coder(providers): capture + persist opencode's live ACP commands (no dispatch needed)
The cold ACP probe captured available_commands but read probedCommands synchronously right after newSession, racing opencode's async available_commands_update notification -> captured nothing, only the static manifest showed. The probe now waits (poll <=3s + 300ms settle) for the notification. Captured commands persist to a new available_agents.commands column and are served (merged with the manifest) on the tier-2-skip path, so the agent's discovered commands survive once models are warm and show without a dispatch. Boot warms via the force:true startup snapshot. Caveat: relies on opencode emitting available_commands_update on session creation, not only post-prompt. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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All notable changes per release tag. Most recent on top, ordered by tag creation date (which matches the git history). Tag names follow `vMAJOR.MINOR.PATCH-slug` — the slug describes what shipped, so the tag name alone is enough to recall the batch.
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## v2.5.10-opencode-live-commands — 2026-05-29
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Surface opencode's real (live ACP) command set in the coder slash menu without needing a dispatch. Two fixes: (1) the cold ACP probe (`acp-probe.ts`) captured `available_commands` but read `probedCommands` synchronously right after `newSession` — racing opencode's async `available_commands_update` notification, so it captured **zero** and only the 7-item static manifest showed. The probe now waits briefly (poll up to 3s for the first batch + a 300ms settle, capped under the 30s probe timeout) so the commands are actually captured. (2) Captured commands are persisted to a new `available_agents.commands` JSONB column and served (merged with the manifest) on the tier-2-probe-skip path, so the agent's discovered commands survive once the model list is warm and show without a dispatch. Boot warms this via the `force: true` startup snapshot. apps/coder only (probe + schema + snapshot). Caveat: depends on opencode emitting `available_commands_update` on session creation rather than only after a prompt — to be confirmed on the host. Claude (PTY) disk/plugin discovery deferred.
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## v2.5.9-agent-slash-commands — 2026-05-29
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Segmented per-agent slash menu in the coder pane, plus cross-agent skills. The `/` menu now shows two labeled groups — **the active agent's commands first** (opencode/claude/qwen manifest + live ACP `available_commands`), **BooCoder skills second** — instead of always showing BooCoder's skills regardless of provider. `SlashCommandPicker` gains an opt-in `groups` prop (the flat `items` path is unchanged, so **BooChat's menu is byte-identical** — parity verified: no BooChat caller passes the grouped prop, and the skills lookup / invocation routing are untouched); `ChatInput` takes `slashGroups`; `CoderPane` builds the groups from the selected provider's commands + skills. Skills now **run under the selected agent**: the coder `skill_invoke` route accepts a `provider` and, when external, injects the server-side skill body into a dispatched task (instead of native inference) — so a skill like brainstorming executes through opencode/claude with the body kept server-side, mirroring the messages-route external dispatch. Also folds in the earlier initial-chat fix: invoking a skill on the landing chat now runs the same create-chat → assign-to-pane → invoke transition as a text send (`handleLandingSkill`) rather than invoking invisibly without a pane transition (the blank-screen repro). Web tsc + coder build clean.
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