Resolves observation #3 from the final code review. The integration tests previously asserted Steam-ID elimination, structural preservation, and idempotence but did not directly verify that synthetic player names collapse to <player> after redaction. Adds testFixturePlayerNamesCollapseInCoveredContexts, parameterised over the five fixtures (chat, cmd, item, map, user) where every synthetic name appears exclusively in a context the redactor recognises (ChatMessage author or Steam-ID-followed-by-quoted-name). The data provider docblock explicitly enumerates which fixtures are excluded and why — admin and client-action/perk because names appear in unanchored or bracket-only contexts; pvp because the victim name after `hit` is a v1 limitation; burd-journals/debug-server because no synthetic player names are present. Test count: 255 -> 260 (5 new effective cases from data-provider).
273 lines
12 KiB
PHP
273 lines
12 KiB
PHP
<?php
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namespace IndifferentKetchup\Codex\Test\Tests\Util\Redactor;
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use IndifferentKetchup\Codex\Log\File\PathLogFile;
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use IndifferentKetchup\Codex\Log\File\StringLogFile;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidAdminLog;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidBurdJournalsLog;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidChatLog;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidClientActionLog;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidCmdLog;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidItemLog;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidMapLog;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidPerkLog;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidPvpLog;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidServerLog;
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use IndifferentKetchup\Codex\Log\ProjectZomboid\ProjectZomboidUserLog;
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use IndifferentKetchup\Codex\Util\ProjectZomboid\ProjectZomboidRedactor;
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use PHPUnit\Framework\Attributes\DataProvider;
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use PHPUnit\Framework\TestCase;
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/**
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* Integration tests: drive all 11 existing PZ fixtures through ProjectZomboidRedactor
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* and verify that the output is well-formed.
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*
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* Three properties are checked across all fixtures:
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*
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* 1. Steam ID normalisation — no non-zero-placeholder Steam IDs survive.
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* 2. Structural preservation — parsing the redacted content yields the same
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* entry count as parsing the original.
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* 3. Idempotence — applying redact() a second time produces no further changes.
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*
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* Known v1 limitations documented inline:
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*
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* - pvp.txt: victim names after `hit "..."` are NOT redacted (Task 3 limitation).
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* Player2 can therefore still appear after `hit` in the redacted pvp output.
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* - pvp.txt: victim coords after `hit "(x,y,z)"` are NOT redacted (Task 4
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* limitation). COORDS_PARENTHESISED_REGEX anchors on the trailing PvP verb
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* which is present only for the attacker bracket.
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* - admin.txt: `teleported X to <x,y,z>` coords survive because COORDS_AT_CLAUSE_REGEX
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* anchors on ` at `, not ` to `.
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*/
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class ProjectZomboidRedactorIntegrationTest extends TestCase
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{
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private static string $fixturesDir = __DIR__ . '/../../../src/Games/ProjectZomboid/fixtures';
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// ---------------------------------------------------------------------------
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// Data providers
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// ---------------------------------------------------------------------------
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/**
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* Yields [fixturePath] for every PZ fixture file.
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*/
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public static function fixturePathProvider(): array
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{
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$dir = self::$fixturesDir;
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return [
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'admin' => [$dir . '/admin-minimal.txt'],
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'burd-journals' => [$dir . '/burd-journals-minimal.txt'],
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'chat' => [$dir . '/chat-minimal.txt'],
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'client-action' => [$dir . '/client-action-minimal.txt'],
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'cmd' => [$dir . '/cmd-minimal.txt'],
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'debug-server' => [$dir . '/debug-server-minimal.txt'],
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'item' => [$dir . '/item-minimal.txt'],
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'map' => [$dir . '/map-minimal.txt'],
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'perk' => [$dir . '/perk-minimal.txt'],
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'pvp' => [$dir . '/pvp-minimal.txt'],
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'user' => [$dir . '/user-minimal.txt'],
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];
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}
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/**
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* Yields [fixturePath] for the subset of fixtures where every synthetic
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* player name (Player1 / Player2 / AdminUser / PlayerSuspect) appears
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* exclusively in a context the redactor recognises:
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*
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* - chat: ChatMessage{author='...'} envelope
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* - cmd, item, map, user: 77-char-Steam-ID followed by "..." quoted name
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*
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* Fixtures intentionally excluded:
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*
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* - admin: names appear in free-text positions (no Steam-ID anchor,
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* no quotes, no Combat:/Safety: prefix). Names survive in v1.
