notification changes

This commit is contained in:
indifferentketchup
2026-04-08 09:22:47 -05:00
parent 4d53ef179f
commit a4fb82620a
9 changed files with 740 additions and 131 deletions

View File

@@ -20,8 +20,7 @@
<a href="#s-behavior">Ticket Behavior</a>
<a href="#s-threads">Staff Threads</a>
<a href="#s-pins">Pin Messages</a>
<a href="#s-surge">Surge Alerts</a>
<a href="#s-patterns">Pattern Detection</a>
<a href="#s-notifications">Notifications</a>
<a href="#s-logging">Logging</a>
<a href="#s-automation">Automation</a>
<a href="#s-appearance">Appearance</a>
@@ -156,44 +155,139 @@
</div></div>
</div>
<!-- 8. Surge Alerts -->
<div class="section" id="s-surge">
<div class="section-header"><h2>Surge Alerts</h2><p>Ticket volume and staffing alerts</p><span class="chevron">&#9660;</span></div>
<div class="section-body"><div class="field-grid">
<div class="field"><label>Surge Role</label><input type="text" data-key="SURGE_ROLE_ID" data-smart="role"></div>
<div class="field"><label>Ticket Surge Count</label><input type="number" data-key="SURGE_TICKET_COUNT"></div>
<div class="field"><label>Ticket Window (min)</label><input type="number" data-key="SURGE_TICKET_WINDOW_MINUTES"></div>
<div class="field"><label>Game Surge Count</label><input type="number" data-key="SURGE_GAME_TICKET_COUNT"></div>
<div class="field"><label>Game Window (min)</label><input type="number" data-key="SURGE_GAME_TICKET_WINDOW_MINUTES"></div>
<div class="field"><label>Stale Count</label><input type="number" data-key="SURGE_STALE_COUNT"></div>
<div class="field"><label>Stale Hours</label><input type="number" data-key="SURGE_STALE_HOURS"></div>
<div class="field"><label>Needs Response Count</label><input type="number" data-key="SURGE_NEEDS_RESPONSE_COUNT"></div>
<div class="field"><label>Needs Response Hours</label><input type="number" data-key="SURGE_NEEDS_RESPONSE_HOURS"></div>
<div class="field"><label>Unclaimed Count</label><input type="number" data-key="SURGE_UNCLAIMED_COUNT"></div>
<div class="field"><label>Unclaimed Minutes</label><input type="number" data-key="SURGE_UNCLAIMED_MINUTES"></div>
<div class="field"><label>Tier 3 Unclaimed (min)</label><input type="number" data-key="SURGE_TIER3_UNCLAIMED_MINUTES"></div>
<div class="field"><label>Cooldown (min)</label><input type="number" data-key="SURGE_COOLDOWN_MINUTES"></div>
<div class="field"><label>DND = Available</label><div class="toggle-wrap"><label class="toggle"><input type="checkbox" data-key="STAFF_DND_COUNTS_AS_AVAILABLE"><span class="slider"></span></label><span>Enabled</span></div></div>
<div class="field"><label>No-Staff Cooldown (min)</label><input type="number" data-key="SURGE_NO_STAFF_COOLDOWN_MINUTES"></div>
<div class="field"><label>No-Staff Ticket Threshold</label><input type="number" data-key="SURGE_NO_STAFF_OPEN_TICKET_THRESHOLD"></div>
<div class="field"><label>Chat Alert Message Count</label><input type="number" data-key="CHAT_ALERT_MESSAGE_COUNT"></div>
<div class="field"><label>Chat No-Response Hours</label><input type="number" data-key="CHAT_ALERT_HOURS_WITHOUT_RESPONSE"></div>
<div class="field"><label>Chat Alert Cooldown (min)</label><input type="number" data-key="CHAT_ALERT_COOLDOWN_MINUTES"></div>
</div></div>
</div>
<!-- 8. Notifications -->
<div class="section" id="s-notifications">
<div class="section-header"><h2>Notifications</h2><p>Threshold milestones and trigger conditions by alert category</p><span class="chevron">&#9660;</span></div>
<div class="section-body">
<style>
#s-notifications .notif-tabs { display:flex; gap:8px; flex-wrap:wrap; margin-bottom:16px; }
#s-notifications .notif-tab-btn { border:1px solid var(--border); background:var(--surface-2); color:var(--text); border-radius:8px; padding:8px 12px; cursor:pointer; }
#s-notifications .notif-tab-btn.active { border-color:var(--accent); color:var(--accent); }
#s-notifications .notif-panel.hidden { display:none; }
