Files
ik-codex/test/tests/Util/Redactor/ProjectZomboidRedactorCombinedTest.php
2026-05-01 14:57:08 +00:00

147 lines
8.3 KiB
PHP

<?php
namespace IndifferentKetchup\Codex\Test\Tests\Util\Redactor;
use IndifferentKetchup\Codex\Util\ProjectZomboid\ProjectZomboidRedactor;
use PHPUnit\Framework\TestCase;
class ProjectZomboidRedactorCombinedTest extends TestCase
{
public function testFullScrubAllTogglesOn(): void
{
// Realistic multi-line input touching all three PII categories:
// Steam IDs, player names in multiple contexts (after Steam ID, in ChatMessage,
// after Combat:/Safety:), and coordinates in multiple shapes (at clause,
// bracketed, parenthesised before PvP verb).
$input = implode("\n", [
// cmd.txt / admin.txt: Steam ID + quoted name + at-clause coords (keyword " at ")
'[16-04-26 12:00:00.000] 76561198111111111 "Player1" added Base.Aerosolbomb at 1000,2000,0.',
// map.txt: Steam ID + quoted name + at-clause float coords
'[16-04-26 12:00:01.000] 76561198222222222 "Player2" added IsoObject (fence_01) at 1050.0,2050.0,0.0.',
// chat.txt: ChatMessage author
"[16-04-26 17:05:03.280][info] Got message:ChatMessage{chat=Local, author='AdminUser', text='hello'}.",
// pvp.txt Combat: name + attacker parenthesised coords before "hit"
'[16-04-26 17:14:35.128][INFO] Combat: "Player1" (1005,2005,0) hit "Player2" (1006,2005,0) weapon="Tire Iron (Worn)" damage=0.112317.',
// pvp.txt Safety: name + parenthesised coords before "restore"
'[16-04-26 16:17:49.731][LOG] Safety: "Player1" (1000,2000,0) restore true.',
// ClientActionLog: bracketed Steam ID + action + name + coords bracket
'[16-04-26 12:00:02.000] [76561198333333333][ISEnterVehicle][Player2][1020,2020,0][Van_LectroMax].',
]);
$expected = implode("\n", [
'[16-04-26 12:00:00.000] 76561198000000000 "<player>" added Base.Aerosolbomb at 0,0,0.',
'[16-04-26 12:00:01.000] 76561198000000000 "<player>" added IsoObject (fence_01) at 0,0,0.',
"[16-04-26 17:05:03.280][info] Got message:ChatMessage{chat=Local, author='<player>', text='hello'}.",
'[16-04-26 17:14:35.128][INFO] Combat: "<player>" (0,0,0) hit "Player2" (1006,2005,0) weapon="Tire Iron (Worn)" damage=0.112317.',
'[16-04-26 16:17:49.731][LOG] Safety: "<player>" (0,0,0) restore true.',
'[16-04-26 12:00:02.000] [76561198000000000][ISEnterVehicle][Player2][0,0,0][Van_LectroMax].',
]);
$output = (new ProjectZomboidRedactor())->redact($input);
$this->assertSame($expected, $output, 'With all three toggles on, every Steam ID, player name context, and coord shape must be replaced.');
}
public function testSteamIdToggleOffLeavesSteamIdsIntact(): void
{
// All three PII categories present; Steam ID toggle is disabled.
//
// Important nuance: PLAYER_AFTER_STEAMID_REGEX anchors on the redacted placeholder
// 76561198000000000. With redactSteamIds(false) the raw Steam ID survives, so the
// regex does NOT fire for lines in the "after-Steam-ID" shape — those names survive
// too. Names anchored by other contexts (ChatMessage author, Combat:/Safety:) are
// still redacted because those regexes don't depend on the Steam ID pass.
