Multi-topic batch. The big-ticket item is the skills audit; the rest are smaller patches that compounded during the audit work. ## Skills audit (rules→recipes split) Vendored all 26 skills from /home/samkintop/opt/skills/ into data/skills/ (the boocode-repo-local skill library — see docker-compose change below). Audited via 5 parallel Claude Code agent-teams running the mgechev/skills-best-practices 4-step protocol (Discovery → Logic → Edge Case → self-Architecture-Refinement) per skill, ~2 min wall-clock vs the ~3.7-hour serial estimate. Result: 14 skills surviving (renamed to gerund form, frontmatter matched), 11 deleted (duplicates, BooCode-irrelevant patterns, Claude-already-does- natively), 1 migrated to BOOCHAT.md/BOOCODER.md as an always-true rule (verification-before-completion). Each surviving skill had its description refined to fix specific trigger gaps surfaced by the protocol — 4 real-bug findings landed (dead refs, stale tags, broken sub-file references in the original vendored content). Audit decisions documented in openspec/changes/v1.13.12-skills-audit/ audit-notes.md. Convention codified in BOOCHAT.md/BOOCODER.md "rules vs recipes" sections — future workflow rules go to those files (100% present), recipes stay in data/skills/ (~6% invoke rate in multi-turn per the Codeminer42 measurement). ## Token tracking + stale-stream banner fix (same root cause) ws-frames.ts IsoTimestamp was z.string().min(1) but postgres returns timestamp columns as JS Date objects. Every message_complete / session_updated / chat_updated frame was failing the v1.13.11 Zod gate and being silently dropped. Symptoms: token tracking blank in the UI (no usage frames landed); the 60s no-token-activity timer tripped the stale-stream banner because the frontend's local message state never saw status='streaming' flip to 'complete'. Fix: z.preprocess(v => v instanceof Date ? v.toISOString() : v, z.string().min(1)) applied to the IsoTimestamp primitive. Centralized, no publisher changes, works identically server + web (the parity test still passes). ## Codecontext .codecontextignore auto-install services/codecontext_client.ts now copies the codecontext/.codecontextignore.template into any project's root on the first call to that project if no .codecontextignore exists. One file written per project, idempotent (in-memory Set guard + access-check), silent fallback on read-only project. Stops the upstream empty-source- file parser crash on foreign projects' node_modules — previously required manually copying the template per project. ## Tool-call budget cap 30 → 50 services/inference/budget.ts: BUDGET_READ_ONLY and BUDGET_NO_AGENT bumped to 50 (from 30). BUDGET_NON_READ_ONLY stays at 10 (no write tools landed yet). Real recon sessions were hitting 30 with ~3 turns wasted on codecontext parse failures; legitimate need was ~27, and Architect-class system overviews want deeper recon. Headroom of 20 absorbs failure-retry turns without changing the safety floor — the doom-loop guard (3 identical calls → abort) catches the actual failure mode this cap was guarding against. v1.14 (Phase C outer agent loop) will supersede this via per-agent agent.steps. Throwaway-ish patch but unblocks deeper recon today. ## UI cleanups - ChatPane queued-message dropdown removed. Each queued message now has three buttons: edit (pop back into ChatInput via sendToChat event), force-send (was the dropdown's only useful action), and cancel. Default behavior (send when streaming completes) needs no UI — it's the implicit do-nothing path. - ChatThroughput removed from desktop tab strip (ChatTabBar.tsx). Mobile tab switcher still shows it. ## Plumbing - .gitignore: data/* + !data/AGENTS.md + !data/skills/ negation patterns so the vendored skill library + agent registry become git-tracked while session DB state stays out. - docker-compose.yml: removed /opt/skills:/data/skills override mount. Skills now live in the boocode repo at data/skills/, auditable per-batch. The host-level /opt/skills/ is preserved untouched for any other tools that read from it. - .codecontextignore at repo root: auto-installed when codecontext was first called against /opt/boocode itself; matches the template. - CLAUDE.md: updated to document the v1.13.11 publishFrame wrapper + message_parts table + tool_cost_stats view + DB-integration test pattern + host-side smoke endpoint quirk. (Pre-existing in working tree before this batch; shipped here for completeness.) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
116 lines
3.4 KiB
Markdown
116 lines
3.4 KiB
Markdown
# Condition-Based Waiting
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## Overview
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Flaky tests often guess at timing with arbitrary delays. This creates race conditions where tests pass on fast machines but fail under load or in CI.