#s-notifications .notif-editor { border:1px solid var(--border); border-radius:10px; padding:14px; margin-bottom:14px; background:var(--surface-2); }
#s-notifications .notif-chips { display:flex; gap:8px; flex-wrap:wrap; margin:10px 0; min-height:28px; }
#s-notifications .notif-chip { display:inline-flex; align-items:center; gap:8px; border:1px solid var(--border); background:var(--surface); border-radius:999px; padding:4px 10px; font-size:12px; }
#s-notifications .notif-chip button { border:none; background:transparent; color:var(--text-muted); cursor:pointer; padding:0; line-height:1; font-size:14px; }
#s-notifications .notif-input-row { display:flex; gap:8px; flex-wrap:wrap; align-items:center; }
#s-notifications .notif-input-row input { width:220px; }
#s-notifications .notif-presets { display:flex; gap:8px; flex-wrap:wrap; margin-top:10px; }
#s-notifications .notif-presets button { padding:6px 10px; border-radius:8px; border:1px solid var(--border); background:var(--surface); color:var(--text); cursor:pointer; }
#s-notifications .notif-trigger { margin-top:10px; }
#s-notifications .notif-trigger summary { cursor:pointer; color:var(--text-muted); font-weight:600; margin-bottom:10px; }
</style>
<!-- 9. Pattern Detection -->
<div class="section" id="s-patterns">
<div class="section-header"><h2>Pattern Detection</h2><p>Thresholds for automated pattern alerts</p><span class="chevron">&#9660;</span></div>
<div class="section-body"><div class="field-grid">
<div class="field"><label>Check Interval (min)</label><input type="number" data-key="PATTERN_CHECK_INTERVAL_MINUTES"></div>
<div class="field"><label>User Ticket Threshold</label><input type="number" data-key="PATTERN_USER_TICKET_THRESHOLD"></div>
<div class="field"><label>Game Ticket Threshold</label><input type="number" data-key="PATTERN_GAME_TICKET_THRESHOLD"></div>
<div class="field"><label>Staff Stale Ping Threshold</label><input type="number" data-key="PATTERN_STAFF_STALE_PING_THRESHOLD"></div>
<div class="field"><label>Escalation Threshold</label><input type="number" data-key="PATTERN_ESCALATION_THRESHOLD"></div>
<div class="field"><label>Rapid Close Seconds</label><input type="number" data-key="PATTERN_RAPID_CLOSE_SECONDS"></div>
<div class="field"><label>Unclaimed Hours</label><input type="number" data-key="PATTERN_UNCLAIMED_HOURS"></div>
</div></div>
<input type="hidden" data-key="NOTIFICATION_THRESHOLDS_JSON">
<div class="notif-tabs" role="tablist" aria-label="Notification categories">
<button type="button" class="notif-tab-btn active" data-notif-tab="surge">Surge</button>
<button type="button" class="notif-tab-btn" data-notif-tab="patterns">Patterns</button>
<button type="button" class="notif-tab-btn" data-notif-tab="unclaimed">Unclaimed</button>
<button type="button" class="notif-tab-btn" data-notif-tab="chat">Chat</button>
</div>
<div class="notif-panel" data-notif-panel="surge">
<p class="hint">Surge alerts fire when active ticket conditions cross thresholds — high volume, unclaimed queues, no staff online. Each alert escalates through its threshold list, spacing out pings as the condition persists. The counter resets when the condition clears.</p>
<div class="notif-editor">
<div class="field"><label>Alert key</label><select class="notif-alert-select" data-notif-category="surge"></select></div>
<div class="hint notif-alert-description" data-notif-description="surge"></div>
<div class="notif-chips" data-notif-chips="surge"></div>
<div class="notif-input-row">
<input type="text" class="notif-threshold-input" data-notif-input="surge" placeholder="15m, 1h, 1d6h, 2d6h, 5">
<button type="button" class="notif-add-btn" data-notif-add="surge">Add</button>
</div>
<div class="notif-presets" data-notif-presets="surge"></div>
</div>
<details class="notif-trigger">
<summary>Trigger conditions</summary>
<div class="field-grid">
