Give the expand chevrons the BooCoder outline-button look (border-border
bg-background, hover:bg-muted, filled when expanded) instead of the borderless
ghost style. Applies to both BooChat's flat menu and BooCoder's grouped menu.
Each flow row in the launcher and each command in the / slash picker now
shows an always-on one-liner with a chevron that expands a 1-2 sentence
what/when blurb (condensed from the Han skill descriptions). Launcher gets a
read-only pill and a per-row Run separate from expand; the fast/concise
toggle is now wired through to the conductor workers. Shared ChatInput, so
the slash explanations cover both BooChat and BooCoder. Web tsc clean.
claude is PTY (no ACP discovery), so claude-command-discovery.ts reads its enabled set from disk (user-global): ~/.claude/commands/*.md + every enabled plugin's skills/<name>/SKILL.md (kind=skill) and commands/*.md (kind=command), from ~/.claude/settings.json:enabledPlugins + installed_plugins.json install paths, frontmatter-parsed, bare names, deduped. The snapshot claude branch discovers these live (snapshot cache rate-limits the reads). The coder / menu now shows up to three icon'd groups: <agent> commands (Terminal), <agent> skills (Puzzle), BooCoder skills (Sparkles) via a new optional icon on SlashCommandGroup. AgentCommand gains a kind field in both coder + web copies (parity test enforces); mergeCommandsByName made generic to preserve it. Invocation unchanged (literal /name -> claude). Project-local plugins deferred. BooChat unaffected.
Coder / menu now shows two groups: the active agent's commands first (manifest + live ACP available_commands), BooCoder skills second. SlashCommandPicker gains an opt-in groups prop (flat items path unchanged -> BooChat byte-identical, parity verified); ChatInput takes slashGroups; CoderPane builds the groups. Skills run under the selected agent: coder skill_invoke accepts a provider and, when external, injects the server-side skill body into a dispatched task instead of native inference. Also folds in the initial-chat skill fix (handleLandingSkill: create chat -> assign to pane -> invoke, same transition as a text send) that resolves the landing-page blank screen. BooChat slash menu + skill invocation unchanged.