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**Core principle:** Wait for the actual condition you care about, not a guess about how long it takes.
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## When to Use
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```dot
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digraph when_to_use {
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"Test uses setTimeout/sleep?" [shape=diamond];
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"Testing timing behavior?" [shape=diamond];
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"Document WHY timeout needed" [shape=box];
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"Use condition-based waiting" [shape=box];
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"Test uses setTimeout/sleep?" -> "Testing timing behavior?" [label="yes"];
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"Testing timing behavior?" -> "Document WHY timeout needed" [label="yes"];
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"Testing timing behavior?" -> "Use condition-based waiting" [label="no"];
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}
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```
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**Use when:**
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- Tests have arbitrary delays (`setTimeout`, `sleep`, `time.sleep()`)
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- Tests are flaky (pass sometimes, fail under load)
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- Tests timeout when run in parallel
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- Waiting for async operations to complete
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**Don't use when:**
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- Testing actual timing behavior (debounce, throttle intervals)
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- Always document WHY if using arbitrary timeout
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## Core Pattern
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```typescript
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// ❌ BEFORE: Guessing at timing
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await new Promise(r => setTimeout(r, 50));
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const result = getResult();
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expect(result).toBeDefined();
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// ✅ AFTER: Waiting for condition
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await waitFor(() => getResult() !== undefined);
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const result = getResult();
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expect(result).toBeDefined();
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```
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## Quick Patterns
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| Scenario | Pattern |
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|----------|---------|
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| Wait for event | `waitFor(() => events.find(e => e.type === 'DONE'))` |
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| Wait for state | `waitFor(() => machine.state === 'ready')` |
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| Wait for count | `waitFor(() => items.length >= 5)` |
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| Wait for file | `waitFor(() => fs.existsSync(path))` |
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| Complex condition | `waitFor(() => obj.ready && obj.value > 10)` |
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## Implementation
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Generic polling function:
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```typescript
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async function waitFor<T>(
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condition: () => T | undefined | null | false,
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description: string,
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timeoutMs = 5000
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): Promise<T> {
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const startTime = Date.now();
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while (true) {
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const result = condition();
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if (result) return result;
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if (Date.now() - startTime > timeoutMs) {
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throw new Error(`Timeout waiting for ${description} after ${timeoutMs}ms`);
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}
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await new Promise(r => setTimeout(r, 10)); // Poll every 10ms
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}
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}
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```
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See `condition-based-waiting-example.ts` in this directory for complete implementation with domain-specific helpers (`waitForEvent`, `waitForEventCount`, `waitForEventMatch`) from actual debugging session.
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## Common Mistakes
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**❌ Polling too fast:** `setTimeout(check, 1)` - wastes CPU
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**✅ Fix:** Poll every 10ms
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**❌ No timeout:** Loop forever if condition never met
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**✅ Fix:** Always include timeout with clear error
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**❌ Stale data:** Cache state before loop
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**✅ Fix:** Call getter inside loop for fresh data
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## When Arbitrary Timeout IS Correct
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```typescript
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// Tool ticks every 100ms - need 2 ticks to verify partial output
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await waitForEvent(manager, 'TOOL_STARTED'); // First: wait for condition
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await new Promise(r => setTimeout(r, 200)); // Then: wait for timed behavior
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// 200ms = 2 ticks at 100ms intervals - documented and justified
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```
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**Requirements:**
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1. First wait for triggering condition
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2. Based on known timing (not guessing)
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3. Comment explaining WHY
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## Real-World Impact
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From debugging session (2025-10-03):
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- Fixed 15 flaky tests across 3 files
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- Pass rate: 60% → 100%
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- Execution time: 40% faster
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- No more race conditions
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