<div class="field"><label>Surge Role</label><input type="text" data-key="SURGE_ROLE_ID" data-smart="role"></div>
<div class="field"><label>Ticket Surge Count</label><input type="number" data-key="SURGE_TICKET_COUNT"></div>
<div class="field"><label>Ticket Window (min)</label><input type="number" data-key="SURGE_TICKET_WINDOW_MINUTES"></div>
<div class="field"><label>Game Surge Count</label><input type="number" data-key="SURGE_GAME_TICKET_COUNT"></div>
<div class="field"><label>Game Window (min)</label><input type="number" data-key="SURGE_GAME_TICKET_WINDOW_MINUTES"></div>
<div class="field"><label>Stale Count</label><input type="number" data-key="SURGE_STALE_COUNT"></div>
<div class="field"><label>Stale Hours</label><input type="number" data-key="SURGE_STALE_HOURS"></div>
<div class="field"><label>Needs Response Count</label><input type="number" data-key="SURGE_NEEDS_RESPONSE_COUNT"></div>
<div class="field"><label>Needs Response Hours</label><input type="number" data-key="SURGE_NEEDS_RESPONSE_HOURS"></div>
<div class="field"><label>Unclaimed Count</label><input type="number" data-key="SURGE_UNCLAIMED_COUNT"></div>
<div class="field"><label>Unclaimed Minutes</label><input type="number" data-key="SURGE_UNCLAIMED_MINUTES"></div>
<div class="field"><label>Tier 3 Unclaimed (min)</label><input type="number" data-key="SURGE_TIER3_UNCLAIMED_MINUTES"></div>
<div class="field"><label>Cooldown (min)</label><input type="number" data-key="SURGE_COOLDOWN_MINUTES"></div>
<div class="field"><label>DND = Available</label><div class="toggle-wrap"><label class="toggle"><input type="checkbox" data-key="STAFF_DND_COUNTS_AS_AVAILABLE"><span class="slider"></span></label><span>Enabled</span></div></div>
<div class="field"><label>No-Staff Cooldown (min)</label><input type="number" data-key="SURGE_NO_STAFF_COOLDOWN_MINUTES"></div>
<div class="field"><label>No-Staff Ticket Threshold</label><input type="number" data-key="SURGE_NO_STAFF_OPEN_TICKET_THRESHOLD"></div>
</div>
</details>
</div>
<div class="notif-panel hidden" data-notif-panel="patterns">
<p class="hint">Pattern alerts detect trends over time — surges by game, escalation rates, staff behavior. Each alert fires once per threshold crossed within its window (daily/weekly/monthly) and won't repeat until the next window resets.</p>
<div class="notif-editor">
<div class="field"><label>Alert key</label><select class="notif-alert-select" data-notif-category="patterns"></select></div>
<div class="hint notif-alert-description" data-notif-description="patterns"></div>
<div class="notif-chips" data-notif-chips="patterns"></div>
<div class="notif-input-row">
<input type="text" class="notif-threshold-input" data-notif-input="patterns" placeholder="15m, 1h, 1d6h, 2d6h, 5">
<button type="button" class="notif-add-btn" data-notif-add="patterns">Add</button>
</div>
<div class="notif-presets" data-notif-presets="patterns"></div>
</div>
<details class="notif-trigger">
<summary>Trigger conditions</summary>
<div class="field-grid">
<div class="field"><label>Check Interval (min)</label><input type="number" data-key="PATTERN_CHECK_INTERVAL_MINUTES"></div>
<div class="field"><label>User Ticket Threshold</label><input type="number" data-key="PATTERN_USER_TICKET_THRESHOLD"></div>
<div class="field"><label>Game Ticket Threshold</label><input type="number" data-key="PATTERN_GAME_TICKET_THRESHOLD"></div>
<div class="field"><label>Staff Stale Ping Threshold</label><input type="number" data-key="PATTERN_STAFF_STALE_PING_THRESHOLD"></div>
<div class="field"><label>Escalation Threshold</label><input type="number" data-key="PATTERN_ESCALATION_THRESHOLD"></div>
<div class="field"><label>Rapid Close Seconds</label><input type="number" data-key="PATTERN_RAPID_CLOSE_SECONDS"></div>
<div class="field"><label>Unclaimed Hours</label><input type="number" data-key="PATTERN_UNCLAIMED_HOURS"></div>
</div>
</details>
</div>
<div class="notif-panel hidden" data-notif-panel="unclaimed">