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* - client-action,
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* perk: names appear inside [...] brackets, not "..." quotes.
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* PLAYER_AFTER_STEAMID_REGEX requires double-quotes.
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* - pvp: attacker name redacts but victim name after `hit "..."`
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* survives in v1 (Task 3 limitation).
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* - burd-journals,
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* debug-server: no synthetic player names present.
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*/
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public static function fixturesWhereAllNamesAreInCoveredContextsProvider(): array
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{
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$dir = self::$fixturesDir;
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return [
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'chat' => [$dir . '/chat-minimal.txt'],
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'cmd' => [$dir . '/cmd-minimal.txt'],
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'item' => [$dir . '/item-minimal.txt'],
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'map' => [$dir . '/map-minimal.txt'],
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'user' => [$dir . '/user-minimal.txt'],
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];
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}
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/**
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* Yields [fixturePath, logClass] for the fixtures whose log class parses
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* them. All 11 fixtures are represented.
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*/
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public static function fixtureWithLogClassProvider(): array
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{
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$dir = self::$fixturesDir;
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return [
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'admin' => [$dir . '/admin-minimal.txt', ProjectZomboidAdminLog::class],
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'burd-journals' => [$dir . '/burd-journals-minimal.txt', ProjectZomboidBurdJournalsLog::class],
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'chat' => [$dir . '/chat-minimal.txt', ProjectZomboidChatLog::class],
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'client-action' => [$dir . '/client-action-minimal.txt', ProjectZomboidClientActionLog::class],
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'cmd' => [$dir . '/cmd-minimal.txt', ProjectZomboidCmdLog::class],
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'debug-server' => [$dir . '/debug-server-minimal.txt', ProjectZomboidServerLog::class],
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'item' => [$dir . '/item-minimal.txt', ProjectZomboidItemLog::class],
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'map' => [$dir . '/map-minimal.txt', ProjectZomboidMapLog::class],
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'perk' => [$dir . '/perk-minimal.txt', ProjectZomboidPerkLog::class],
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'pvp' => [$dir . '/pvp-minimal.txt', ProjectZomboidPvpLog::class],
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'user' => [$dir . '/user-minimal.txt', ProjectZomboidUserLog::class],
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];
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}
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// ---------------------------------------------------------------------------
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// Helper
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// ---------------------------------------------------------------------------
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private function redact(string $content): string
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{
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return (new ProjectZomboidRedactor())->redact($content);
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}
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// ---------------------------------------------------------------------------
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// Test 1 — Steam ID normalisation
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// ---------------------------------------------------------------------------
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/**
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* After redaction every 17-digit Steam ID that is NOT the zero-placeholder
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* must be gone. The zero-placeholder itself (76561198000000000) is the only
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* Steam ID that may remain.
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*/
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#[DataProvider('fixturePathProvider')]
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public function testFixtureContainsNoSteamIdsAfterRedaction(string $fixturePath): void
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{
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$content = (new PathLogFile($fixturePath))->getContent();
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$redacted = $this->redact($content);
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$matches = preg_match_all('/(?<![A-Za-z0-9])76561198(?!000000000)\d{9}(?![A-Za-z0-9])/u', $redacted);
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$this->assertSame(
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0,
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$matches,
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sprintf(
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'After redaction, fixture "%s" must contain no non-zero-placeholder Steam IDs, but %d were found.',
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basename($fixturePath),
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$matches,
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),
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);
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}
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// ---------------------------------------------------------------------------
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// Test 2 — Structural preservation (re-parse after redaction)
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// ---------------------------------------------------------------------------
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/**
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* The redacted content, fed back through the corresponding parser, must
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* produce exactly the same number of log entries as the original content.
