant: ContestantRow,
action: ContestantResumeAction,
): Promise<void> {
switch (action) {
case 'keep': break;
case 'mark-done': {
const taskRow = contestant.task_id
? (await sql<{ started_at: Date | null; ended_at: Date | null; cost_tokens: number | null; chat_id: string | null }[]>`
SELECT started_at, ended_at, cost_tokens, chat_id FROM tasks WHERE id = ${contestant.task_id}`)[0]
: null;
const endedAt = taskRow?.ended_at ?? new Date();
const startedAt = taskRow?.started_at ?? endedAt;
const bench = computeBenchmark(startedAt, endedAt, taskRow?.cost_tokens ?? null, contestant.lane);
const output = taskRow?.chat_id ? await readChatOutput(taskRow.chat_id) : '';
const resultPath = battle
? await writeContestantResults(battle, contestant, output, bench).catch((err) => {
log.warn({ err: errMsg(err), contestantId: contestant.id }, 'arena-runner: resume result write failed');
return null;
})
: null;
await sql`
UPDATE contestants
SET status = 'done',
duration_ms = ${Math.round(bench.durationMs)},
tokens_per_sec = ${bench.tokensPerSec},
result_path = ${resultPath},
updated_at = clock_timestamp()
WHERE id = ${contestant.id}
`;
break;
}
case 'mark-error':
await sql`
UPDATE contestants
SET status = 'error', error = 'task failed before callback',
updated_at = clock_timestamp()
WHERE id = ${contestant.id}
`;
break;
case 'mark-cancelled':
await sql`
UPDATE contestants
SET status = 'error', error = 'cancelled before callback',
updated_at = clock_timestamp()
WHERE id = ${contestant.id}
`;
break;
case 're-dispatch': {
const { taskId } = await dispatch({
projectId: battle.project_id,
contestantId: contestant.id,
prompt: battle.prompt,
identity: contestant.identity,
model: contestant.model,
battleType: battle.battle_type,
});
await sql`
UPDATE contestants
SET task_id = ${taskId}, updated_at = clock_timestamp()
WHERE id = ${contestant.id}
`;
log.info(
{ battleId: battle.id, contestantId: contestant.id, taskId },
'arena-runner: contestant re-dispatched on resume',
);
break;
}
}
}
// ─── cancelBattle ─────────────────────────────────────────────────────────
async function cancelBattle(battleId: string): Promise<{ cancelled: boolean; taskIds: string[] }> {
const updated = await sql`
UPDATE battles SET status = 'cancelled', updated_at = clock_timestamp()
WHERE id = ${battleId} AND status = 'running'
`;
if (updated.count === 0) return { cancelled: false, taskIds: [] };
// Mark all non-terminal contestants cancelled and collect in-flight task_ids.
const contestants = await sql<{ id: string; task_id: string | null; status: string }[]>`
SELECT id, task_id, status FROM contestants
WHERE battle_id = ${battleId} AND status NOT IN ('done', 'error')
`;
if (contestants.length > 0) {
await sql`
UPDATE contestants
SET status = 'error', error = 'battle cancelled', updated_at = clock_timestamp()
WHERE battle_id = ${battleId} AND status NOT IN ('done', 'error')
`;
for (const c of contestants) {
publishContestantFrame(battleId, c.id, {
status: 'error',
error: 'battle cancelled',
battle_status: 'cancelled',
});
}
}
const taskIds = contestants
.filter(
(c): c is typeof c & { task_id: string } =>
c.task_id !== null && c.status === 'running',
)
.map((c) => c.task_id);
log.info({ battleId }, 'arena-runner: battle cancelled by request');
return { cancelled: true, taskIds };
}
// ─── triggerAnalysis (Phase 5 seam) ──────────────────────────────────────
async function triggerAnalysis(battleId: string): Promise<{ triggered: boolean }> {
const battle = await loadBattle(battleId);
if (!battle) return { triggered: false };
log.info({ battleId }, 'arena-runner: triggerAnalysis requested');
// Calls the injected onBattleComplete seam — Phase 5 replaces this with the
// real two-stage digest→judge analyzer (see ADR 0002 + plan Phase 5).
onBattleComplete(battleId);
return { triggered: true };
}
// ─── startCrossExam (Phase 5 seam) ───────────────────────────────────────
async function startCrossExam(
battleId: string,
opts: { identity: string; model: string },
): Promise<{ crossExamId: string }> {
const [row] = await sql<{ id: string }[]>`
INSERT INTO cross_examinations (battle_id, identity, model)
VALUES (${battleId}, ${opts.identity}, ${opts.model})
RETURNING id
`;
const crossExamId = row!.id;
log.info({ battleId, crossExamId, ...opts }, 'arena-runner: cross-exam inserted, triggering analyzer');
if (onCrossExamStart) {
try {
onCrossExamStart({ battleId, crossExamId, identity: opts.identity, model: opts.model });
} catch (err) {
log.error({ err: err instanceof Error ? err.message : String(err), battleId, crossExamId }, 'arena-runner: onCrossExamStart threw');
}
}
return { crossExamId };
}
// ─── setWinner (user override) ────────────────────────────────────────────
async function setWinner(
battleId: string,
winnerId: string | null,
): Promise<{ ok: boolean; notFound?: boolean; invalidContestant?: boolean }> {
const [row] = await sql<{ id: string }[]>`SELECT id FROM battles WHERE id = ${battleId}`;
if (!row) return { ok: false, notFound: true };
if (winnerId !== null) {
const [c] = await sql<{ id: string }[]>`
SELECT id FROM contestants WHERE id = ${winnerId} AND battle_id = ${battleId}
`;
if (!c) return { ok: false, invalidContestant: true };
}
await sql`
UPDATE battles SET winner_contestant_id = ${winnerId}, updated_at = clock_timestamp()
WHERE id = ${battleId}
`;
publishUser({ type: 'battle_updated', battle_id: battleId, winner_contestant_id: winnerId });
return { ok: true };
}
return { startBattle, handleTaskTerminal, initResume, cancelBattle, triggerAnalysis, startCrossExam, setWinner };
}
function errMsg(e: unknown): string {
return e instanceof Error ? e.message : String(e);
}