feat: align save-time redaction with codex v0.3.0 ProjectZomboidRedactor

Bumps the codex constraint from ^0.2.0 to ^0.3.0 to pull the PZ-B42
parser fix and the IP-redaction passes added in the codex v0.3.0
release. Wires codex's ProjectZomboidRedactor into the save-time
Filter chain via a thin ProjectZomboidRedactorFilter wrapper, and
removes the now-redundant IPv4Filter / IPv6Filter chain entries:

- Codex's IPv4 / IPv6 redaction is generic-applicable (not PZ-only)
  and superior to the prior in-tree filters because it consumes the
  port suffix together with the address; previously only the IP was
  scrubbed, leaving e.g. ":27015" visible.
- Codex additionally redacts PZ-specific PII the prior filters never
  touched (Steam IDs, player names, world coordinates).
- The IPv4Filter and IPv6Filter source files are retained on disk
  for easy restore from history if a future paste type proves
  unsuitable for codex-driven IP scrubbing.

UsernameFilter (OS-path username scrubbing — different concern from
PZ player names) and AccessTokenFilter remain untouched.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-06 19:12:50 +00:00
parent 33fcd0d81f
commit 4fced60a83
4 changed files with 51 additions and 7 deletions

View File

@@ -21,7 +21,7 @@
"ext-mongodb": "*",
"ext-uri": "*",
"ext-zlib": "*",
"indifferentketchup/codex": "^0.2.0",
"indifferentketchup/codex": "^0.3.0",
"mongodb/mongodb": "2.1.2"
},
"autoload": {

8
composer.lock generated
View File

@@ -4,15 +4,15 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "821a03243eb4b751e38ca3f8f063dd3e",
"content-hash": "c970170e823f1c31130ee1eec742a090",
"packages": [
{
"name": "indifferentketchup/codex",
"version": "v0.2.0",
"version": "v0.3.0",
"source": {
"type": "git",
"url": "https://git.indifferentketchup.com/indifferentketchup/ik-codex",
"reference": "2bd4fe6189c21be5b1fb03e8ac23b1a3c01d747c"
"reference": "656142dbf8979da7d5f06908e5dd53afa1b5e56d"
},
"require": {
"php": ">=8.4"
@@ -47,7 +47,7 @@
}
],
"description": "Generic PHP log parsing and analysis framework.",
"time": "2026-05-01T22:08:43+00:00"
"time": "2026-05-06T19:04:37+00:00"
},
{
"name": "mongodb/mongodb",

View File

@@ -23,8 +23,7 @@ abstract class Filter implements \JsonSerializable
new TrimFilter(),
new LimitBytesFilter(),
new LimitLinesFilter(),
new IPv4Filter(),
new IPv6Filter(),
new ProjectZomboidRedactorFilter(),
new UsernameFilter(),
new AccessTokenFilter(),
];

View File

@@ -0,0 +1,45 @@
<?php
namespace IndifferentKetchup\Iblogs\Filter;
use IndifferentKetchup\Codex\Util\ProjectZomboid\ProjectZomboidRedactor;
/**
* Save-time wrapper that delegates to codex's ProjectZomboidRedactor.
*
* Codex owns the canonical Project Zomboid PII patterns (Steam IDs, player
* names, world coordinates, plus IPv4 / IPv6 addresses with the v0.3.0
* release). This filter is the single point at which PZ-shaped PII is
* scrubbed on save; it replaces the previous IPv4Filter + IPv6Filter
* stage (whose IP-only matches left port suffixes intact) and adds the
* PZ-specific Steam ID, player-name, and coordinate redaction the generic
* filters never touched.
*
* Codex's IPv4 / IPv6 regexes are generic and apply to non-PZ pastes too;
* the PZ-specific regexes (Steam ID, player name, coords) mostly no-op on
* non-PZ content because they rely on PZ-specific anchors (`76561198`,
* the Steam-ID placeholder, `Combat:` / `Safety:` prefixes, `at` / `[`
* coord wrappers + trailing PvP verbs).
*
* Patterns are encapsulated inside the codex redactor and are not exposed
* to the client-side preview JS (`getData()` returns an empty array).
* Server-side redaction on save is the privacy guarantee; the preview is
* only a UX hint for users about what gets scrubbed.
*/
class ProjectZomboidRedactorFilter extends Filter
{
public function getType(): FilterType
{
return FilterType::REGEX;
}
public function getData(): array
{
return [];
}
public function filter(string $data): string
{
return new ProjectZomboidRedactor()->redact($data);
}
}