Files
boocode/apps/coder/src/services/backends/__tests__/opencode-concurrency.test.ts
indifferentketchup 8c200216eb refactor: codebase audit cleanup — dead code, dedup, module splits
Multi-agent audit + aggressive cleanup across server/web/coder/booterm,
delivered behind a DEFER discipline so none of the in-flight files were
touched. Removes dead code/deps/columns, dedups server + coder helpers,
and splits the oversized modules (tools.ts, opencode-server.ts,
sentinel-summaries, turn.ts, TerminalPane.tsx) behind stable contracts.
Adds 78 parity/unit tests (server 587, coder 323); fixes two latent bugs
(ChatPane queue keys, FileViewerOverlay blank-line parity).

Intended tag: v2.7.12-audit-cleanup.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 21:12:29 +00:00

174 lines
6.3 KiB
TypeScript

import { describe, it, expect, vi } from 'vitest';
import type { Event, OpencodeClient } from '@opencode-ai/sdk/v2/client';
import {
reconnectDecision,
runSessionEventLoop,
DEFAULT_RECONNECT_POLICY,
type SessionState,
type SseLoopDeps,
} from '../opencode-sse.js';
import { shouldStartServer } from '../opencode-server-process.js';
/**
* v2.7 concurrency hardening (Phase 7): the pure decision cores for SSE reconnect
* backoff + the ensureServer double-spawn guard, plus a deterministic exercise of
* the loop's breaker (injected sleep, fake client). Happy path is asserted to be
* unchanged (clean stream end → reset → base-delay reconnect).
*/
function freshState(): SessionState {
return {
boocodeSessionId: 'boo1',
agentSessionId: 'oc1',
worktreePath: '/wt',
streamedPartKeys: new Set(),
partTypeById: new Map(),
activeTurn: { onEvent: () => {}, settle: () => {} },
watchdog: null,
sseAbort: null,
swallowNextTerminal: false,
};
}
const silentLog = {
warn: () => {},
info: () => {},
error: () => {},
debug: () => {},
} as unknown as SseLoopDeps['log'];
describe('reconnectDecision (pure backoff + breaker)', () => {
it('first failure uses the base delay (matches pre-hardening flat delay)', () => {
expect(reconnectDecision(1)).toEqual({ action: 'reconnect', delayMs: DEFAULT_RECONNECT_POLICY.baseMs });
});
it('grows exponentially and caps at maxMs', () => {
const policy = { baseMs: 1000, maxMs: 30_000, maxAttempts: 10 };
expect(reconnectDecision(2, policy)).toEqual({ action: 'reconnect', delayMs: 2000 });
expect(reconnectDecision(3, policy)).toEqual({ action: 'reconnect', delayMs: 4000 });
expect(reconnectDecision(6, policy)).toEqual({ action: 'reconnect', delayMs: 30_000 }); // 32000 capped
expect(reconnectDecision(9, policy)).toEqual({ action: 'reconnect', delayMs: 30_000 });
});
it('gives up once failures exceed maxAttempts', () => {
const policy = { baseMs: 1, maxMs: 8, maxAttempts: 3 };
expect(reconnectDecision(3, policy).action).toBe('reconnect');
expect(reconnectDecision(4, policy)).toEqual({ action: 'give-up' });
});
});
describe('shouldStartServer (double-spawn guard)', () => {
it('does not start when the server is live', () => {
expect(shouldStartServer({ up: true, hasClient: true, serverStarting: true, childDead: false, startInFlight: false })).toBe(false);
});
it('starts on a fresh process (no start in flight)', () => {
expect(shouldStartServer({ up: false, hasClient: false, serverStarting: false, childDead: false, startInFlight: false })).toBe(true);
});
it('re-spawns after a crash once the prior start finished', () => {
expect(shouldStartServer({ up: false, hasClient: false, serverStarting: true, childDead: true, startInFlight: false })).toBe(true);
});
it('does NOT double-spawn while a start is already in flight (the race fix)', () => {
expect(shouldStartServer({ up: false, hasClient: false, serverStarting: true, childDead: true, startInFlight: true })).toBe(false);
});
it('does NOT double-spawn when a crash nulled serverStarting mid-start', () => {
// The narrow window: a crash during the in-flight start (await freePort) nulls
// serverStarting while startInFlight is still true. The startInFlight guard must
// win over the !serverStarting branch, else a second server spawns on a new port.
expect(shouldStartServer({ up: false, hasClient: false, serverStarting: false, childDead: true, startInFlight: true })).toBe(false);
});
it('waits (no spawn) when a cached start exists and the child is still alive', () => {
expect(shouldStartServer({ up: false, hasClient: false, serverStarting: true, childDead: false, startInFlight: false })).toBe(false);
});
});
describe('runSessionEventLoop — happy path (unchanged)', () => {
it('dispatches streamed events, reconciles on clean end, reconnects at base delay', async () => {
const state = freshState();
const abort = new AbortController();
const events = [
{ type: 'session.next.text.delta', properties: { sessionID: 'oc1', delta: 'hi' } },
{ type: 'session.idle', properties: { sessionID: 'oc1' } },
] as unknown as Event[];
const client = {
event: {
subscribe: vi.fn(async () => ({
stream: (async function* () {
for (const ev of events) yield ev;
})(),
})),
},
} as unknown as OpencodeClient;
const dispatched: Event[] = [];
const sleeps: number[] = [];
let reconciles = 0;
const deps: SseLoopDeps = {
isUp: () => true,
getClient: () => client,
dispatchEvent: (ev) => dispatched.push(ev),
reconcile: async () => {
reconciles += 1;
abort.abort(); // stop the loop after the first clean cycle
return false;
},
onReconnectGiveUp: () => {
throw new Error('should not give up on the happy path');
},
log: silentLog,
sleep: async (ms) => {
sleeps.push(ms);
},
};
await runSessionEventLoop(state, abort, deps);
expect(dispatched).toHaveLength(2);
expect(reconciles).toBe(1);
expect(sleeps).toEqual([DEFAULT_RECONNECT_POLICY.baseMs]); // base delay, not backed off
});
});
describe('runSessionEventLoop — circuit breaker', () => {
it('backs off on repeated throws then gives up + fails the turn', async () => {
const state = freshState();
const abort = new AbortController();
const policy = { baseMs: 1, maxMs: 8, maxAttempts: 3 };
const subscribe = vi.fn(async () => {
throw new Error('connection refused');
});
const client = { event: { subscribe } } as unknown as OpencodeClient;
const sleeps: number[] = [];
const gaveUp = vi.fn();
const deps: SseLoopDeps = {
isUp: () => true,
getClient: () => client,
dispatchEvent: () => {},
reconcile: async () => false,
onReconnectGiveUp: gaveUp,
log: silentLog,
sleep: async (ms) => {
sleeps.push(ms);
},
policy,
};
await runSessionEventLoop(state, abort, deps);
// 3 backoff sleeps (1, 2, 4), then the 4th failure trips the breaker.
expect(sleeps).toEqual([1, 2, 4]);
expect(subscribe).toHaveBeenCalledTimes(4);
expect(gaveUp).toHaveBeenCalledTimes(1);
expect(gaveUp).toHaveBeenCalledWith(state);
});
});