First custom Analyser subclass in this game tree. PatternAnalyser operates per-entry without cross-entry state, so pairing 'attempting to join' with 'allowed to join' per Steam ID requires a bespoke pass over the log. The analyser counts attempts and allowed events per Steam ID and emits a ConnectionFailureProblem for each player whose attempt count exceeds their allowed count. Unmatched 'attempting to join used queue' rows are surfaced as failures in v1 because a long queue wait is indistinguishable from a real failure without timing context.
44 lines
1.5 KiB
PHP
44 lines
1.5 KiB
PHP
<?php
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namespace IndifferentKetchup\Codex\Test\Tests\Games\ProjectZomboid\Analyser;
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use IndifferentKetchup\Codex\Analysis\ProjectZomboid\ConnectionFailureProblem;
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use IndifferentKetchup\Codex\Log\File\PathLogFile;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidUserLog;
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use PHPUnit\Framework\TestCase;
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class UserLogAnalysisTest extends TestCase
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{
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private function fixturePath(): string
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{
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return __DIR__ . '/../../../../src/Games/ProjectZomboid/fixtures/user-minimal.txt';
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}
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public function testFlagsPlayerWithUnmatchedAttempts(): void
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{
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$log = (new ProjectZomboidUserLog())->setLogFile(new PathLogFile($this->fixturePath()));
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$log->parse();
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$analysis = $log->analyse();
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$problems = $analysis->getFilteredInsights(ConnectionFailureProblem::class);
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$this->assertCount(1, $problems);
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$problem = $problems[0];
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$this->assertSame('76561198000000001', $problem->getSteamId());
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$this->assertSame('Player1', $problem->getPlayer());
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$this->assertSame(1, $problem->getUnmatchedAttempts());
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}
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public function testDoesNotFlagPlayerWithMatchedAttempts(): void
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{
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$log = (new ProjectZomboidUserLog())->setLogFile(new PathLogFile($this->fixturePath()));
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$log->parse();
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$analysis = $log->analyse();
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$problems = $analysis->getFilteredInsights(ConnectionFailureProblem::class);
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foreach ($problems as $problem) {
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$this->assertNotSame('76561198000000002', $problem->getSteamId());
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}
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}
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}
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