claude is PTY (no ACP discovery), so claude-command-discovery.ts reads its enabled set from disk (user-global): ~/.claude/commands/*.md + every enabled plugin's skills/<name>/SKILL.md (kind=skill) and commands/*.md (kind=command), from ~/.claude/settings.json:enabledPlugins + installed_plugins.json install paths, frontmatter-parsed, bare names, deduped. The snapshot claude branch discovers these live (snapshot cache rate-limits the reads). The coder / menu now shows up to three icon'd groups: <agent> commands (Terminal), <agent> skills (Puzzle), BooCoder skills (Sparkles) via a new optional icon on SlashCommandGroup. AgentCommand gains a kind field in both coder + web copies (parity test enforces); mergeCommandsByName made generic to preserve it. Invocation unchanged (literal /name -> claude). Project-local plugins deferred. BooChat unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Coder / menu now shows two groups: the active agent's commands first (manifest + live ACP available_commands), BooCoder skills second. SlashCommandPicker gains an opt-in groups prop (flat items path unchanged -> BooChat byte-identical, parity verified); ChatInput takes slashGroups; CoderPane builds the groups. Skills run under the selected agent: coder skill_invoke accepts a provider and, when external, injects the server-side skill body into a dispatched task instead of native inference. Also folds in the initial-chat skill fix (handleLandingSkill: create chat -> assign to pane -> invoke, same transition as a text send) that resolves the landing-page blank screen. BooChat slash menu + skill invocation unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>