<p class="hint">Per-ticket reminders sent to staff notification channels when a ticket remains unclaimed. Each threshold fires once per ticket. Escalating a ticket resets the threshold list so reminders restart for the new tier.</p>
<div class="notif-editor">
<div class="field"><label>Alert key</label><select class="notif-alert-select" data-notif-category="unclaimed"></select></div>
<div class="hint notif-alert-description" data-notif-description="unclaimed"></div>
<div class="notif-chips" data-notif-chips="unclaimed"></div>
<div class="notif-input-row">
<input type="text" class="notif-threshold-input" data-notif-input="unclaimed" placeholder="15m, 1h, 1d6h, 2d6h, 5">
<button type="button" class="notif-add-btn" data-notif-add="unclaimed">Add</button>
</div>
<div class="notif-presets" data-notif-presets="unclaimed"></div>
</div>
<details class="notif-trigger">
<summary>Trigger conditions</summary>
<div class="field-grid">
<div class="field full-width"><p class="hint">Unclaimed notifications use threshold milestones only.</p></div>
</div>
</details>
</div>
<div class="notif-panel hidden" data-notif-panel="chat">
<p class="hint">Monitors configured chat channels for unresponded user messages. Fires at escalating intervals while the condition persists. Resets when a staff member responds.</p>
<div class="notif-editor">
<div class="field"><label>Alert key</label><select class="notif-alert-select" data-notif-category="chat"></select></div>
<div class="hint notif-alert-description" data-notif-description="chat"></div>
<div class="notif-chips" data-notif-chips="chat"></div>
<div class="notif-input-row">
<input type="text" class="notif-threshold-input" data-notif-input="chat" placeholder="15m, 1h, 1d6h, 2d6h, 5">
<button type="button" class="notif-add-btn" data-notif-add="chat">Add</button>
</div>
<div class="notif-presets" data-notif-presets="chat"></div>
</div>
<details class="notif-trigger">
<summary>Trigger conditions</summary>
<div class="field-grid">
<div class="field"><label>Chat Alert Message Count</label><input type="number" data-key="CHAT_ALERT_MESSAGE_COUNT"></div>
<div class="field"><label>Chat No-Response Hours</label><input type="number" data-key="CHAT_ALERT_HOURS_WITHOUT_RESPONSE"></div>
<div class="field"><label>Chat Alert Cooldown (min)</label><input type="number" data-key="CHAT_ALERT_COOLDOWN_MINUTES"></div>
</div>
</details>
</div>
</div>
</div>
<!-- 10. Logging -->

View File

@@ -1,5 +1,81 @@
let savedConfig = {};
let pendingChanges = {};
let notificationThresholdsState = {};
const NOTIFICATION_PRESETS = ['15m', '30m', '1h', '2h', '4h', '8h', '1d'];
const NOTIFICATION_TAB_KEYS = {
surge: [
'surge_tickets',
'surge_game',
'surge_stale',
'surge_needs_response',
'surge_unclaimed',
'surge_tier3_unclaimed',
'surge_no_staff'
],
patterns: [
'user_tickets',
'user_reopen',
'user_crossgame',
'game_surge',
'game_backlog',
'game_resolution',
'game_spike',
'tag_top',
'tag_escalation',
'untagged_closes',
'tag_game_corr',
'user_esc',
'game_esc_rate',
'rapid_t2_t3',
'staff_no_close',
'staff_overloaded',
'staff_stale',
'staff_transfer_rate',
'staff_esc',
'staff_game_esc',
'game_tag_spike',
'overnight_gap',
'staff_always_esc'
],
unclaimed: ['unclaimed_reminder'],
chat: ['chat_messages', 'chat_time']
};
const NOTIFICATION_ALERT_DESCRIPTIONS = {
surge_tickets: 'Fires when total active ticket volume exceeds configured surge thresholds, signaling broad queue pressure that needs staffing attention.',
surge_game: 'Fires when one game accumulates tickets unusually fast within the configured window, indicating a localized incident that should be triaged.',
surge_stale: 'Fires when too many tickets stay unresolved past the stale-time threshold, prompting staff to clear aging backlog.',
surge_needs_response: 'Fires when tickets needing a staff reply exceed count and age limits, indicating response latency is building.',
