Add PvpDamageInformation insight
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26
src/Analysis/ProjectZomboid/PvpDamageInformation.php
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26
src/Analysis/ProjectZomboid/PvpDamageInformation.php
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<?php
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namespace IndifferentKetchup\Codex\Analysis\ProjectZomboid;
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use IndifferentKetchup\Codex\Analysis\Information;
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use IndifferentKetchup\Codex\Analysis\PatternInsightInterface;
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use IndifferentKetchup\Codex\Pattern\ProjectZomboid\PvpPattern;
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class PvpDamageInformation extends Information implements PatternInsightInterface
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{
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public static function getPatterns(): array
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{
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return [PvpPattern::COMBAT_REAL];
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}
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public function setMatches(array $matches, mixed $patternKey): void
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{
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$this->setLabel('PvP combat');
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$this->setValue(sprintf(
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'%s hit %s with %s',
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$matches['attacker'],
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$matches['victim'],
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$matches['weapon']
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));
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}
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}
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@@ -24,4 +24,12 @@ class PvpPattern
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public const string COMBAT = '/^Combat: "(?<attacker>[^"]+)" \((?<ax>\d+),(?<ay>\d+),(?<az>-?\d+)\) hit "(?<victim>[^"]+)" \((?<vx>\d+),(?<vy>\d+),(?<vz>-?\d+)\) weapon="(?<weapon>[^"]+)" damage=(?<damage>-?\d+\.\d+)\.$/';
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public const string SAFETY = '/^Safety: "(?<player>[^"]+)" \((?<x>\d+),(?<y>\d+),(?<z>-?\d+)\) (?<verb>\w+) (?<state>true|false)\.$/';
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/**
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* Real-PvP combat: weapon!="zombie" AND damage>0. Filtering is in the
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* regex itself so PatternAnalyser produces no insights for zombie/zero
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* rows. Damage clause matches any positive non-zero float (rejects
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* 0.000000 and any leading-minus value).
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*/
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public const string COMBAT_REAL = '/Combat: "(?<attacker>[^"]+)" \([^)]+\) hit "(?<victim>[^"]+)" \([^)]+\) weapon="(?<weapon>(?!zombie")[^"]+)" damage=(?<damage>0\.0*[1-9][0-9]*|[1-9][0-9]*\.[0-9]+)/';
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}
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@@ -0,0 +1,66 @@
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<?php
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namespace IndifferentKetchup\Codex\Test\Tests\Games\ProjectZomboid\Analysis;
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use IndifferentKetchup\Codex\Analysis\ProjectZomboid\PvpDamageInformation;
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use IndifferentKetchup\Codex\Pattern\ProjectZomboid\PvpPattern;
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use PHPUnit\Framework\TestCase;
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class PvpDamageInformationTest extends TestCase
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{
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public function testGetPatternsReturnsCombatRealRegex(): void
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{
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$this->assertSame([PvpPattern::COMBAT_REAL], PvpDamageInformation::getPatterns());
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}
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public function testCombatRealMatchesPositiveDamageRealWeapon(): void
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{
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$line = 'Combat: "Player1" (1005,2005,0) hit "Player2" (1006,2005,0) weapon="Tire Iron (Worn)" damage=0.112317.';
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$this->assertSame(1, preg_match(PvpPattern::COMBAT_REAL, $line, $m));
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$insight = new PvpDamageInformation();
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$insight->setMatches($m, 0);
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$this->assertSame('PvP combat', $insight->getLabel());
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$this->assertSame('Player1 hit Player2 with Tire Iron (Worn)', $insight->getValue());
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}
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public function testCombatRealRejectsZombieWeapon(): void
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{
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$line = 'Combat: "Player1" (1005,2005,0) hit "Player1" (1005,2005,0) weapon="zombie" damage=-1.000000.';
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$this->assertSame(0, preg_match(PvpPattern::COMBAT_REAL, $line));
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}
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public function testCombatRealRejectsZeroDamage(): void
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{
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$line = 'Combat: "Player1" (1100,2200,0) hit "Player2" (1100,2201,0) weapon="vehicle" damage=0.000000.';
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$this->assertSame(0, preg_match(PvpPattern::COMBAT_REAL, $line));
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}
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public function testCombatRealRejectsNegativeDamage(): void
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{
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$line = 'Combat: "Player1" (1005,2005,0) hit "Player2" (1005,2005,0) weapon="Bare Hands" damage=-0.500000.';
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$this->assertSame(0, preg_match(PvpPattern::COMBAT_REAL, $line));
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}
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public function testIsEqualCoalescesSameAttackerVictimWeapon(): void
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{
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$a = $this->insightFor('Player1', 'Player2', 'Bare Hands');
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$b = $this->insightFor('Player1', 'Player2', 'Bare Hands');
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$c = $this->insightFor('Player1', 'Player2', 'Tire Iron');
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$this->assertTrue($a->isEqual($b));
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$this->assertFalse($a->isEqual($c));
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}
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private function insightFor(string $attacker, string $victim, string $weapon): PvpDamageInformation
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{
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$insight = new PvpDamageInformation();
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$insight->setMatches([
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'attacker' => $attacker,
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'victim' => $victim,
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'weapon' => $weapon,
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], 0);
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return $insight;
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}
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}
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