feat: add player name redaction pass
Adds three lexical-context regexes (after-SteamID, ChatMessage author, Combat/Safety pvp subsystem) and wires the player-name branch in redact(). Includes six PHPUnit tests covering all three contexts plus the toggle-off and no-anchor-no-touch cases. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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<?php
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namespace IndifferentKetchup\Codex\Test\Tests\Util\Redactor;
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use IndifferentKetchup\Codex\Util\ProjectZomboid\ProjectZomboidRedactor;
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use PHPUnit\Framework\TestCase;
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class ProjectZomboidRedactorPlayerNameTest extends TestCase
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{
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public function testRedactsPlayerNameAfterRedactedSteamId(): void
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{
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// The Steam ID pass has already run; the literal placeholder 76561198000000000
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// precedes the quoted name. The player-name pass must redact the name.
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$input = '76561198000000000 "AdminUser" admin.broadcastMessage @ 1020,2020,0.';
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$expected = '76561198000000000 "<player>" admin.broadcastMessage @ 1020,2020,0.';
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$output = (new ProjectZomboidRedactor())
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->redactSteamIds(false)
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->redact($input);
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$this->assertSame($expected, $output, 'Player name following the redacted Steam ID placeholder must be replaced.');
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}
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public function testRedactsChatMessageAuthor(): void
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{
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// The author field inside ChatMessage{...} must be replaced; the text
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// payload ('hello') is not in scope for player-name redaction and must
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// survive unchanged.
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$input = "[16-04-26 17:05:03.280][info] Got message:ChatMessage{chat=Local, author='Player1', text='hello'}.";
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$expected = "[16-04-26 17:05:03.280][info] Got message:ChatMessage{chat=Local, author='<player>', text='hello'}.";
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$output = (new ProjectZomboidRedactor())
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->redactSteamIds(false)
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->redact($input);
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$this->assertSame($expected, $output, 'ChatMessage author must be replaced while the text payload remains unchanged.');
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}
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public function testRedactsCombatNameInPvpLog(): void
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{
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// Only the FIRST quoted name (after "Combat: ") is redacted in v1.
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// The second name (after "hit") is NOT yet redacted — deferred to v2.
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// The weapon name ("Tire Iron (Worn)") must also survive unchanged.
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$input = '[16-04-26 17:14:35.128][INFO] Combat: "Player1" (1005,2005,0) hit "Player2" (1006,2005,0) weapon="Tire Iron (Worn)" damage=0.112317.';
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$expected = '[16-04-26 17:14:35.128][INFO] Combat: "<player>" (1005,2005,0) hit "Player2" (1006,2005,0) weapon="Tire Iron (Worn)" damage=0.112317.';
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$output = (new ProjectZomboidRedactor())
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->redactSteamIds(false)
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->redact($input);
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// Player1 (after "Combat: ") is replaced; Player2 (after "hit") is NOT
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// replaced in v1 — that anchor is deferred.
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$this->assertSame($expected, $output, 'First Combat: player name must be replaced; second name and weapon must survive.');
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}
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public function testRedactsSafetyNameInPvpLog(): void
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{
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$input = '[16-04-26 16:17:49.731][LOG] Safety: "Player1" (1000,2000,0) restore true.';
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$expected = '[16-04-26 16:17:49.731][LOG] Safety: "<player>" (1000,2000,0) restore true.';
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$output = (new ProjectZomboidRedactor())
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->redactSteamIds(false)
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->redact($input);
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$this->assertSame($expected, $output, 'Player name following the Safety: token must be replaced.');
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}
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public function testBareQuotedStringWithoutAnchorIsNotTouched(): void
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{
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// "foo" is not preceded by a redacted Steam ID, not inside ChatMessage{...},
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// and not after Combat:/Safety: — it must pass through unchanged.
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$input = 'option changed to "foo" successfully.';
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$output = (new ProjectZomboidRedactor())->redact($input);
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$this->assertSame($input, $output, 'A quoted string with no matching anchor must not be redacted.');
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}
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public function testToggleOffLeavesNamesIntact(): void
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{
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$input = '76561198000000000 "Player1" ISLogSystem.writeLog @ 1000,2000,0.';
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$output = (new ProjectZomboidRedactor())
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->redactSteamIds(false)
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->redactPlayerNames(false)
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->redact($input);
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$this->assertSame($input, $output, 'With the player-name toggle disabled the original input must be returned unchanged.');
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}
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}
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