Add ProjectZomboidPvpLog (pvp.txt)

Two row variants share the file: Safe House toggles ([LOG] Safety:)
and Combat events ([INFO] Combat: ... weapon=... damage=...). Parser
captures time, level, and the subsystem token (Safety|Combat) as the
entry prefix. COMBAT and SAFETY regexes extract structured fields,
including support for negative Z coordinates from basement levels.
Synthetic fixture covers both variants and represents zombie/vehicle/
real-PvP weapon types so analysers can later filter on damage>0 and
weapon!=zombie.
This commit is contained in:
2026-04-30 20:40:03 +00:00
parent 00c17261a3
commit af05c97dfc
4 changed files with 153 additions and 0 deletions

View File

@@ -0,0 +1,47 @@
<?php
namespace IndifferentKetchup\Codex\Log\ProjectZomboid;
use IndifferentKetchup\Codex\Analyser\AnalyserInterface;
use IndifferentKetchup\Codex\Analyser\PatternAnalyser;
use IndifferentKetchup\Codex\Detective\FilenameDetector;
use IndifferentKetchup\Codex\Detective\WeightedSinglePatternDetector;
use IndifferentKetchup\Codex\Parser\ParserInterface;
use IndifferentKetchup\Codex\Parser\PatternParser;
use IndifferentKetchup\Codex\Pattern\ProjectZomboid\PvpPattern;
class ProjectZomboidPvpLog extends ProjectZomboidEventLog
{
public static function getDefaultParser(): ParserInterface
{
return static::makePatternParser(
PvpPattern::LINE,
[PatternParser::TIME, PatternParser::LEVEL, PatternParser::PREFIX]
);
}
public static function getDefaultAnalyser(): AnalyserInterface
{
return new PatternAnalyser();
}
public static function getDetectors(): array
{
return [
(new FilenameDetector())
->setPattern('/_pvp\.txt$/')
->setWeight(0.95),
(new WeightedSinglePatternDetector())
->setPattern('/^\[[^\]]+\]\[\w+\] Combat: "[^"]+" \(/m')
->setWeight(0.95),
(new WeightedSinglePatternDetector())
->setPattern('/^\[[^\]]+\]\[\w+\] Safety: "/m')
->setWeight(0.85),
];
}
public function getTitle(): string
{
return "Project Zomboid PvP Log";
}
}

View File

@@ -0,0 +1,27 @@
<?php
namespace IndifferentKetchup\Codex\Pattern\ProjectZomboid;
/**
* Regex constants for the Project Zomboid pvp.txt format.
*
* Two row variants share the file: Safe House toggles
* [time][LOG] Safety: "player" (x,y,z) restore true.
* and Combat events
* [time][INFO] Combat: "attacker" (x,y,z) hit "victim" (x,y,z) weapon="W" damage=N.NN.
*
* Z coordinates can be negative (basement levels: -1, -2).
*
* LINE captures, in order:
* 1. time
* 2. level (LOG | INFO | WARN | ERROR)
* 3. subsystem (Safety | Combat)
*/
class PvpPattern
{
public const string LINE = '/^\[(\d{2}-\d{2}-\d{2} \d{2}:\d{2}:\d{2}\.\d{3})\]\[(LOG|INFO|WARN|ERROR)\] (\w+): .+\.$/';
public const string COMBAT = '/^Combat: "(?<attacker>[^"]+)" \((?<ax>\d+),(?<ay>\d+),(?<az>-?\d+)\) hit "(?<victim>[^"]+)" \((?<vx>\d+),(?<vy>\d+),(?<vz>-?\d+)\) weapon="(?<weapon>[^"]+)" damage=(?<damage>-?\d+\.\d+)\.$/';
public const string SAFETY = '/^Safety: "(?<player>[^"]+)" \((?<x>\d+),(?<y>\d+),(?<z>-?\d+)\) (?<verb>\w+) (?<state>true|false)\.$/';
}