$input = implode("\n", [
// after-Steam-ID shape: name will NOT be redacted because the Steam ID is raw
'[16-04-26 12:00:00.000] 76561198111111111 "Player1" added Base.Aerosolbomb at 1000,2000,0.',
// ChatMessage author: still redacted (anchor is independent of Steam ID pass)
"[16-04-26 17:05:03.280][info] Got message:ChatMessage{chat=Local, author='AdminUser', text='hello'}.",
// Combat: name + attacker coords
'[16-04-26 17:14:35.128][INFO] Combat: "Player2" (1005,2005,0) hit "Player1" (1006,2005,0) weapon="Pipe Bomb" damage=1.0.',
]);
$expected = implode("\n", [
// Steam ID intact; "Player1" NOT redacted (anchor regex didn't fire)
'[16-04-26 12:00:00.000] 76561198111111111 "Player1" added Base.Aerosolbomb at 0,0,0.',
// ChatMessage name redacted; coords were an at-clause → redacted
"[16-04-26 17:05:03.280][info] Got message:ChatMessage{chat=Local, author='<player>', text='hello'}.",
// Combat: name + attacker coords both redacted
'[16-04-26 17:14:35.128][INFO] Combat: "<player>" (0,0,0) hit "Player1" (1006,2005,0) weapon="Pipe Bomb" damage=1.0.',
]);
$output = (new ProjectZomboidRedactor())
->redactSteamIds(false)
->redact($input);
$this->assertSame(
$expected,
$output,
'With Steam ID toggle off: raw Steam IDs survive; PLAYER_AFTER_STEAMID_REGEX does not fire (no placeholder to anchor on) so those names also survive; ChatMessage and Combat:/Safety: names are still redacted; coords are still redacted.',
);
}
public function testPlayerNameToggleOffLeavesNamesIntact(): void
{
// Steam IDs and coords redact; player names survive verbatim.
$input = implode("\n", [
'[16-04-26 12:00:00.000] 76561198111111111 "Player1" added Base.Aerosolbomb at 1000,2000,0.',
"[16-04-26 17:05:03.280][info] Got message:ChatMessage{chat=Local, author='Player2', text='bye'}.",
'[16-04-26 16:17:49.731][LOG] Safety: "AdminUser" (1050,2050,0) restore true.',
]);
$expected = implode("\n", [
'[16-04-26 12:00:00.000] 76561198000000000 "Player1" added Base.Aerosolbomb at 0,0,0.',
"[16-04-26 17:05:03.280][info] Got message:ChatMessage{chat=Local, author='Player2', text='bye'}.",
'[16-04-26 16:17:49.731][LOG] Safety: "AdminUser" (0,0,0) restore true.',
]);
$output = (new ProjectZomboidRedactor())
->redactPlayerNames(false)
->redact($input);
$this->assertSame($expected, $output, 'With player-name toggle off, all player names must survive; Steam IDs and coords must still be redacted.');
}
public function testCoordinatesToggleOffLeavesCoordsIntact(): void
{
// Steam IDs and player names redact; coordinates survive verbatim.
$input = implode("\n", [
'[16-04-26 12:00:00.000] 76561198111111111 "Player1" added Base.Aerosolbomb at 1000,2000,0.',
'[16-04-26 12:00:01.000] [76561198222222222][ISEnterVehicle][Player2][1020,2020,0][Van_LectroMax].',
'[16-04-26 17:14:35.128][INFO] Combat: "AdminUser" (1005,2005,0) hit "Player1" (1006,2005,0) weapon="Baseball Bat" damage=0.5.',
]);
$expected = implode("\n", [
'[16-04-26 12:00:00.000] 76561198000000000 "<player>" added Base.Aerosolbomb at 1000,2000,0.',
'[16-04-26 12:00:01.000] [76561198000000000][ISEnterVehicle][Player2][1020,2020,0][Van_LectroMax].',
'[16-04-26 17:14:35.128][INFO] Combat: "<player>" (1005,2005,0) hit "Player1" (1006,2005,0) weapon="Baseball Bat" damage=0.5.',
]);
$output = (new ProjectZomboidRedactor())
->redactCoordinates(false)
->redact($input);
$this->assertSame($expected, $output, 'With coordinates toggle off, all coord triplets must survive; Steam IDs and player names must still be redacted.');
}
public function testAllTogglesOffReturnsInputByteForByte(): void
{
// Disabling every toggle must produce an output identical to the input —
// the "passthrough" contract: opt-out means truly nothing happens.
$input = implode("\n", [
'[16-04-26 12:00:00.000] 76561198111111111 "Player1" added Base.Aerosolbomb at 1000,2000,0.',
"[16-04-26 17:05:03.280][info] Got message:ChatMessage{chat=Local, author='Player2', text='hello'}.",
'[16-04-26 17:14:35.128][INFO] Combat: "AdminUser" (1005,2005,0) hit "Player1" (1006,2005,0) weapon="Tire Iron (Worn)" damage=0.112317.',
'[16-04-26 12:00:01.000] [76561198333333333][ISEnterVehicle][Player2][1020,2020,0][Van_LectroMax].',
]);
$output = (new ProjectZomboidRedactor())
->redactSteamIds(false)
->redactPlayerNames(false)
->redactCoordinates(false)
->redact($input);
$this->assertSame($input, $output, 'With all three toggles disabled, the output must be byte-for-byte identical to the input.');
}
}