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*
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* This asserts that the redactor does not corrupt timestamps, delimiters,
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* or structural tokens that the parser relies on.
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*
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* @param string $fixturePath Path to the fixture file.
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* @param class-string<\IndifferentKetchup\Codex\Log\Log> $logClass
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* Fully-qualified name of the Log subclass that corresponds to this fixture.
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*/
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#[DataProvider('fixtureWithLogClassProvider')]
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public function testFixtureRedactedOutputParsesToSameEntryCount(string $fixturePath, string $logClass): void
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{
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$content = (new PathLogFile($fixturePath))->getContent();
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/** @var \IndifferentKetchup\Codex\Log\Log $originalLog */
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$originalLog = (new $logClass())->setLogFile(new PathLogFile($fixturePath));
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$originalLog->parse();
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$originalCount = count($originalLog->getEntries());
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$redacted = $this->redact($content);
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/** @var \IndifferentKetchup\Codex\Log\Log $redactedLog */
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$redactedLog = (new $logClass())->setLogFile(new StringLogFile($redacted));
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$redactedLog->parse();
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$redactedCount = count($redactedLog->getEntries());
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$this->assertSame(
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$originalCount,
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$redactedCount,
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sprintf(
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'Parsing the redacted "%s" fixture with %s must yield the same entry count (%d) as parsing the original, but got %d.',
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basename($fixturePath),
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$logClass,
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$originalCount,
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$redactedCount,
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),
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);
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}
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// ---------------------------------------------------------------------------
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// Test 3 — Idempotence
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// ---------------------------------------------------------------------------
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/**
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* Applying redact() a second time must produce no further changes:
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* redact(redact(content)) === redact(content).
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*
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* This guards against poorly-anchored regexes that would re-match the
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* redaction placeholders themselves on a second pass.
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*/
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#[DataProvider('fixturePathProvider')]
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public function testFixtureIsIdempotent(string $fixturePath): void
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{
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$content = (new PathLogFile($fixturePath))->getContent();
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$redactor = new ProjectZomboidRedactor();
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$once = $redactor->redact($content);
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$twice = $redactor->redact($once);
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$this->assertSame(
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$once,
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$twice,
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sprintf(
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'redact(redact(content)) must equal redact(content) for fixture "%s"; a second pass must be a no-op.',
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basename($fixturePath),
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),
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);
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}
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// ---------------------------------------------------------------------------
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// Test 4 — Player-name collapse in fully-covered fixtures
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// ---------------------------------------------------------------------------
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/**
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* For fixtures where every synthetic player name appears exclusively in a
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* context the redactor recognises, no synthetic name should remain after
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* redaction.
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*
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* This addresses observation #3 from the final code review (the integration
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* tests previously asserted Steam-ID elimination + structural preservation
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* + idempotence, but did not directly verify name collapse). The unit tests
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* in ProjectZomboidRedactorPlayerNameTest cover this property exhaustively
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* per-context; this integration test re-verifies it end-to-end against the
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* fixtures that ride into iblogs.
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*/
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#[DataProvider('fixturesWhereAllNamesAreInCoveredContextsProvider')]
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public function testFixturePlayerNamesCollapseInCoveredContexts(string $fixturePath): void
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{
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$content = (new PathLogFile($fixturePath))->getContent();
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$redacted = $this->redact($content);
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foreach (['Player1', 'Player2', 'AdminUser', 'PlayerSuspect'] as $name) {
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$this->assertStringNotContainsString(
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$name,
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$redacted,
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sprintf(
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'Fixture "%s": synthetic name %s survived redaction. Every name in this fixture should appear only in a covered lexical context.',
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basename($fixturePath),
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$name,
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),
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);
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}
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}
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}
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