Files
boocode/data/skills/superpowers/systematic-debugging/SKILL.md
indifferentketchup 0fa46cd06c v1.13.12: skills audit + token-tracking fix + codecontext + cap50 + UI cleanups
Multi-topic batch. The big-ticket item is the skills audit; the rest are
smaller patches that compounded during the audit work.

## Skills audit (rules→recipes split)

Vendored all 26 skills from /home/samkintop/opt/skills/ into data/skills/
(the boocode-repo-local skill library — see docker-compose change below).
Audited via 5 parallel Claude Code agent-teams running the
mgechev/skills-best-practices 4-step protocol (Discovery → Logic → Edge
Case → self-Architecture-Refinement) per skill, ~2 min wall-clock vs the
~3.7-hour serial estimate.

Result: 14 skills surviving (renamed to gerund form, frontmatter matched),
11 deleted (duplicates, BooCode-irrelevant patterns, Claude-already-does-
natively), 1 migrated to BOOCHAT.md/BOOCODER.md as an always-true rule
(verification-before-completion). Each surviving skill had its description
refined to fix specific trigger gaps surfaced by the protocol — 4
real-bug findings landed (dead refs, stale tags, broken sub-file
references in the original vendored content).

Audit decisions documented in openspec/changes/v1.13.12-skills-audit/
audit-notes.md. Convention codified in BOOCHAT.md/BOOCODER.md "rules vs
recipes" sections — future workflow rules go to those files (100%
present), recipes stay in data/skills/ (~6% invoke rate in multi-turn
per the Codeminer42 measurement).

## Token tracking + stale-stream banner fix (same root cause)

ws-frames.ts IsoTimestamp was z.string().min(1) but postgres returns
timestamp columns as JS Date objects. Every message_complete /
session_updated / chat_updated frame was failing the v1.13.11 Zod gate
and being silently dropped. Symptoms: token tracking blank in the UI
(no usage frames landed); the 60s no-token-activity timer tripped the
stale-stream banner because the frontend's local message state never
saw status='streaming' flip to 'complete'.

Fix: z.preprocess(v => v instanceof Date ? v.toISOString() : v,
z.string().min(1)) applied to the IsoTimestamp primitive. Centralized,
no publisher changes, works identically server + web (the parity test
still passes).

## Codecontext .codecontextignore auto-install

services/codecontext_client.ts now copies the
codecontext/.codecontextignore.template into any project's root on the
first call to that project if no .codecontextignore exists. One file
written per project, idempotent (in-memory Set guard + access-check),
silent fallback on read-only project. Stops the upstream empty-source-
file parser crash on foreign projects' node_modules — previously
required manually copying the template per project.

## Tool-call budget cap 30 → 50

services/inference/budget.ts: BUDGET_READ_ONLY and BUDGET_NO_AGENT
bumped to 50 (from 30). BUDGET_NON_READ_ONLY stays at 10 (no write
tools landed yet). Real recon sessions were hitting 30 with ~3 turns
wasted on codecontext parse failures; legitimate need was ~27, and
Architect-class system overviews want deeper recon. Headroom of 20
absorbs failure-retry turns without changing the safety floor — the
doom-loop guard (3 identical calls → abort) catches the actual
failure mode this cap was guarding against.

v1.14 (Phase C outer agent loop) will supersede this via per-agent
agent.steps. Throwaway-ish patch but unblocks deeper recon today.

## UI cleanups

- ChatPane queued-message dropdown removed. Each queued message now
  has three buttons: edit (pop back into ChatInput via sendToChat
  event), force-send (was the dropdown's only useful action), and
  cancel. Default behavior (send when streaming completes) needs no
  UI — it's the implicit do-nothing path.
- ChatThroughput removed from desktop tab strip (ChatTabBar.tsx).
  Mobile tab switcher still shows it.

## Plumbing

- .gitignore: data/* + !data/AGENTS.md + !data/skills/ negation
  patterns so the vendored skill library + agent registry become
  git-tracked while session DB state stays out.
- docker-compose.yml: removed /opt/skills:/data/skills override
  mount. Skills now live in the boocode repo at data/skills/,
  auditable per-batch. The host-level /opt/skills/ is preserved
  untouched for any other tools that read from it.
- .codecontextignore at repo root: auto-installed when codecontext
  was first called against /opt/boocode itself; matches the template.
- CLAUDE.md: updated to document the v1.13.11 publishFrame wrapper +
  message_parts table + tool_cost_stats view + DB-integration test
  pattern + host-side smoke endpoint quirk. (Pre-existing in working
  tree before this batch; shipped here for completeness.)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 18:58:30 +00:00

9.7 KiB

name, description
name description
systematic-debugging Use when encountering any bug, test failure, unexpected behavior, build failure, or compile error, before proposing fixes. Also use when asked to debug, investigate, or diagnose an issue.