surge_unclaimed: 'Fires when the unclaimed queue crosses configured count/age thresholds, signaling ownership gaps that need pickup.',
surge_tier3_unclaimed: "Fires when Tier 3 tickets have been sitting unclaimed past each threshold. Escalating intervals prevent spam while ensuring critical tickets don't go unnoticed.",
surge_no_staff: 'Fires when open-ticket load is high while no staff are detected as available, prompting immediate coverage.',
user_tickets: 'Detects users opening unusually high ticket counts in the active window, suggesting repeat-issue or abuse patterns.',
user_reopen: 'Detects users who repeatedly reopen or recreate issues after closure, signaling unresolved root-cause patterns.',
user_crossgame: 'Detects users reporting similar issues across multiple games in a short period, indicating broader account-level impact.',
game_surge: 'Detects game-specific ticket spikes crossing thresholds in the pattern window, signaling service instability for that title.',
game_backlog: 'Detects games accumulating unresolved backlog above threshold, implying triage capacity is lagging for that queue.',
game_resolution: 'Detects unusual drops in resolution rate for a game, indicating tickets are staying open longer than expected.',
game_spike: 'Detects abrupt short-window jumps in ticket volume for a game, flagging incidents that may need escalation.',
tag_top: 'Detects tag frequency leaders above threshold so recurring issue types can be prioritized for fixes or macros.',
tag_escalation: 'Detects tags with unusually high escalation rates, indicating categories that routinely require higher-tier handling.',
untagged_closes: 'Detects elevated counts of closed tickets without tags, prompting cleanup to preserve reporting quality.',
tag_game_corr: 'Detects strong tag-to-game concentration patterns, highlighting issue types tightly linked to specific games.',
user_esc: 'Detects users whose tickets escalate unusually often, implying complex cases that may need proactive follow-up.',
game_esc_rate: 'Detects games with escalating ticket-rate thresholds exceeded, signaling deeper technical issues for that title.',
rapid_t2_t3: 'Fires at ticket count milestones (e.g. 3, 5, 10) when tickets have reached Tier 3 this week. Each milestone fires once per week.',
staff_no_close: 'Detects staff with prolonged periods of claims but few closes, suggesting overloaded ownership or stuck work.',
staff_overloaded: 'Detects staff carrying ticket loads beyond threshold, indicating balancing or reassignment may be needed.',
staff_stale: 'Detects staff-owned tickets aging beyond stale limits, prompting review and unblock actions.',
staff_transfer_rate: 'Detects unusually high transfer/reassignment rates by staff, signaling ownership churn that may hurt throughput.',
staff_esc: 'Detects staff escalation counts above threshold, highlighting where extra support or training may be needed.',
staff_game_esc: 'Detects high escalation concentration for specific staff/game combinations, indicating targeted expertise gaps.',
game_tag_spike: 'Detects sudden spikes of specific tags within a game, flagging focused incident signatures.',
overnight_gap: 'Detects recurring unattended overnight windows with active demand, suggesting staffing coverage gaps.',
staff_always_esc: 'Detects staff whose handled tickets escalate at consistently high rates, implying sustained tier-fit issues.',
unclaimed_reminder: 'Reminds all staff notification channels about unclaimed tickets. Thresholds are per-ticket age — each threshold fires once per ticket and resets on escalation.',
chat_messages: 'Fires when pending user message volume in monitored chat channels crosses configured count thresholds without staff replies.',
chat_time: 'Fires when a monitored chat channel has had no staff response for the given duration with pending user messages. Resets when staff responds.'
