Step-3 deliverable from the #careful run. Captures the fork target verification (mclogs MIT-licensed, active, PHP 8.5 floor, MongoDB storage, already integrates Aternos's codex stack), the Composer dep plan (indifferentketchup/codex via Gitea VCS pinned to v0.1.0), the multi-file/session model decision (option iii — session-as-entity wrapping N files, with mclogs single-pastes degenerating to sessions-of-size-1), the UI changes (file-type tabs, redaction toggle gated on Step 4), the API surface (session-aware new endpoints plus legacy /api/1/log routes preserved for back-compat), a directional string/branding inventory at file-level (line-precise inventory deferred until the fork is cloned and grep-able), the migration strategy (keep legacy routes, strip aternos/codex-* and Sherlock and Aternos\Mclogs namespace), and open questions including the codex Redactor decision deferred to Step 4. No iblogs code is written by this commit. The fork, rename, and rewire happen in a follow-up session after design approval.
IndifferentKetchup Codex
Generic PHP log parsing and analysis framework. Reads a log file, detects which log type it is, parses entries (including multi-line records like Java stack traces), runs the type-specific analysers, and returns structured Information and Problem insights with attached Solutions where applicable.
Originally a fork of aternos/codex; the framework is intentionally game-agnostic. The reference implementation in this tree is Project Zomboid server logs.
Install
composer require indifferentketchup/codex
Requires PHP >=8.4. No third-party runtime dependencies.
Quick start
Given a Project Zomboid DebugLog-server.txt:
<?php
require __DIR__ . '/vendor/autoload.php';
use IndifferentKetchup\Codex\Detective\ProjectZomboid\ProjectZomboidDetective;
use IndifferentKetchup\Codex\Log\File\PathLogFile;
$detective = new ProjectZomboidDetective();
$detective->setLogFile(new PathLogFile('2026-04-30_14-00_DebugLog-server.txt'));
$log = $detective->detect();
$log->parse();
$analysis = $log->analyse();
echo $log->getTitle(), "\n\n";
foreach ($analysis->getInformation() as $info) {
echo "[INFO] ", $info->getMessage(), "\n";
}
foreach ($analysis->getProblems() as $problem) {
echo "[PROBLEM] ", $problem->getMessage(), "\n";
foreach ($problem->getSolutions() as $solution) {
echo " -> ", $solution->getMessage(), "\n";
}
}
For a session with mod issues and a server-side exception, output looks roughly like:
Project Zomboid Debug Server Log
[INFO] Engine version: 42.16.3 (build <hash>, <build date>)
[INFO] Mod loaded: <mod_id>
[INFO] Mod loaded: <other_mod_id>
[PROBLEM] Required mod "<missing>" not found.
-> Subscribe to mod "<missing>" or remove its ID from the Mods= line in serverconfig.ini.
[PROBLEM] Exception thrown: java.nio.file.NoSuchFileException
If the log content arrives without a filesystem path (clipboard paste, web upload, stream), use StringLogFile or StreamLogFile instead of PathLogFile. The detective falls back to content signatures when the filename hint is absent.
Architecture
LogFile → Log → parse() → Entry[] of Line[] → analyse() → Analysis of Insight[]
└── Information | Problem(+Solutions)
Detectiveranks candidateLogsubclasses by running each candidate's staticgetDetectors()and picking the highest-scoring result. Each game ships its own<Game>Detectivethat pre-registers its log classes.PatternParseris regex-driven; lines that don't match the entry-start regex append to the previousEntry, which is how multi-line records (Java stack traces, indented warnings) are kept intact.- Analysers come in two flavours: configured
PatternAnalyserinstances for per-entry pattern matching, and custom subclasses ofAnalyserfor cross-entry logic (pairing events, sliding-window thresholds, snapshot comparisons). - Insights are either
Information(label + value) orProblem(with attachedSolutions). Equal insights coalesce via a counter, so repeated patterns don't produce duplicate output.
Patterns live as plain string constants under src/Pattern/<Game>/ — there is no PatternInterface. Each game adds files under src/<Component>/<Game>/ (components-outer, game-suffixed). Full extension guide and conventions in CLAUDE.md.
Game support
| Game | State |
|---|---|
| Project Zomboid | Full: 11 log subclasses across all the file types a server emits; analysers covering engine version, mod loading, server exceptions, PvP combat, admin audit, connection failures, item duplication, skill progression anomalies |
| Minecraft | Stub only — MinecraftDetective skeleton, no log subclasses yet |
| Hytale | Stub only |
| Seven Days To Die | Stub only |
The framework itself is generic — adding a new game means writing the same shape of files Project Zomboid demonstrates, not modifying anything in src/{Analyser,Analysis,Detective,Log,Parser,Printer,Pattern}/ outside the new game's subdirectory.
Developing
composer test runs the suite. PHP and Composer are not required on the host — invocations wrap in the official composer:latest Docker image (PHP 8.5). See CLAUDE.md for the wrapped command, file layout, and the workflow conventions used in this repo.
Source
https://git.indifferentketchup.com/indifferentketchup/ik-codex
License
MIT — see LICENSE.