View File

@@ -0,0 +1,10 @@
[16-04-26 16:17:49.731][LOG] Safety: "Player1" (1000,2000,0) restore true.
[16-04-26 16:18:12.078][LOG] Safety: "Player2" (1010,2010,0) restore true.
[16-04-26 16:20:34.144][LOG] Safety: "Player1" (1000,2000,0) store true.
[16-04-26 16:25:41.402][LOG] Safety: "AdminUser" (1020,2020,0) restore true.
[16-04-26 16:36:07.978][LOG] Safety: "Player2" (1011,2011,0) store true.
[16-04-26 17:14:28.814][INFO] Combat: "Player1" (1005,2005,0) hit "Player2" (1005,2005,0) weapon="Bare Hands" damage=0.026675.
[16-04-26 17:14:35.128][INFO] Combat: "Player1" (1005,2005,0) hit "Player2" (1006,2005,0) weapon="Tire Iron (Worn)" damage=0.112317.
[16-04-26 17:42:49.022][INFO] Combat: "Player2" (1005,2005,0) hit "Player2" (1005,2005,0) weapon="zombie" damage=-1.000000.
[16-04-26 17:45:14.028][INFO] Combat: "Player1" (1100,2200,0) hit "Player2" (1100,2201,0) weapon="vehicle" damage=0.000000.
[16-04-26 18:00:01.515][INFO] Combat: "AdminUser" (1020,2020,-1) hit "Player1" (1020,2020,-1) weapon="Hunting Knife" damage=0.350000.

View File

@@ -0,0 +1,69 @@
<?php
namespace IndifferentKetchup\Codex\Test\Tests\Games\ProjectZomboid\Log;
use IndifferentKetchup\Codex\Detective\Detective;
use IndifferentKetchup\Codex\Log\File\PathLogFile;
use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidPvpLog;
use IndifferentKetchup\Codex\Pattern\ProjectZomboid\PvpPattern;
use PHPUnit\Framework\TestCase;
class ProjectZomboidPvpLogTest extends TestCase
{
private function fixturePath(): string
{
return __DIR__ . '/../../../../src/Games/ProjectZomboid/fixtures/pvp-minimal.txt';
}
public function testParsesEachLineAsAnEntry(): void
{
$log = (new ProjectZomboidPvpLog())->setLogFile(new PathLogFile($this->fixturePath()));
$log->parse();
$this->assertCount(10, $log->getEntries());
}
public function testSubsystemIsCapturedAsPrefix(): void
{
$log = (new ProjectZomboidPvpLog())->setLogFile(new PathLogFile($this->fixturePath()));
$log->parse();
$entries = $log->getEntries();
$this->assertSame('Safety', $entries[0]->getPrefix());
$this->assertSame('Combat', $entries[5]->getPrefix());
}
public function testCombatRegexExtractsRealPvpDamage(): void
{
$line = 'Combat: "Player1" (1005,2005,0) hit "Player2" (1006,2005,0) weapon="Tire Iron (Worn)" damage=0.112317.';
$this->assertSame(1, preg_match(PvpPattern::COMBAT, $line, $m));
$this->assertSame('Player1', $m['attacker']);
$this->assertSame('Player2', $m['victim']);
$this->assertSame('Tire Iron (Worn)', $m['weapon']);
$this->assertSame('0.112317', $m['damage']);
}
public function testCombatRegexHandlesNegativeZ(): void
{
$line = 'Combat: "AdminUser" (1020,2020,-1) hit "Player1" (1020,2020,-1) weapon="Hunting Knife" damage=0.350000.';
$this->assertSame(1, preg_match(PvpPattern::COMBAT, $line, $m));
$this->assertSame('-1', $m['az']);
}
public function testSafetyRegexExtracts(): void
{
$line = 'Safety: "Player1" (1000,2000,0) restore true.';
$this->assertSame(1, preg_match(PvpPattern::SAFETY, $line, $m));
$this->assertSame('Player1', $m['player']);
$this->assertSame('restore', $m['verb']);
}
public function testDetectiveDispatchesByContent(): void
{
$detective = (new Detective())
->setLogFile(new PathLogFile($this->fixturePath()))
->addPossibleLogClass(ProjectZomboidPvpLog::class);
$this->assertInstanceOf(ProjectZomboidPvpLog::class, $detective->detect());
}
}