};
async function init() {
document.getElementById('loading').classList.remove('hidden');
@@ -12,6 +88,7 @@ async function init() {
document.getElementById('bot-status-dot').className = 'dot online';
document.getElementById('bot-status-text').textContent = 'Connected';
populateFields(config);
initNotificationsEditor(config);
initSmartSelects(config);
} catch (e) {
document.getElementById('bot-status-dot').className = 'dot offline';
@@ -172,4 +249,190 @@ function showToast(message, type = 'success') {
setTimeout(() => toast.remove(), 3500);
}
function initNotificationsEditor(config) {
const section = document.getElementById('s-notifications');
if (!section) return;
const hiddenField = section.querySelector('[data-key="NOTIFICATION_THRESHOLDS_JSON"]');
if (!hiddenField) return;
notificationThresholdsState = parseNotificationThresholdsConfig(config);
hiddenField.value = serializeNotificationThresholds(notificationThresholdsState);
section.querySelectorAll('.notif-tab-btn').forEach(btn => {
btn.addEventListener('click', () => setNotificationTab(btn.dataset.notifTab));
});
Object.entries(NOTIFICATION_TAB_KEYS).forEach(([category, keys]) => {
const select = section.querySelector(`[data-notif-category="${category}"]`);
const chipsWrap = section.querySelector(`[data-notif-chips="${category}"]`);
const input = section.querySelector(`[data-notif-input="${category}"]`);
const addBtn = section.querySelector(`[data-notif-add="${category}"]`);
const presetsWrap = section.querySelector(`[data-notif-presets="${category}"]`);
if (!select || !chipsWrap || !input || !addBtn || !presetsWrap) return;
keys.forEach(key => {
const option = document.createElement('option');
option.value = key;
option.textContent = toHumanLabel(key);
select.appendChild(option);
});
if (keys.length) select.value = keys[0];
select.addEventListener('change', () => {
renderThresholdChips(category);
renderAlertDescription(category);
});
addBtn.addEventListener('click', () => addThresholdFromInput(category));
input.addEventListener('keydown', (evt) => {
if (evt.key === 'Enter') {
evt.preventDefault();
addThresholdFromInput(category);
}
});
NOTIFICATION_PRESETS.forEach(preset => {
const btn = document.createElement('button');
btn.type = 'button';
btn.textContent = preset;
btn.addEventListener('click', () => addThresholdValue(category, preset));
presetsWrap.appendChild(btn);
});
renderThresholdChips(category);
renderAlertDescription(category);
});
setNotificationTab('surge');
}
function parseNotificationThresholdsConfig(config) {
const rawJson = config.NOTIFICATION_THRESHOLDS_JSON;
if (rawJson && String(rawJson).trim()) {
try {
const parsed = JSON.parse(rawJson);
if (parsed && typeof parsed === 'object' && !Array.isArray(parsed)) return parsed;
} catch (_) {}
}
if (config.NOTIFICATION_THRESHOLDS && typeof config.NOTIFICATION_THRESHOLDS === 'object' && !Array.isArray(config.NOTIFICATION_THRESHOLDS)) {
return config.NOTIFICATION_THRESHOLDS;
}
return {};
}
function serializeNotificationThresholds(obj) {
const ordered = {};
Object.keys(obj).sort().forEach(key => {
const arr = Array.isArray(obj[key]) ? obj[key].map(v => String(v).trim()).filter(Boolean) : [];
ordered[key] = arr;
});
return JSON.stringify(ordered);
}
function setNotificationTab(category) {
document.querySelectorAll('#s-notifications .notif-tab-btn').forEach(btn => {
btn.classList.toggle('active', btn.dataset.notifTab === category);
});
document.querySelectorAll('#s-notifications .notif-panel').forEach(panel => {