Systematic Debugging

Overview

Random fixes waste time and create new bugs. Quick patches mask underlying issues.

Core principle: ALWAYS find root cause before attempting fixes. Symptom fixes are failure.

Violating the letter of this process is violating the spirit of debugging.

The Iron Law

NO FIXES WITHOUT ROOT CAUSE INVESTIGATION FIRST

If you haven't completed Phase 1, you cannot propose fixes.

When to Use

Use for ANY technical issue:

  • Test failures
  • Bugs in production
  • Unexpected behavior
  • Performance problems
  • Build failures
  • Integration issues

Use this ESPECIALLY when:

  • Under time pressure (emergencies make guessing tempting)
  • "Just one quick fix" seems obvious
  • You've already tried multiple fixes
  • Previous fix didn't work
  • You don't fully understand the issue

Don't skip when:

  • Issue seems simple (simple bugs have root causes too)
  • You're in a hurry (rushing guarantees rework)
  • Manager wants it fixed NOW (systematic is faster than thrashing)

The Four Phases

You MUST complete each phase before proceeding to the next.

Phase 1: Root Cause Investigation

BEFORE attempting ANY fix:

  1. Read Error Messages Carefully

    • Don't skip past errors or warnings
    • They often contain the exact solution
    • Read stack traces completely
    • Note line numbers, file paths, error codes
  2. Reproduce Consistently

    • Can you trigger it reliably?
    • What are the exact steps?
    • Does it happen every time?
    • If not reproducible → gather more data, don't guess
  3. Check Recent Changes

    • What changed that could cause this?
    • Git diff, recent commits
    • New dependencies, config changes
    • Environmental differences
  4. Gather Evidence in Multi-Component Systems

    WHEN system has multiple components (CI → build → signing, API → service → database):

    BEFORE proposing fixes, add diagnostic instrumentation:

    For EACH component boundary:
      - Log what data enters component
      - Log what data exits component
      - Verify environment/config propagation
      - Check state at each layer
    
    Run once to gather evidence showing WHERE it breaks
    THEN analyze evidence to identify failing component
    THEN investigate that specific component
    

    Example (multi-layer system):

    # Layer 1: Workflow
    echo "=== Secrets available in workflow: ==="
    echo "IDENTITY: ${IDENTITY:+SET}${IDENTITY:-UNSET}"
    
    # Layer 2: Build script
    echo "=== Env vars in build script: ==="
    env | grep IDENTITY || echo "IDENTITY not in environment"
    
    # Layer 3: Signing script
    echo "=== Keychain state: ==="
    security list-keychains
    security find-identity -v
    
    # Layer 4: Actual signing
    codesign --sign "$IDENTITY" --verbose=4 "$APP"
    

    This reveals: Which layer fails (secrets → workflow ✓, workflow → build ✗)

  5. Trace Data Flow

    WHEN error is deep in call stack:

    See root-cause-tracing.md in this directory for the complete backward tracing technique.

    Quick version:

    • Where does bad value originate?
    • What called this with bad value?
    • Keep tracing up until you find the source
    • Fix at source, not at symptom

Phase 2: Pattern Analysis

Find the pattern before fixing:

  1. Find Working Examples

    • Locate similar working code in same codebase
    • What works that's similar to what's broken?
  2. Compare Against References

    • If implementing pattern, read reference implementation COMPLETELY
    • Don't skim - read every line
    • Understand the pattern fully before applying
  3. Identify Differences

    • What's different between working and broken?
    • List every difference, however small
    • Don't assume "that can't matter"
  4. Understand Dependencies

    • What other components does this need?
    • What settings, config, environment?
    • What assumptions does it make?

