Bumps the codex constraint from ^0.2.0 to ^0.3.0 to pull the PZ-B42 parser fix and the IP-redaction passes added in the codex v0.3.0 release. Wires codex's ProjectZomboidRedactor into the save-time Filter chain via a thin ProjectZomboidRedactorFilter wrapper, and removes the now-redundant IPv4Filter / IPv6Filter chain entries: - Codex's IPv4 / IPv6 redaction is generic-applicable (not PZ-only) and superior to the prior in-tree filters because it consumes the port suffix together with the address; previously only the IP was scrubbed, leaving e.g. ":27015" visible. - Codex additionally redacts PZ-specific PII the prior filters never touched (Steam IDs, player names, world coordinates). - The IPv4Filter and IPv6Filter source files are retained on disk for easy restore from history if a future paste type proves unsuitable for codex-driven IP scrubbing. UsernameFilter (OS-path username scrubbing — different concern from PZ player names) and AccessTokenFilter remain untouched. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
9.0 KiB
9.0 KiB