panel.classList.toggle('hidden', panel.dataset.notifPanel !== category);
});
}
function addThresholdFromInput(category) {
const input = document.querySelector(`#s-notifications [data-notif-input="${category}"]`);
if (!input) return;
const value = input.value.trim().toLowerCase();
if (addThresholdValue(category, value)) input.value = '';
}
function addThresholdValue(category, rawValue) {
const value = String(rawValue || '').trim().toLowerCase();
if (!isValidThresholdValue(value)) {
showToast('Invalid threshold format. Use 15m, 1h, 1d6h, or whole numbers.', 'error');
return false;
}
const alertKey = getSelectedAlertKey(category);
if (!alertKey) return false;
const current = Array.isArray(notificationThresholdsState[alertKey]) ? [...notificationThresholdsState[alertKey]] : [];
if (current.includes(value)) return false;
current.push(value);
notificationThresholdsState[alertKey] = current;
syncNotificationThresholdsField();
renderThresholdChips(category);
return true;
}
function removeThresholdValue(category, valueToRemove) {
const alertKey = getSelectedAlertKey(category);
if (!alertKey) return;
const current = Array.isArray(notificationThresholdsState[alertKey]) ? [...notificationThresholdsState[alertKey]] : [];
notificationThresholdsState[alertKey] = current.filter(v => String(v) !== String(valueToRemove));
syncNotificationThresholdsField();
renderThresholdChips(category);
}
function renderThresholdChips(category) {
const chipsWrap = document.querySelector(`#s-notifications [data-notif-chips="${category}"]`);
if (!chipsWrap) return;
const alertKey = getSelectedAlertKey(category);
const thresholds = alertKey && Array.isArray(notificationThresholdsState[alertKey])
? notificationThresholdsState[alertKey]
: [];
chipsWrap.innerHTML = '';
thresholds.forEach(value => {
const chip = document.createElement('span');
chip.className = 'notif-chip';
chip.textContent = value;
const remove = document.createElement('button');
remove.type = 'button';
remove.title = `Remove ${value}`;
remove.textContent = '×';
remove.addEventListener('click', () => removeThresholdValue(category, value));
chip.appendChild(remove);
chipsWrap.appendChild(chip);
});
}
function renderAlertDescription(category) {
const descriptionEl = document.querySelector(`#s-notifications [data-notif-description="${category}"]`);
if (!descriptionEl) return;
const alertKey = getSelectedAlertKey(category);
descriptionEl.textContent = NOTIFICATION_ALERT_DESCRIPTIONS[alertKey] || 'No description available for this alert key yet.';
}
function syncNotificationThresholdsField() {
const hiddenField = document.querySelector('#s-notifications [data-key="NOTIFICATION_THRESHOLDS_JSON"]');
if (!hiddenField) return;
const serialized = serializeNotificationThresholds(notificationThresholdsState);
hiddenField.value = serialized;
markChanged('NOTIFICATION_THRESHOLDS_JSON', serialized);
hiddenField.classList.toggle('changed', 'NOTIFICATION_THRESHOLDS_JSON' in pendingChanges);
}
function getSelectedAlertKey(category) {
const select = document.querySelector(`#s-notifications [data-notif-category="${category}"]`);
return select ? select.value : '';
}
function isValidThresholdValue(value) {
if (!value) return false;
if (/^\d+$/.test(value)) return true;
return /^(\d+[mhd])+$/.test(value);
}
function toHumanLabel(key) {
return String(key)
.split('_')
.map(part => part.toUpperCase() === 'T2' || part.toUpperCase() === 'T3'
? part.toUpperCase()
: part.charAt(0).toUpperCase() + part.slice(1))
.join(' ');
}
document.addEventListener('DOMContentLoaded', init);