Phase 3: Hypothesis and Testing

Scientific method:

  1. Form Single Hypothesis

    • State clearly: "I think X is the root cause because Y"
    • Write it down
    • Be specific, not vague
  2. Test Minimally

    • Make the SMALLEST possible change to test hypothesis
    • One variable at a time
    • Don't fix multiple things at once
  3. Verify Before Continuing

    • Did it work? Yes → Phase 4
    • Didn't work? Form NEW hypothesis
    • DON'T add more fixes on top
  4. When You Don't Know

    • Say "I don't understand X"
    • Don't pretend to know
    • Ask for help
    • Research more

Phase 4: Implementation

Fix the root cause, not the symptom:

  1. Create Failing Test Case

    • Simplest possible reproduction
    • Automated test if possible
    • One-off test script if no framework
    • MUST have before fixing
    • Use the superpowers:test-driven-development skill for writing proper failing tests
  2. Implement Single Fix

    • Address the root cause identified
    • ONE change at a time
    • No "while I'm here" improvements
    • No bundled refactoring
  3. Verify Fix

    • Test passes now?
    • No other tests broken?
    • Issue actually resolved?
  4. If Fix Doesn't Work

    • STOP
    • Count: How many fixes have you tried?
    • If < 3: Return to Phase 1, re-analyze with new information
    • If ≥ 3: STOP and question the architecture (step 5 below)
    • DON'T attempt Fix #4 without architectural discussion
  5. If 3+ Fixes Failed: Question Architecture

    Pattern indicating architectural problem:

    • Each fix reveals new shared state/coupling/problem in different place
    • Fixes require "massive refactoring" to implement
    • Each fix creates new symptoms elsewhere

    STOP and question fundamentals:

    • Is this pattern fundamentally sound?
    • Are we "sticking with it through sheer inertia"?
    • Should we refactor architecture vs. continue fixing symptoms?

    Discuss with your human partner before attempting more fixes

    This is NOT a failed hypothesis - this is a wrong architecture.

Red Flags - STOP and Follow Process

If you catch yourself thinking:

  • "Quick fix for now, investigate later"
  • "Just try changing X and see if it works"
  • "Add multiple changes, run tests"
  • "Skip the test, I'll manually verify"
  • "It's probably X, let me fix that"
  • "I don't fully understand but this might work"
  • "Pattern says X but I'll adapt it differently"
  • "Here are the main problems: [lists fixes without investigation]"
  • Proposing solutions before tracing data flow
  • "One more fix attempt" (when already tried 2+)
  • Each fix reveals new problem in different place

ALL of these mean: STOP. Return to Phase 1.

If 3+ fixes failed: Question the architecture (see Phase 4.5)

your human partner's Signals You're Doing It Wrong

Watch for these redirections:

  • "Is that not happening?" - You assumed without verifying
  • "Will it show us...?" - You should have added evidence gathering
  • "Stop guessing" - You're proposing fixes without understanding
  • "Ultrathink this" - Question fundamentals, not just symptoms
  • "We're stuck?" (frustrated) - Your approach isn't working

When you see these: STOP. Return to Phase 1.

Common Rationalizations

Excuse Reality
"Issue is simple, don't need process" Simple issues have root causes too. Process is fast for simple bugs.
"Emergency, no time for process" Systematic debugging is FASTER than guess-and-check thrashing.
"Just try this first, then investigate" First fix sets the pattern. Do it right from the start.
"I'll write test after confirming fix works" Untested fixes don't stick. Test first proves it.
"Multiple fixes at once saves time" Can't isolate what worked. Causes new bugs.
"Reference too long, I'll adapt the pattern" Partial understanding guarantees bugs. Read it completely.
"I see the problem, let me fix it" Seeing symptoms ≠ understanding root cause.
"One more fix attempt" (after 2+ failures) 3+ failures = architectural problem. Question pattern, don't fix again.

Quick Reference

Phase Key Activities Success Criteria
1. Root Cause Read errors, reproduce, check changes, gather evidence Understand WHAT and WHY
2. Pattern Find working examples, compare Identify differences
3. Hypothesis Form theory, test minimally Confirmed or new hypothesis
4. Implementation Create test, fix, verify Bug resolved, tests pass

When Process Reveals "No Root Cause"

If systematic investigation reveals issue is truly environmental, timing-dependent, or external:

  1. You've completed the process
  2. Document what you investigated
  3. Implement appropriate handling (retry, timeout, error message)
  4. Add monitoring/logging for future investigation

But: 95% of "no root cause" cases are incomplete investigation.

Supporting Techniques

These techniques are part of systematic debugging and available in this directory:

  • root-cause-tracing.md - Trace bugs backward through call stack to find original trigger
  • defense-in-depth.md - Add validation at multiple layers after finding root cause
  • condition-based-waiting.md - Replace arbitrary timeouts with condition polling

Related skills:

  • superpowers:test-driven-development - For creating failing test case (Phase 4, Step 1)
  • superpowers:verification-before-completion - Verify fix worked before claiming success

Real-World Impact

From debugging sessions:

  • Systematic approach: 15-30 minutes to fix
  • Random fixes approach: 2-3 hours of thrashing
  • First-time fix rate: 95% vs 40%
  • New bugs introduced: Near zero vs common